Damn :(
#1689 posted by ericw on 2015/04/13 06:32:18
I can have a look at that file if you want.
Skacky mentioned the same problem with his jam 5 map.
I haven't been testing it that heavily, but 1.1.4 seems rock solid for me with stuff that used to drift on previous versions (arches, domes, etc.)
Total_newbie
Trax deleting the preference file ~/.TrenchBroom
Where To DL TrenchBroom 2?
#1691 posted by SomeGuy on 2015/04/15 00:56:04
This might be a dumb question but I see people talking about their experience with TB2 and am unable to find anywhere to download it. Was it only given to some people before it's final release or have I just not looked hard enough? Thanks for any help!
Closed Alpha, Rather
It still has too many bugs and a couple of missing features to be considered beta software.
SomeGuy
#1694 posted by Ohh on 2015/04/15 22:43:25
Oh, okay that makes sense now. Thanks for the help!
Develop Branch
#1695 posted by xaGe on 2015/04/18 08:00:58
FYI SleepwalkR after the recent fixes on the develop branch I was able to compile and it so far seems to work fine along with Fly mode and the shortcuts under Linux.
Good.
Problem With Adding Ice And Ladders To A Map With Trenchbroom
#1697 posted by KroPP on 2015/04/18 14:33:13
Hi, I've recently started to learn to use the map making tool Trenchbroom to create some quake 2 jumpmode maps. I don't seem to be able to find a way to add ladders and ice to a map. Does anyone have any idea how I could do it or if not who might know?
Ladders And Ice
You have to change the properties of the surface of the texture. You can find them under the face viewer (for changing textures) there should be a box called "surface", click the "..." button and edit it, it's either that or the content ... button.
Ladders And Ice
#1699 posted by KroPP on 2015/04/18 20:55:15
I can't see "surface" or "..." where you're suggesting they should be. Here's the print screen of what I can see. Am I missing something there or looking in the wrong place?
http://prntscr.com/6vbz7b
(thanks for the response)
That's TrenchBroom 1
It doesn't support Quake 2, so there is no way to edit surface and content flags.
I Suspect
that you're using a modified version of trenchbroom 1 to make quake 2 maps. My advice would be to ask at Q2 Cafe as that is where that version of TB originated -
http://leray.proboards.com/board/50/quake-mapping-central-re-mapper
Ladders And Ice
#1702 posted by KroPP on 2015/04/18 21:14:50
Yea, I am using the modified version of trenchbroom 1 to make quake 2 maps. I'll try that site, thank you.
Is TB2 In Closed Beta?
Closed? I Guess In A Way...
#1704 posted by xaGe on 2015/04/20 06:37:28
I'm not sure I would call it closed or Beta as SleepwalkR himself above described it more of an Alpha. Some things are missing yet, there are bugs, and it can crash from time to time, but anyone who knows how to compile source code can compile TrenchBroom 2 from its sources available on the TrenchBroom github. There is the NewArchitecture branch which is slightly older code and the develop branch which is more current code of TB2. On Linux I'm using a build of both branches and the only time either crash occasionally for me is usually when I'm cutting brushes or manipulating vertex. As new code gets introduced and fixes implemented things can break, but all and all TB2 is a pretty good experience for me so far in its use with Quake mapping.
If you're not familiar with compiling projects from source or don't want to deal with issues that will come up from time to time then I'd just wait until there is an official TB2 release. The wait will be worth it. ^_^
Xage
It would be very useful if you could create bug reports for those crashes or if you could add your observations to the existing bug reports. I haven't been able to reproduce those crashes.
I have no doubt it will be worth the wait. I've been checking the progress for a while. I don't know how to compile but if there's a pre compiled windows 7 64 bit executable I would be more than willing to help test it.
I Have Been SleepwalkR
#1707 posted by xaGe on 2015/04/20 10:39:29
I've been reporting the issues I come across all along, but the brush cut and vertex manipulation crashes are few and far between on Linux and Windows 7. They seem related to the previously reported issues. I need to "try" to reproduce it more than a few times before I can make a better observation to report on github.
I do have an observation I'm working on related to the recent fix for fly mode in the develop branch. The mouse look behaviour when navigating around the 3D view when "not" in fly mode has changed and not for the better. While not a bug I guess it is still annoying. I got side tracked tonight, but I'll put it up when I can in the next day or so.
Switched To A Different Computer
because of reasons. Anyway, am still stuck at the point where I tell TB2 where Quake is on my computer. It now allows me to change the path, but it doesn't seem to remember it. My entities still show up as coloured blocks, and when I open preferences, Hexen is selected and it tells me the game path is not set. When I select Quake and click Ok or Apply or both, it still goes back to Hexen/game path not set.
Also, maybe I've just got... err... stupider, but I cannot seem to import textures. Has this changed and can one now only do it from within "Texture collections" at the bottom righthand side, by clicking the "+"? If so, that is not working for me...
Ok, I Take Some Of That Back...
Just reopened TB2, and now when I specify my Quake path, my entities do show up. The "Texture collections" thingy works now, too; no idea why it did not work a few minutes ago when I first fired up the programme...
Clipping finally works, but only sort of. When I want to clip a brush and select to keep both halves (using ctrl+enter until both halves are highlighted), it still deletes one of the two halves.
The vertex tool still crashes the programme, although it now seems to freeze and cause the entire computer to hang before crashing.
The copy+paste bug is still there too. When I want to copy+paste a selection of brushes, all is fine until I hit "paste", at which point TB2 automatically deselects some of the brushes, only pasting some of them.
The copy+paste bug and the clipping tool's weird behaviour are both serious problems to me; everything else I can provisionally work around (though it would be wonderful to have a working vertex tool at some point), but these two problems make it impossible for me to make any mapping progress.
So far I have not encountered the warping brushes issue again.
All of this is on Linux Mint 17 'Qiana', Xfce 32 bit. TrenchBroom 2.0.0 5cfc5aOR (in case all those letters and numbers are important).
Please Submit These Bugs On Github
I can't keep track of them here.
Sure
I have just done so.
Hope I have done it correctly...
Thanks!
The reports look good!
Brush Outlines
Is there a setting in TB2 for making brush outlines sharper/more visible? By default, they kind of blend into the grid/textures (even when I select "render flat", they tend to blend into the grid). Makes it hard to see where my brushes are...
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