#147 posted by
- on 2016/12/29 18:15:12
Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?
yes. texmex converts the images to quake's palette, so make sure to take a look and make sure nothing looks off.
---
been lazy/not had as much time to work as I'd like, hopefully can get my map together today/tomorrow.

Been At It Again
#148 posted by
skacky on 2016/12/29 18:54:31

Extending The Deadline To 31st December
for release on 1st January.
Reason being is I haven't had as much free time to work on this as I had hoped.

That's Midnight Btw
hoping to compile and release for the afternoon the following day.

Cool
#151 posted by
mjb on 2016/12/29 19:23:50
It appeared people were struggling with the deadline, I know I could use an extra day!
#152 posted by
lpowell on 2016/12/29 20:48:22
Awesome. For my map, layout and gameplay/logic are pretty much complete outside of tweaking, so I'm glad to have some extra time to polish that, and also mess around with colored lighting too if I feel like it. (Might still end up with the only map in the pack with pure white light but who knows!)

You Guys Are Rocking It,
#153 posted by
Shambler on 2016/12/29 21:02:39
As is the deadline extension.
#154 posted by
Newhouse on 2016/12/29 21:22:30
Thank you so much, I really need that extra day, my puzzles are taking too much time* (hard to polish them).
#155 posted by
Mugwump on 2016/12/29 21:24:24
Nice screenie, skacky. BTW, just saw your name on your Twitter. U French?
Might still end up with the only map in the pack with pure white light but who knows!
If you lack time for this, there still is MHColour. It can produce good results.

Le Skackiy Est French
#156 posted by
mfx on 2016/12/29 22:20:25
Cool shots everyone, i regret not making a map already.

Whew
I was literally just saying to myself: "Well it was fun but you aren't gonna make the deadline. Time to stop."
Glad there's an extension!

An Mfx Map For This Jam
#160 posted by
Mugwump on 2016/12/29 22:42:07
would have been great! You could always start and if you don't make the extended deadline, release it later as a dlc. Go map!

Digging The Dark Lighting, 5th
#163 posted by
Mugwump on 2016/12/30 02:07:47

Egypt Wads Not Displaying In Jack
#164 posted by
sevin on 2016/12/30 02:16:00
Grabbed both the jam WAD and sock's WAD. Dropped them in id1 and added them to the Quake texture list in JACK. Yet, JACK only sees 3 textures in the egyptwad.wad and none in sock_eg.wad. Am I doing something wrong? Is there a particular directory they need to be loaded in?

I Should Also Mention
#165 posted by
sevin on 2016/12/30 02:17:52
JACK counts 56 textures in egyptwad.wad and 349 textures in sock_eg.wad so I'm doubly confused. They don't show up in the texture browser, and yes, I have the "Only used textures" box unchecked, with no filters.

Wow!
#167 posted by
Mugwump on 2016/12/30 04:23:36
I went to Egypt when I was a kid and these columns have a real genuine egyptian feel. They brought some memories back, reminded me of Luxor/Karnak. Well done! Bonne nuit.

Progress
#169 posted by
mjb on 2016/12/30 08:23:59
This is an undertaking to say the least. I think I need to think smaller when it comes to jams from now on.
Still, I am rather content with what I have so far.
http://www.quaketastic.com/files/screen_shots/tear.jpg
http://www.quaketastic.com/files/screen_shots/tear2.jpg

#165 Sevin
#170 posted by
DOOMer on 2016/12/30 09:29:48
I also use Jack (steam version 1.1.1212) and haven't any problems with displaying textures fron all wads. All used wads i'm plce into "D:games_quakeid1" and set it path as game basedir in JACK.
Shot with texture settings in JACK:
http://i.imgur.com/iSSeAHJ.png
Textures in texture browser:
http://i.imgur.com/O1ii6n0.png

Fucking Hell Skacky.
#171 posted by
Shambler on 2016/12/30 09:36:13
Also the other shots look great.
Also please please do a weekend extension for MFX xxx