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Retro Jam 6 - Egyptian
Retro Jam 6!!

Retro Jams are vanilla style, id1 only, and can be of any build quality.

The theme is Egyptian, so think pyramids, tombs, catacombs, sandstone walls, arches, columns, pillars, obelisks, temples, deserts, dusty canyons etc
If you want to include a custom skybox that's fine. Suggestions might be sunset/rise, dusty/stormy, starry night-time, moonlit.


Theme - Egypt
Deadline - 30th December

Lots more info in the guideline link below!

Jam Guidelines / Texture Wad

Well?

GO MAP.
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Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?

yes. texmex converts the images to quake's palette, so make sure to take a look and make sure nothing looks off.


---

been lazy/not had as much time to work as I'd like, hopefully can get my map together today/tomorrow. 
Been At It Again 
Managed to make a room in a few hours.
https://twitter.com/skacky/status/814529278339588096 
Extending The Deadline To 31st December 
for release on 1st January.

Reason being is I haven't had as much free time to work on this as I had hoped. 
That's Midnight Btw 
hoping to compile and release for the afternoon the following day. 
Cool 
It appeared people were struggling with the deadline, I know I could use an extra day! 
 
Awesome. For my map, layout and gameplay/logic are pretty much complete outside of tweaking, so I'm glad to have some extra time to polish that, and also mess around with colored lighting too if I feel like it. (Might still end up with the only map in the pack with pure white light but who knows!) 
You Guys Are Rocking It, 
As is the deadline extension. 
 
Thank you so much, I really need that extra day, my puzzles are taking too much time* (hard to polish them). 
 
Nice screenie, skacky. BTW, just saw your name on your Twitter. U French?

Might still end up with the only map in the pack with pure white light but who knows!
If you lack time for this, there still is MHColour. It can produce good results. 
Le Skackiy Est French 
Cool shots everyone, i regret not making a map already. 
Mfx 
you still have some time 
Whew 
I was literally just saying to myself: "Well it was fun but you aren't gonna make the deadline. Time to stop."

Glad there's an extension! 
Right Pulsar 
 
An Mfx Map For This Jam 
would have been great! You could always start and if you don't make the extended deadline, release it later as a dlc. Go map! 
OKOK 
i try. 
More Shots 
Digging The Dark Lighting, 5th 
 
Egypt Wads Not Displaying In Jack 
Grabbed both the jam WAD and sock's WAD. Dropped them in id1 and added them to the Quake texture list in JACK. Yet, JACK only sees 3 textures in the egyptwad.wad and none in sock_eg.wad. Am I doing something wrong? Is there a particular directory they need to be loaded in? 
I Should Also Mention 
JACK counts 56 textures in egyptwad.wad and 349 textures in sock_eg.wad so I'm doubly confused. They don't show up in the texture browser, and yes, I have the "Only used textures" box unchecked, with no filters. 
More Screenshots 
Wow! 
I went to Egypt when I was a kid and these columns have a real genuine egyptian feel. They brought some memories back, reminded me of Luxor/Karnak. Well done! Bonne nuit. 
Very Moody Skacky 
 
Progress 
This is an undertaking to say the least. I think I need to think smaller when it comes to jams from now on.

Still, I am rather content with what I have so far.

http://www.quaketastic.com/files/screen_shots/tear.jpg

http://www.quaketastic.com/files/screen_shots/tear2.jpg 
#165 Sevin 
I also use Jack (steam version 1.1.1212) and haven't any problems with displaying textures fron all wads. All used wads i'm plce into "D:games_quakeid1" and set it path as game basedir in JACK.

Shot with texture settings in JACK:
http://i.imgur.com/iSSeAHJ.png

Textures in texture browser:
http://i.imgur.com/O1ii6n0.png 
Fucking Hell Skacky. 
Also the other shots look great.

Also please please do a weekend extension for MFX xxx 
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