
Tronyn:
#17523 posted by
metlslime on 2009/10/03 23:35:40
is this only a problem in fitzquake, or other quake engines too?

Ok
#17524 posted by Tronyn on 2009/10/04 00:02:49
I think I figured out what the problem was, it was the type of compression in the wav - it was a mono wav file but apparently there's a good deal of variety within that (shows how much I know). I picked what I think is the right format, and it was probably right since the error message at least changed. Now when I load the map, in both fitz (a belated thank you of epic proportions for supporting increased limits with the new version!) and aguirre's glquake, I get music/water.wav not looped, and then it doesn't play. Help appreciated.
#17525 posted by
necros on 2009/10/04 00:15:18
now you need to open up the file in an audio editor and add markers at the beginning and end of the file.

Cooledit
#17526 posted by
madfox on 2009/10/04 03:14:12
has a special feather to save a wav as looped file.

Alright
#17527 posted by
nitin on 2009/10/04 13:24:44
off to japan peeps, I expect some maps to play in 5 weeks :)

Good Trip Nitin
#17529 posted by
sock on 2009/10/05 22:56:07
have fun and take loads of pictures!

Hmm
#17530 posted by
nonentity on 2009/10/06 11:10:02
Aye, what sock said, many pictures (and have fun ofc). Not that anything'll actually be released when you get back ;p
#17532 posted by
Drew on 2009/10/07 03:09:10
what happened to Negke lately?

He Created A Level So Vertical...
#17533 posted by
metlslime on 2009/10/07 04:29:43
...that even he couldn't comprehend the XY view.

Lol...
#17534 posted by Tronyn on 2009/10/07 05:43:36
awesome.
#17535 posted by
- on 2009/10/07 11:19:51
he shouldve uded visgtoups then. nub

Fun Article
#17537 posted by
megaman on 2009/10/07 12:29:40
#17538 posted by
necros on 2009/10/07 23:33:40
i love how he describes in character about ripping up street lamps accidentally. :P

Necros
#17540 posted by
megaman on 2009/10/08 01:45:24
yeah, that made me laugh :D
#17541 posted by
necros on 2009/10/08 02:41:01
i shit more pixels than this.
awesome, thanks :)
#17542 posted by anonymous user on 2009/10/09 16:41:35
wasn�t suppose to be a Quake3 single player?
wasn�t someone working on this?
anybody got a link?
#17543 posted by
necros on 2009/10/09 20:07:24
you mean lunaran's coriolis force? that was cancelled ages ago (i believe his computer exploded and he lost everything), and the only other q3sp mod i know of wasn't that great (although to be honest, i never tried it) which i don't remember the name of.

Dark Conjunction
#17544 posted by
ijed on 2009/10/09 20:18:07
and Sidrial.
Although sidrail or rial was a POS. DC wasn't bad considering it was made in q3. Not that Q3 is bad, but its not made for SP.
#17546 posted by
necros on 2009/10/09 20:24:37
Not that Q3 is bad, but its not made for SP.
i think what you mean is that q3 didn't have any SP style AI built in (like pathfinding) and only worked in bot style AI which, i would assume, isn't suitable for a SP game.
i only say this because a lot of great SP games were made with the q3 engine and it is a powerful engine.

Yeah
#17547 posted by
ijed on 2009/10/09 21:37:54
It was made by the same guys who made ZenoClash.
They ended up making fake AI markers from uncollectable ammo for DC so that monsters could move. ANd the NPC's I think were all stood on invisible trains.