:O
#151 posted by killpixel on 2018/01/18 01:39:42
that's awesome, wish I knew this sooner.
Clear All
#152 posted by negke on 2018/01/31 12:07:34
About the "Clear all" button in the entity tab: probably not getting that much use overall, although I do use it every so often. However, in its current form it only works on brush entities - using it on point entities causes problems, because it removes the origin field. Can this be changed so that the origin field is kept if the button is used on a point entity?
#153 posted by niger on 2018/01/31 12:30:16
Sounds like making sense from the first look.
Don't other means replace wished behavior well? (del key to del unwanted keys or save origin in key/val fields, then restore)
Update!
#154 posted by niger on 2018/03/04 19:00:07
Netradiant And Windows Aero
#155 posted by killpixel on 2018/03/04 20:02:03
specifically aero glass which is disabled while netradiant is open. Anyone know why this is/has a solution?
#156 posted by niger on 2018/03/04 20:29:06
netradiant-custom shouldn't disable aero, unless you put -aero command line parameter
Noice
#157 posted by Kinn on 2018/03/05 11:58:34
That is one spicey changelog!
Will give it a spin this evening :)
Hotfix!
#158 posted by niger on 2018/03/05 12:27:48
Radiant/aero
#159 posted by killpixel on 2018/03/07 02:36:51
google says it's a thing, though not very common... still can't find a solution though. must be my system.
@killpixel
#160 posted by niger on 2018/03/07 20:15:36
-I recall internet topics about windows, disabling aero for applications sometimes; there was a solution too; reason to disable was wrongly detected low performance iirc
-There is a way to disable aero via compatibility settings of windows application
-Normal Netradiant is disabling aero to fix rendering issue; Custom one does not, since it's fixed (are you speaking about custom one?)
Niger
#161 posted by killpixel on 2018/03/08 18:50:09
are you speaking about custom one?
Occurs with both Ingar's package and this custom one. I haven't tested others. I'm sure it's my system, I just haven't investigated it very deeply.
Cmdline
#162 posted by ww on 2018/03/31 07:50:41
-q1.game-CamHeight 724 -q1.game-XYWidth 951 -q1.game-fieldOfView 90
to match in game and cam window
Rariant/Aero Update
#163 posted by killpixel on 2018/05/04 18:14:29
The issue doesn't occur when using an old gpu and legacy nvidia drivers. Tinkering with latest drivers has proven futile so far...
Update!
#164 posted by niger on 2018/05/16 20:43:49
https://github.com/Garux/netradiant-custom/releases
Clipper and brush creation, working in camera, among other things.
NetRadiant: TrenchBroom Edition
#165 posted by Kinn on 2018/05/17 11:15:40
Nice! Will give this a whirl :)
#166 posted by digs on 2018/05/19 06:28:39
In my previous version I could select serveral brushes with shift and left mouse button. How it worked now?
I Already Figured It Out.
#167 posted by digs on 2018/05/19 09:03:55
Another question. I now move and highlight the brushes with the right mouse button. This creates complexity, because if I accidentally clicked the right mouse button with CTRL, then all the surfaces that were highlighted are canceled and only one is selected. Can I somehow disable a selection of CTRL + right mouse button? Now the selection works as a left button and this is enough
#168 posted by niger on 2018/05/19 14:09:41
ctrl + m2 is tunnel face selector, allows selection of face behind face and to avoid hitting 'deselect' all the way.
It's not optional.
This is expected problem, when adding new actions to combinations, which were doing nothing before; afaik it's not too costly to get used to.
Mouse shortcuts are documented btw, help->mouse shortcuts.
Niger
#169 posted by digs on 2018/05/19 14:39:38
Yes, I'm just used to navigating with m2 and Ctrl + m2. Therefore, I accidentally select something. I hope that I will get used to it. Thank you
#170 posted by digs on 2018/05/19 15:02:53
For the future (if possible): please add to the map info the number of clip brushes.
Now I do map for 100brushes, and can't see, how many clip brushes I have
#171 posted by niger on 2018/05/19 15:13:23
Ic; m2 alone does navigation in Ctrl + m2 style atm.
Hopefully this solves the problem.
Yes, But Not Yet Customary :)
#172 posted by digs on 2018/05/19 15:23:24
I will be retrain
Clip Brushes Info
#173 posted by niger on 2018/05/19 16:00:19
is quite specific.
I think about 'show selected objs count in statusbar, when selected; total when not'
Atm you can use 'm3 on clip face, shift+a, i, z' combo to get this info.
#174 posted by digs on 2018/05/19 16:18:07
Wow! Cool )))
Regroup Entity
#175 posted by negke on 2018/11/12 15:52:43
Did you break or change the former regroup (now "move pritimives to entity") function in the latest WIP build? Originally I would select the brush entity with shift+a, then the world brush and hit regroup in order to add the brush(es) to the entity, but this doesn't seem to work anymore?!
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