Yeah the duck and cover stuff was getting a bit tedious, but on normal at least you can take a few out with the sniper then just run in and shotgun them. Even the guys in super suits, electro rounds murder them hard.
Carmack Statements On Gamespy
#152 posted by Ron on 2011/10/08 15:09:51
http://uk.pc.gamespy.com/pc/id-tech-5-project/1199038p1.html
Don't understand it.
Are they trying to blame someone else, or what ?
And By The Way ...
#153 posted by Ron on 2011/10/08 15:11:34
what does a driver have to do with having no tweak-able settings anyway ?
#154 posted by necros on 2011/10/08 16:47:55
is it the german voice overs you hate then? kind of surprising... i mean you spent so much money making a game like this, you could at least hire some good translation voices.
Spirit
Pirated it or what? necros: I generally don't like voiceovers, and given the fact that in most games they are horrible, I was pissed off when I saw that I couldn't switch to english. Having played for a couple of hours, I realize though that the voiceovers are of pretty good quality. I'd still prefer the english version a lot, but it's bearable.
Other Than That
I have to say the game isn't too bad. I haven't played any of the recent games, esp. sandbox games, so Rage being pretty damn linear doesn't bother me so much. A lot of the game has been fun so far.
But what really impresses me is the performance of the engine. Hell, it looks better than idTech 4 on my laptop, but it's a lot faster and feels much much better. Sure, I got the occasional texture popping in, but apart from that, it's pretty cool. I'd love to see it on a more powerful computer!
#157 posted by gb on 2011/10/08 18:45:22
> but it's a lot faster
I'm always slightly confused by this. People have also been saying that Crysis 2 is "faster" than Crysis, but IMO that's not at all the case.
Are you saying it's faster on the same hardware?? That would be pretty surprising.
It's Wierd - The Textures
#158 posted by RickyT33 on 2011/10/08 18:45:44
They aren't very hi-res. A few of them are, but most of them are fairly low res. Especially if you compare it to Far Cry 2, or Crysis and Crysis Warhead. The fact that all of the maps have been completely hand-painted, and no two areas of the map look the same kinda makes up for it and more, but I was a little surprised that I couldn't increase the texture resolution more than I have.
Crysis 2 Was Faster Than Crysis
#159 posted by RickyT33 on 2011/10/08 18:47:11
But then they released the DX11 and hi-res texture packs, and it was nolonger faster than Crysis, infact it was slower.
#160 posted by Spirit on 2011/10/08 18:47:24
Sleepwalkr: Yeah. There also is a language pack around but I think it does not include english, only the other languages.
I Found A Rage Language Pack On TPB
#161 posted by RickyT33 on 2011/10/08 18:54:42
Not that I needed one, I was looking for you. Not sure if it would work, but it might be worth a try.
#162 posted by Spirit on 2011/10/08 19:02:31
#163 posted by gb on 2011/10/08 19:05:59
> Crysis 2 Was Faster Than Crysis
What?! Not for me.
Spirit
#164 posted by JPL on 2011/10/08 19:50:51
Those shots are awesome !
Hmmm, Interesting.
#165 posted by RickyT33 on 2011/10/08 19:55:27
You are right, it wasnt. But there was surprisingly little in the difference. Look here:
http://www.techspot.com/review/390-triple-monitor-gaming-performance/page4.html
Poor graphics card drivers for AMD/Radeon screw up the comparison slightly, but if you look at only NVidia, there seems to be very little difference between the two games.
I this example the two scenes will dictate the results, almost by as much of a factor as the engine. But you can clearly see in the Crysis screenshot, the area is much larger, and IMO the vegetation looks a lot better. As in there is a lot of detail in the scene.
Well
I can't give hard data, but it sure feels a lot faster than idTech 4 does on the same machine.
#167 posted by gb on 2011/10/08 20:31:47
Well, like I said C2 was crawling compared to Crysis on my hardware. But it's OT here.
#168 posted by mh on 2011/10/08 20:56:13
Seems to be running faster for me too.
I'm seriously impressed with the loading times; I would guess they're back down to almost Quake II level.
The Wasted Clan were fun; I got a good laugh out of their Union Jacks and shouts of "Oi!" "Fack!" "Wankah!"
I don't doubt that megatexture is one valid vision of the future. Reminds me a little of Quake in one way; it's just something so radically new and different that I guess some people don't fully understand and appreciate what they're looking at yet.
Re: Deadendthrills Screenshots:
#169 posted by necros on 2011/10/08 21:32:03
jesus FUCKING christ. does it really look like that???
i'll admit i haven't been following rage too closely, as i figure i'll get it regardless (unless i started hearing that it unilaterally sucked, which i haven't).
but like... that kind of shit makes me want to map for that game like crazy...
#170 posted by [Kona] on 2011/10/08 22:58:46
that deadendthrills screen looks like a piece of art you'd see on deviantart, not just a random game screenshot! it looks fkn awesome.
alas, it'd be a good few years before i play it - i've gotta get through all the crap from the last few years first haha.
I thought the game felt very half-life 2. then the final level. WOW there.
Also, man, the ending... wuuuh. That's it? I sense DLC ahead.
Wowza
#172 posted by Spirit on 2011/10/09 00:50:54
Dead City not so much (looked fantastic but the clipping was just too bad). Started to feel like GTA with first person fights but without the option to explore.
<me> i am seriously pissed about all the official videos i watched because so far ALL surprises were spoilered by them
<me> next map is the well and i already know what gimmick i can use there. :(
<me> it feels like one rushes through the environments without properly being able to enjoy them
<me> just played dead city
<me> and the music is seriously making me sad
<me> atmosphere -5
Luckily the game got a lot better. Well and Prison missions were great.
Delay on NPC interaction before you can FINALLY hit E is idiotic.
If you walk away from an NPC while he/she is talking, the dialog will just end. And there is no log. And you cannot trigger it again.
The mechanical things at Kvasir's are well done. The competing claws and the tiny laser head, very cute and ~subtle.
Not sure why I cannot destroy a authority turret with a rocket.
Well mission: Why did they put NPCs down there? I felt pretty useless and random when I saw that there were others already taking care of the situation.
I thought this place looked nice (I can only take one screenshot per session :(( ): http://i.imgur.com/iTTmg.jpg
And yupp, this is how it looks like and runs quite fluent without many noticable popups on my "I don't waste money but rather buy second hand" hardware: http://i.imgur.com/NeqTB.jpg
X Was Great, Dead City Not So Much
#173 posted by Spirit on 2011/10/09 00:54:12
* A shame the sky is static and there is ZERO wildlife.
The races feel randomly tacked on. How can those people temporarily take over the wasteland and built a race track there. These are the things that screw up the whole story. "You have to race first before you can do mission X", so they try to integrate the whole racing aspect into the gameworld's realism. But it just does not work. Fuck.
Not sure if I said it here already (did so in IRC), but I am starting to appreciate HL2's storyline and way of telling it. Rage feels like an amateur attempt compared to it. And I hate HL2 more almost as much as Apple. ;)
I Can Only Take One Screenshot Per Session :(
#174 posted by mh on 2011/10/09 01:24:19
OK, now that I finally got the console working (the key was in a completely different place; I just tried them all until I found it) - you can drop the console and append a filename to the "screenshot" command. So "screenshot blah" will take a screenshot named "blah".
There's some birds flying around the old dam, but I think the lack of wildlife is supposed to reflect the "80% of life got killed" thing...
Just Got A Patch On Steam
#175 posted by jt_ on 2011/10/09 02:21:07
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