 For Wipeout Heads
#17495 posted by Jago on 2009/09/21 14:44:25
While I've managed to crack top500 in world ranking on a few Zone tracks in Wipeout HD, this level of play is something I can only dream of:
http://www.youtube.com/watch?v=hof7S2jJxxA
 Quake Quirks
#17496 posted by ijed on 2009/09/22 04:34:29
I only just noticed that a fish's head shrinks when it dies.
Apparantly there's a fixed model out there - anyone have a link?
#17497 posted by necros on 2009/09/22 05:43:09
it's in quoth
 Will Have To Look Again . . .
#17498 posted by ijed on 2009/09/22 13:55:56
 Jago
#17499 posted by megaman on 2009/09/23 13:47:18
what's so interesting about that?
That said, i utterly enjoy onboard view videos of anything that's fast. Moar!
 Megaman
#17500 posted by Jago on 2009/09/23 15:45:20
The absurd ability of that player to stay glued to the track instead of hitting the walls or falling off at these ridiculous speeds.
In ZONE mode, you start with 100 energy and every time you touch a wall or fall off, you lose energy. The race starts off slow and keeps getting faster and faster as time progresses and you can't brake (except for air brakes that help you turn, not slow you down).
 That Fast?
#17501 posted by madfox on 2009/09/23 22:22:24
Once played a game called "Ballistic". It intended to show the size of speed on the monitor. So if one went 500/miles an hour, the shape of the surounding flew along the vehicle with the same amount of images.
It had an amazing environment of a large subway with views in a high city. It went pretty fast. Can't find it now I look.
 FUCKING LOL
#17502 posted by Zwiffle on 2009/09/23 22:33:42
 Elloelle
#17503 posted by Vigil on 2009/09/24 00:10:43
Failblog has a picture with "WIN" on it. Fail.
 ���������� � ���
#17504 posted by spy on 2009/09/24 18:22:50
hmm, whatever.
#17505 posted by Zwiffle on 2009/09/24 20:09:42
#17506 posted by necros on 2009/09/24 21:42:50
that looks wild o.o
i didn't watch the whole gameplay demo, but it sounds really cool. it reminds me of that game someone linked a while ago where you could run around in first person and build walls/mountains and also dig into the ground.
this looks much more polished though.
 Looks Interesting
#17507 posted by Drew on 2009/09/25 02:20:29
and polished.
yes.
 Okay
#17508 posted by Drew on 2009/09/25 02:32:22
Who else has the impulse to map - to create - and yet when they open up their editor, makes one square room and then gives up?
 Seriously
#17509 posted by Drew on 2009/09/25 02:35:37
just tried to whip something together and i produced a hard, angular piece of horse shit.
brutal.
not in a good way.
 Drew
#17510 posted by meTch on 2009/09/25 03:08:29
yo singin the song of my life story there, brotha
 Solution:
#17511 posted by ijed on 2009/09/25 15:03:35
Don't drink and map, and don't think about it too much.
Everything starts angular.
Easy mapping recipe:
Make ten big boxes, use the hollow -32 function on each.
Link them up with corridors.
Decide on three textures - floor, walls, ceiling.
Add a few boxes inside - crates, pillars or whatever.
By this point you should have no brushes with more than 6 faces.
Put in a player start at one end and a slipgate exit at the other. Route planning does not matter as long as they're as far apart.
Throw in monsters, weapons and some ammo - if you can be bothered for the last two, since impulse 9 works.
Play it.
If it's shit then you've just wasted about ten minutes - start again.
If not then keep going.
 SIGAYB
#17512 posted by R.P.G. on 2009/09/26 01:53:00
move "SIG" for great justice.
#17513 posted by Spirit on 2009/09/29 11:41:10
Fact: I must have a http://www.zipitwireless.com/
Problem: It is only available in the US (as cheap as I want it).
Solution: Some nice soul will check his nearby Target market if the "Zipit V2" (dunno if it says V2 on the box) is on sale for <40$ and if so, tells me and then probably buys it. I currently do not have enough in stupid Paypal, so it would take a while for you to get the money. It all needs to be quick because those units are getting popular. :}
Shipping that thing to Germany (as "Gift", so no duty or tax applies) would be around $12.95 if I understand the damn http://www.usps.com/prices/priority-mail-international-prices.htm and the your weird units correctly? Is that true? Are there cheaper options (that do not take a year)?
 Re #17296 Ff
#17514 posted by Spirit on 2009/10/02 14:06:53
 L4D2 PREORDERS
#17515 posted by Zwiffle on 2009/10/02 18:40:40
Hey, who all wants to play L4D2 but is unable to pay for it? I am thinking of buying the L4D2 Four Pack and giving out extra copies - please only express interest if you want to play L4D2 but are unable to pay for it for whatever reason. I don't want someone saying "Well I wouldn't pay $50 for it but since it's free I'll take a copy" kind of thing.
 Me!
#17516 posted by ijed on 2009/10/02 18:52:17
I am able to pay for it though, which might strike me off your list.
But I'll put my share towards the total price.
Or else organise another buying group, so no problem if you're only wanting people who can't pay.
 When I Checked
#17517 posted by ijed on 2009/10/02 18:54:26
The other day wasn't available for preorder yet.
 Well
#17518 posted by Zwiffle on 2009/10/02 19:01:00
Preordering a 4 pack is $135.00, and if all 4 people CAN pay, then that would be $33.00 or something per person, a much better deal than $45 per person. Still, if we get 3 people who can pay and one person who wants it but can't pay, then that's still a benefit since we'll have another msgboarder to play l4d2 with.
 Thinking It Through
#17519 posted by ijed on 2009/10/02 20:43:46
I pretty much only plan LAN and can organise a group in the office.
But if there's three other func's I'll join to drop the price for the others.
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