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Pope And I 
exchanged unfinished maps last night and it was pretty neat looking at someone else's work and trying to figure out a way to finish it as your own. I got 2 huge, detailed rooms and he got 20 boxes connected by hallways that wandered off the grid.

All you quakers should partner up and do a sexy map swap today! 
 
That would be cool. Have an FTP somewhere that people can drop off stuff they don't want to finish and let other people pick them over if they want, or finish them up. 
Willem 
You have no idea how many people started working on an old scrap of mine and never finished it. :) Hell, metl and I still haven't finished and we've been "working" on it for ages! 
RPG: 
i'm still "working" on it, never fear! 
 
Is it sm69 because the 69 is supposed to be like a symbol of infinite regress? 
Zwiffle: 
the "69" was because it was such a high number, it implied the map would take a really long time to finish. Of course now we are in the 3-digits for speedmaps, so the joke doesn't work. Maybe sm500 or something.

Or we can say it's the infinte regress thing... 
 
You are "working" on some 69 for ages and cannot finish? 
It Should 9000. 
clearly. 
OVER NINE THOU... 
wait, no it isn't. nm 
Hmm 
I thought the joke is that metl and I are actually 69ing instead of working on the map? 
 
RPG stop being so juvenile. Gosh. 
Hmm 
RPG juvenile? Never! 
Just Wondering 
Does anyone ever put thought into making their maps/mods/whatever accessible? And I mean to people with disabilities, not necessarily newbies. 
Hmm 
What?

No, seriously. What?

How would that even work, surely it's down to the control interface/device rather than the design of a given map? 
Interface Vs. Content Design 
Let's consider the case of websites.

A blind person may have a text-to-speech device that reads the website. This is all fine and good, but what happens when part of the site's content is an image? And I don't mean a screenshot of a game. You'll notice that some people will have email addresses stored in an image to prevent web crawlers from picking them up and adding the address to a spam database. But what happens if there is no alt text for the image? The blind person has no way to email the author of the site because the screen reader can't read the address. This could potentially be a big issue, especially if this email address is the only means to apply for a job. The employer is no longer providing an equal opportunity for all potential applicants.

For websites, the list goes on and on.

Navigation items should be in lists. Screen readers offer the ability to skip over lists, so if a blind person doesn't want to navigate to a different page yet he/she can skip over the menu and proceed to the content.

Links should avoid using the same link text as a previous link on the same page. When someone is cycling through the links on a page, this makes it easier to identify what is being linked to instead of relying on nearby contextual clues.

So clearly the interface is important (in the above examples, that would be the screen reader), but the design and implementation of the content is also very important. Even if someone is using a common interface, such as a stock installation of FireFox, you should still consider content design and avoid red text on a green background since red-green color blindness is a relatively common phenomenon. 
I Don't Know Enough 
About the speech tools used, apart from that they're pretty useless (or were) on lots of pronounciations.

Context plz?

What would constitute a decent setup outside of web design? 
Don't Worry About It 
It won't matter once we all have occipital jacks, so let's just work on developing those, ok? 
Map Swap 
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute! 
There Is Audio Quake 
http://www.agrip.org.uk/
I never got it to run though. 
Random Thought 
I shall dedicate this weekend to playing through the entire original Quake on hard or nightmare. Been quite a few years since I last did that.

Afterwards, perhaps Scourge of Armagon (missionpack1) as well. 
RPG: 
I could see Accessibility being a more relevant concept to engine design rather than content design, since the engine controls how people interface with the content.

But, Quake is more a medium of art rather than a medium for conveying information; as such the delivery is what matters. Accessibility is about delivering the message differently so it's available to more people, but the message without the artistic delivery misses the point of art.

So for example, gl_picmip could be considered an accessibility feature, it certainly makes it easier to "play" the game but makes it harder to experience the art of the game.

I can also see people re-mapping the controls to different hardware if they have some physical problem that makes it hard to use the mouse and keyboard. The game already supports this too, it's more a question of what trackball, joystick, etc. is available that actually works well for people. 
Hmm 
There should be a central map scrap hub at quaddicted. I'd sure as hell contribute!

+1 
Yes, Please 
Send them in. Public Domain (such like "Do anything you want with it, giving credit would be nice" (but you don't have to)) or GPL only, I will reject anything else. 
I Am German So There Must Be Rules And Order 
ZIP. Named like the included .map file or scraps_yournick.zip. All filenames lowercase. Include at least one textfile explaining at least the license. Name that textfile like the zip (name it readme.txt and I will stab you with a Quake rune). 
 
Oh wait, how about a _src suffix for the zip and txt? That sounds more reasonable.

Bottom line, make sure the file can be extracted to a maps directory without overwriting anything there. 
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