Ijed
#147 posted by Shambler on 2014/09/19 00:33:13
I got up to 937 if that helps. God knows how many kills.
There was a lot of cool stuff in that map, especially being continuously exploring (lost?), and the gameplay was a lot more fun and better balanced than Quoth stuff. However having the "continuous instant death trap" stealth start did mean that I started off dying a lot and continued by quicksaving a lot, so it felt a bit weird.
Tired now.
When You Think About It
ijed's map is essentially a whole Q2 unit in one BSP file, right?
Love the map but perhaps splitting it up into three or four intertwined parts would have been even better.
I Think
#149 posted by ijed on 2014/09/19 02:14:02
The highest I saw was 948 - but that's old data now. As mentioned, possibly elsewhere, splitting a shoggoth ups the count by 2 and opening a box by 1.
Splitting it would mean coding in level changeovers. You revisit too many places for this type of thing to be feasible.
I Think
#150 posted by ijed on 2014/09/19 02:18:59
The highest I saw was 948 - but that's old data now. As mentioned, possibly elsewhere, splitting a shoggoth ups the count by 2 and opening a box by 1.
Splitting it would mean coding in level changeovers. You revisit too many places for this type of thing to be feasible.
Re: Heapsize
#151 posted by jakub on 2014/09/19 07:56:42
yes, i use win7 64bit.
#144
#152 posted by CI475 on 2014/09/19 08:21:57
The next map / pack that doesn't force pixellated wankshit on the player, I'm deleting without playing.
#153 posted by Yhe1 on 2014/09/19 09:53:40
As I am playing this, I feel that the Rubicon theme would mix really well with the Travail theme.
Some kind of Travail/Rubicon Hybrid in the future?
Ijed.
#154 posted by Shambler on 2014/09/19 12:17:11
Also, you utter utter bastard. I got a fucking shoggoth trapped in the under-slime RA & MH secret. Kept bouncing at the window trying to get out, but no matter where I went, it wouldn't go back into the slime and back up to the moving platforms. I tried so many bloody times to go down and kill it and it's offspring but it was pretty much unsurvivable with the slime damage and I never got that fucking secret and I seriously hope you get anal warts ON YOUR FACE.
#155 posted by Spirit on 2014/09/19 12:51:19
Achivement unlocked: Tickle Shambler's udder.
Could someone give us a nice screenshot for Quaddicted? 1024x768, no hud, <300 kilobytes.
#156 posted by - on 2014/09/19 16:07:59
anal warts ON YOUR FACE.
...
Could someone give us a nice screenshot for Quaddicted?
Get to it
Hahah
#157 posted by ijed on 2014/09/19 16:24:40
There's plenty of screens on ModDB but they do have HUD in them. I'm away for a few days so Sunday is probably the earliest I can provide anything.
100% kills on mine may be impossible. I suspect there's a phantom fish outside the world and rarely, the shoggoi will bounce their children through brushwork, out of the world and effectively making them unkillable.
And a note about tar boxes - if you open one then it raises the kill count by 1, if you don't then it doesn't.
Good Stuff.
#158 posted by Shambler on 2014/09/19 19:41:58
Generally very complicated, very involving maps. Not nearly as gruelling as some other big releases. Some amazing detailing and industrial designs. I liked them overall.
Screenshots
#159 posted by Pekka on 2014/09/19 20:32:12
I grabbed a few screenshots and put them on Imgur. Some spots I reached with noclip + notarget, so they're not from actual gameplay.
http://imgur.com/a/6Pdza
If they all suck, I can try again tomorrow :)
Quaketastic Has Some Too
#160 posted by mfx on 2014/09/19 20:33:25
In the screenshots folder, though they are terrible..
#161 posted by Mikko on 2014/09/20 00:49:10
Wow, amazing maps, not much else to say. August took me 30 minutes, the French map 42 minutes and Slipgate a whopping 69 minutes (all on hard). I tend to prefer smaller maps but this time I found the extra length refreshing.
I only demoed the final bits of Slipgate (20 minutes perhaps?) so here are some scraps of that. I died a few times mostly due to ambushes and carelessness: https://www.dropbox.com/s/17oregpzxwiq2v8/rubmikko.zip?dl=0
Thanks
#162 posted by ijed on 2014/09/20 02:24:17
Non-stop Crashing In Telefrag
#163 posted by aDaya on 2014/09/20 10:51:41
This is wierd: yesterday when I arrive at the Pentagram's platform, the button worked OK, but I fell into a pit without dying and I had to kill myself to reload the save point, but once it loaded, I had to quit the game because real life stuff.
I try to replay the game this morning at the same pentagram spot, I step on the button and QuakeSpasm crashes with this:
"Z_Realloc: failed on location of 204800 bytes"
I tried to relaunch the game with heapsize 700000 but the exact same thing happens.
Such a shame because I'm digging the maps.
#164 posted by ericw on 2014/09/20 17:14:47
That happens if you forget to launch with -zone 4096, double check that?
On Locust
#165 posted by CI475 on 2014/09/20 22:00:46
Another illegal way to pass the cyan lasers is to get the pentagram secret nearby
Finally Finished All 3
#166 posted by damage_inc on 2014/09/21 02:51:08
I'm just amazed at the shear talent, dedication and technical skills it took to release such a map pack.
I won't go into heavy critique as the quality work of all involved, as with their usual releases, is well known here. At that point it just comes down to subjectiveness of the individuals experience. Same as with all art work.
Again, I apologize that I don't provide demo's most of the time, but I die ALOT! And I tried countless times with the previous two "map jams" doing first runs only to spend more time being frustrated by trying to provide a damned demo rather than simply enjoying the maps!!!
I super enjoyed all of them but played them spread out and telefragged was played over several sessions. I just get Quaked out...
I read the thread "When Is A SP Map "big Enough?" and at first I was like they are too big. But I simply changed "how" to play them for me to have fun with 'em.
Telefragged took me a lil' over 2 hours. Missing a whole lot of baddies and secrets(13 out of 31).
I would like to add, as my only gripe... AUTOSAVING! Grrrr... fuggin' so annoying :-P Every time in Telefragged it autosaved right where I was getting surprise attacked/killed and then it ruined my own recent quicksave in the safe spot.
Other than that, THANK YOU Mfx, ijed, Hrimfaxi and everyone esle. It was most entertaining :)
Slightly off topic but what font/typeface is that in the last screenshot from Pekka? Need to put some text on some textures and it looks like it would fit..
Font
#168 posted by Spiney on 2014/09/21 13:41:17
Some neo-grotesk with an extended bold weight
(Eurostile, Helvetica, Univers, ...)
NotoriousRay
In Other Words
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