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Posted by SleepwalkR on 2013/03/17 15:55:36 |
Quaketree brought up the idea that the community needs to rescue / dig out the information from this forum and other sources and store it in one accessible place.
Others chimed in and most agree that this place should be a wiki. Spirit has suggested Quaddicted, and I personally agree that it's the right place for such a project, but the Wiki over there seems to be limited. Others (Willem, me) have also volunteered to set up such a Wiki.
Let's discuss this idea further in this thread. I think it would be a fantastic thing to have a community Wiki for Quake level design.
UPDATE: there is now a URL: http://quakewiki.org/ |
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Scampie
Good, I will add more in depth information about how the plane points are interpreted (point order, normal computation) and about floating point vs. integer coordinates tonight.
Case Sensitivity
#152 posted by negke on 2013/03/26 19:48:57
What than said! There are at least two more duplicates: info_null and info_notnull. The older (capitalized) articles were submitted by me a couple of years ago, the newer ones by Quaketree.
The Into_null one also made me aware of a critical aspect about writing style. All general wiki articles should be written in a neutral tone, not addressing the reader. So instead of "You can...", "do not...", or "use this", it should be something like "It is possible...", "it should not be done", "it can be used.." etc.
QSpecs And Other External Sources
#153 posted by negke on 2013/03/26 19:51:33
It's only plagiatism if the content is used in a way that suggests authorship of the wiki editor. Those certain texts can still be used as citatations, with a little footnote about the source. A possible compromise.
#154 posted by - on 2013/03/26 20:29:00
http://quakewiki.org/wiki/Textures
I CITED MY SOURCE
(metlslime, if you are reading, plz to have permissions)
Neggers & Writing Style
Do you work at the university & publish papers?
Generally, I agree with you on style, with the exception of tutorials and other articles where it indeed makes sense to address the reader directly.
The Preach Factor
#156 posted by Kinn on 2013/03/26 20:41:32
You know that thread with all those crazy QC tricks and hacks? might it be an idea to get all that stuff in the wiki? I found it really interesting and illuminating at least, even if some of it wasn't tremendously practical.
Scampie:
#157 posted by metlslime on 2013/03/26 20:48:12
you have permission to use my text, but you seem to have lost some of the information from the original article in your rewrite. e.g. the fact that vis.exe looks for both "*water" and "*04water". And the fact that power of 2 dimensions are not required, just recommended. Maybe other things too, i just skimmed it.
Reading Comprehension
Level 0
Thank You
#159 posted by - on 2013/03/26 20:59:40
I did skip that it looks for *04water... It was a choice to say that power of 2 dimensions are required, as I believe it's just simply better to state that as that's what modern GL engines want anyway.
#160 posted by Spirit on 2013/03/26 21:13:51
negke: Plagiarism was not the issue, not having permission to fully copy works regardless of displaying the authorship is.
http://www.mediawiki.org/wiki/Manual:$wgCapitalLinks is the option I enabled because I thought it would be super fantastic for all the variables, entity names and so on. If you guys want it off, say it sooner than later because it will require fixing links.
Off Off Off Off
#161 posted by - on 2013/03/26 21:32:37
plz :(
#162 posted by negke on 2013/03/26 22:41:00
I only mentioned it, because scampie brought it up.
QC Tricks Page
#163 posted by than on 2013/03/27 00:20:54
I added a stub article called Map_based_hacks. I don't know if that's the right name for QC tricks done in a map, so feel free to move it somewhere else.
http://quakewiki.org/wiki/Map_based_hacks
Also, re: tone, I agree that neutral is best for most articles, but tutorials are probably best in a more informal style, such as that used by Scampie. All the stuff I have written is fairly neutral - probably because I waste a lot of time on Wikipedia.
Also, I added some content to the Quake article last night:
http://quakewiki.org/wiki/Quake
http://quakewiki.org/wiki/Quake_story
The small section I wrote on custom levels on the Quake page needs fact checking. I don't actually know the real circumstances of the QuakeEd release, whether id made a Windows port or how the tools were released etc. I also remember a couple of maps made in text editors (!!!) such as daskull.
Another thing, I originally put a link to the Wikipedia article on Quake II, since I assumed we are wrtiting a purely Quake 1 wiki, but I later changed it to an internal link since we might want to have a short description of each sequel, as they are still related to Quake 1. Again, feel free to change that back to a wikipedia link if we are definitely not have any Quake II or III content.
Iirc
#164 posted by - on 2013/03/27 01:27:28
id released the QuakeEd and tool sources, but did not port them to windows, it was up to the community to do so.
Iirc
#165 posted by - on 2013/03/27 01:27:28
id released the QuakeEd and tool sources, but did not port them to windows, it was up to the community to do so.
Spirit
#166 posted by ijed on 2013/03/27 03:18:26
Sorry, random BS - was thinking along the lines of how it wasn't obvious that Quaddicted already was a wiki.
QuakeEd
Was originally written in Objective-C for the NextStep system. It was most certainly not ported by id. Wasn't it Robert Duffy who did the (or a) port and then got hired by id as a result?
#168 posted by necros on 2013/03/28 02:18:52
it would be nice to get this either as a link or right on there: http://ouns.nexuizninjaz.com/dev_programming_introduction.html#working_with_the_code
setting up an ide like codeblocks for quakec basically increased productivity by like 10x.
Would Be Good To Get Some Engine Coding Starting Point Too Maybe?
#169 posted by than on 2013/03/28 05:36:09
A way to set up code blocks to develop whatever recent engine everyone is modifying (mark5? Quakespasm?)
By the way, is there any way we can upload arbitrary files to the wiki? Should we put them on Quaketastic etc?
For mapping tutorials, we need to have source maps etc.
Also, I recommend for the mapping tutorials to only ever use stock Quake textures, except in specific instances where the tutorial is about making textures, or non-standard textures such as skip etc. That's probably how stuff is at the moment, but I thought I'd just suggest it anyway.
#170 posted by Spirit on 2013/03/28 10:00:40
I added some more file extensions but please only use this if you need the files as references in pages or example material for tutorials. Do not upload tools and such. Mention the source and if possible the license of uploaded things if you did not make them yourself.
than: I noticed you seem to think that some rules exist for naming? I think you linked to a Wikipedia guide somewhere but could not find it right now. That is Wikipedia, not this Wiki. ;)
Adding Hack Info
#171 posted by than on 2013/03/28 13:36:09
http://www.celephais.net/board/view_thread.php?id=37116&start=275
I started this page and added an example. Please add more to it!
#172 posted by necros on 2013/03/29 07:04:56
spirit: i'll try to merge the old and new ones. i have no idea how to reply to you on the wiki itself. :P
#173 posted by Spirit on 2013/03/29 09:33:23
Edit the page and add a new line with a : in front makes nice thread discussion. More :: as applicable. :D
Thanks!
I will run a script to convert all the variables and entities that were added in the old wiki with a upper case first character to the "proper" capitalisation later. Only Scampie voted against it and that ain't enough! ;)
Screenshots
#174 posted by negke on 2013/03/29 09:53:58
If you add screenshots of any kind in articles, please make sure they are bright enough for everyone (=increased brightness and contrast)! Keep in mind there are different types of monitors and settings, and the pictures are shown on a white background which further influences their visibility.
Currently, some of the pictures are very dark, too dark in my view. Than's level shots are good, though.
Cases
#175 posted by negke on 2013/03/29 09:57:26
While capitalized entities look strange to me, too, I'm inclined to vote against lowercase articles. If only for the sake of compatibility. Why are the level names ("e1m1") lower case as well?!
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