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Posted by FifthElephant on 2016/12/23 00:37:25 |
Retro Jam 6!!
Retro Jams are vanilla style, id1 only, and can be of any build quality.
The theme is Egyptian, so think pyramids, tombs, catacombs, sandstone walls, arches, columns, pillars, obelisks, temples, deserts, dusty canyons etc
If you want to include a custom skybox that's fine. Suggestions might be sunset/rise, dusty/stormy, starry night-time, moonlit.
Theme - Egypt
Deadline - 30th December
Lots more info in the guideline link below!
Jam Guidelines / Texture Wad
Well?
GO MAP. |
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Cool
#151 posted by mjb on 2016/12/29 19:23:50
It appeared people were struggling with the deadline, I know I could use an extra day!
#152 posted by lpowell on 2016/12/29 20:48:22
Awesome. For my map, layout and gameplay/logic are pretty much complete outside of tweaking, so I'm glad to have some extra time to polish that, and also mess around with colored lighting too if I feel like it. (Might still end up with the only map in the pack with pure white light but who knows!)
You Guys Are Rocking It,
#153 posted by Shambler on 2016/12/29 21:02:39
As is the deadline extension.
#154 posted by Newhouse on 2016/12/29 21:22:30
Thank you so much, I really need that extra day, my puzzles are taking too much time* (hard to polish them).
#155 posted by Mugwump on 2016/12/29 21:24:24
Nice screenie, skacky. BTW, just saw your name on your Twitter. U French?
Might still end up with the only map in the pack with pure white light but who knows!
If you lack time for this, there still is MHColour. It can produce good results.
Le Skackiy Est French
#156 posted by mfx on 2016/12/29 22:20:25
Cool shots everyone, i regret not making a map already.
Mfx
#157 posted by PuLSaR on 2016/12/29 22:27:40
you still have some time
Whew
I was literally just saying to myself: "Well it was fun but you aren't gonna make the deadline. Time to stop."
Glad there's an extension!
Right Pulsar
#159 posted by mfx on 2016/12/29 22:40:51
An Mfx Map For This Jam
#160 posted by Mugwump on 2016/12/29 22:42:07
would have been great! You could always start and if you don't make the extended deadline, release it later as a dlc. Go map!
OKOK
#161 posted by mfx on 2016/12/29 23:02:12
i try.
More Shots
Digging The Dark Lighting, 5th
#163 posted by Mugwump on 2016/12/30 02:07:47
Egypt Wads Not Displaying In Jack
#164 posted by sevin on 2016/12/30 02:16:00
Grabbed both the jam WAD and sock's WAD. Dropped them in id1 and added them to the Quake texture list in JACK. Yet, JACK only sees 3 textures in the egyptwad.wad and none in sock_eg.wad. Am I doing something wrong? Is there a particular directory they need to be loaded in?
I Should Also Mention
#165 posted by sevin on 2016/12/30 02:17:52
JACK counts 56 textures in egyptwad.wad and 349 textures in sock_eg.wad so I'm doubly confused. They don't show up in the texture browser, and yes, I have the "Only used textures" box unchecked, with no filters.
More Screenshots
#166 posted by skacky on 2016/12/30 04:08:42
Wow!
#167 posted by Mugwump on 2016/12/30 04:23:36
I went to Egypt when I was a kid and these columns have a real genuine egyptian feel. They brought some memories back, reminded me of Luxor/Karnak. Well done! Bonne nuit.
Very Moody Skacky
#168 posted by nitin on 2016/12/30 04:46:18
Progress
#169 posted by mjb on 2016/12/30 08:23:59
This is an undertaking to say the least. I think I need to think smaller when it comes to jams from now on.
Still, I am rather content with what I have so far.
http://www.quaketastic.com/files/screen_shots/tear.jpg
http://www.quaketastic.com/files/screen_shots/tear2.jpg
#165 Sevin
#170 posted by DOOMer on 2016/12/30 09:29:48
I also use Jack (steam version 1.1.1212) and haven't any problems with displaying textures fron all wads. All used wads i'm plce into "D:games_quakeid1" and set it path as game basedir in JACK.
Shot with texture settings in JACK:
http://i.imgur.com/iSSeAHJ.png
Textures in texture browser:
http://i.imgur.com/O1ii6n0.png
Fucking Hell Skacky.
#171 posted by Shambler on 2016/12/30 09:36:13
Also the other shots look great.
Also please please do a weekend extension for MFX xxx
Where Do We Upload The Finished Maps
#172 posted by Bloodshot on 2016/12/30 10:19:07
I had to cut back some ideas to make the deadline, where do we upload this thing anyway? This is the first map jam I've ever done
@Mugwump been a private mapper since I was a kid. My first map for any game was a room with a lightning gun on a platform hanging from the ceiling in Quake 1, using QuArK. Only map I've ever released was a deathmatch map for Hexen 2 where there were 3 arenas separated by destructable floors, each with a different theme.
I've always toyed with Quake editors though, so I understand how to create a map properly for the most part, I've just never tested my gameplay with outside players beyond friends
#173 posted by - on 2016/12/30 14:35:38
Just mail them to FifthElephant, his email is in his profile
Looking Great, Bloughsman!
#174 posted by Mugwump on 2016/12/30 14:38:20
I'm digging the water theme you got going, it's very uncharacteristic of Egypt. You seem to always think outside the box and that's what I love in your work so far.
Some Progress
#175 posted by PuLSaR on 2016/12/30 15:16:46
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