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Yeah, Last Man Standing seems like the most popular D3 coop mod.

http://www.doom3coop.com/

There are Linux and Mac versions, too. Newest version 4.0, right.

Someone could host a listen server like if it was a LAN. It's the simplest.

Ricky, I played some FFA last night on Lights Out and Tomiko Reactor with some random guys. It was fun, there is an element of sneaking around in the darkness as well as full-on firefights. You move at almost Quake4 speed in multiplayer, and the Berserk powerup works with all weapons (like a quad basically). You can't very well see players in the shadows in Doom3, so you can hide and blast others from behind. Not surprisingly, the chaingun and rocket launcher dominate.

The overall speed of gameplay seems to be slower than Quake, though. It's just natural.

I found that it really is more fun if you know the maps so you can find everything. I suggest we'd all learn Tomiko Reactor (D3DM1), so everybody knows where the guns etc are. It's a somewhat big map, too. The other popular FFA map seems to be Lights Out (D3DM5).

I'd be fine with coop or FFA. Short analysis of the Doom3 maps, with pictures, is here:

http://ucguides.savagehelp.com/Doom3/maps.htm

For a private server, we'd need a password, I suggest ilovetheshubhub obviously. Whoever hosts the server should name it something like "func server" so others can find it.

Let's do it :)))

Coop first? 
How Much To Read 
i'm done 
Hmm 
I've lost my D3 CD and Steam won't let me register it with them :( 
If Youinstak The Patch 1.3 Or 1.3.1 
you nolonger require a disc to run

promise 
New 
Frontpage looks good, kind of russian. 
Doom3 LMS 4.0 Coop 
OK, apparently I cannot run a dedicated server and a client on the same machine - it makes the server crash.

So I'll start hosting a listen server from now on. I'm in north .de so UK and Scandinavia should have OK connections.

LMS 4.0 required. Look for func_ server in the server browser. 
Oh Yeah 
I will set team kill to "on".

>:-P 
Hmmm 
Shambler + "Team Kill = On" = stupid idea 
Rutgerb 
#17128 Sorry you didn't make a news toppic for your level. It's simpel but innovating. I wondered... you could have had some more positive comments on it if you had done.

Anyway, here's a demo. Thanks for the experience!

http://members.home.nl/gimli/blanc.rar 
Getting LMS Now. 
Been a while since Ive played, hoping I could jump in with you guys some evening soon. 
Third Row Tool Ticket, Bitches!!! 
!!!!!




P.S. I'm excited. 
 
Tool is so 1992. 
 
Congrats RPG! I fucking LOVE Tool! They put on an awesome show. 
The Last Time 
i was at a tool concert, there weren't any "rows". 
 
So, Doom3 coop when? Idling and waiting for someone to connect is boring. 
RPG You BASTARD. 
Let me go with you to TOOL! They haven't played here in like 5 years... 
On LMS... 
The game looks cool enough, but their gun models and maps are not so nice. 
 
Try "SP coop" as the gametype - that's the normal SP gameplay except you always run.

That's what I thought we should play, too. 
Tool Drool 
I was too slow to get floor tickets, unfortunately, since that would have been awesome. So I had to get seats way back in row 28. Man biff, you should have said something because I actually had an extra ticket, but I traded both of them yesterday with another guy for his 3rd row seat. 
Doh 
Oh... I see they're passing through the east coast pretty much right now. Sure dropped the ball on that one. 
Oh DAMN. 
I guess your Bastard status has been lifted for now ;D 
They Took Our Jooobs!!! 
They took our jooobs!!!

http://forums.inside3d.com/viewtopic.php?t=1621

or maybe not for a few years yet......... 
Hmm 
Only way that'll work is if they create something akin to L4D's director, but for overall gameplay/layout. The generator actually needs to understand game balancing/interesting encounters to even approach something that plays as well as a (good) user made map.

And that's not even taking into account the human ability to create visual set pieces, only way a generator could do the same is by having 'use-once' set piece prefabs, and that'd still require a mapper to create the prefab...

Basically, I think you gonna get something akin to that Q2 pack thing but slightly prettier/more varied (shotgun reviewing it for Quaddicted btw, I have a lot of repressed rage atm ;) 
Wehl 
One poster mentions that maybe it could be used for layout.

Bear with me.

If it works in XYZ and sets up just a series of box corridors then it could be useful to provide a mapper with a blank - they then fill it in, remove areas, add ones and so on.

Would need a massive frontend to work though. 
Nonentity 
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