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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Enemies Being Behind The Player Or Everywhere Else In His Deadzone 
is fine as long as a sight sound is perceptible.
As far as SnapMap being done to make levels for other Bethesda games faster is kind of odd since it seems to have so many limits, that and it can't do levels in an open evnironment. 
 
Are we certain that Snapmap can't do open-environment maps? I don't recall any explicit statement about that and this is now the second time I've read people saying it. Maybe I'm wrong, but it seems like a case of "id didn't show it doing open-environment maps therefore it can't do them". 
 
There is no definite NO, but he says that outdoor might be the reason why you can't recreate D4 in snapmap.
https://youtu.be/lgUB8aH9eZI?t=12m22s 
This Idea's Been Circulating Since Last E3 
I wouldn't be surprised honestly, and with the way Snapmap does things with snapping premade things together, making actual outdoor environments which feel natural requires a level editor that can do better than snapping lego pieces together (see FPS Creator's abysmal level editor). 
 
On the other hand, we know from the Snapmap stream that there's a remake of e1m2 in there that's going to ship with the game, so some outdoor/open area support must exist.

I guess this all depends on what you actually mean when you say "outdoor" or "open". Likewise I have trouble imagining how it could support an Elder Scrolls type open world. A Rage/Wasteland open area is probably right out as well. But something akin to the open areas in the original Doom or Quake? Possibly. 
Am I The Only One... 
...who thinks that monster design sucks major balls? 
Yeah. 
 
In This You Are Unique In Our World. 
 
 
Some suck, some are okay, some are good. I love the Baron design, the Revenant is fine (I mean, they didn't mess up Skeleton). Cacodemon is okay, Mancubus is... eh. Hell Knight is fine. Pinky looks good in screenshots, but his wobbly walk like the dad from Dinosaurs, and the tail, is just stupid. Imp is dumb, Possessed and all the other dumb Lazarus Event enemies are so generic I don't even really have further comment for them.

But that Baron? Yeah, I like the Baron. 
Always Nice To Be Part Of An Elite. 
Holy fuck. Those monsters are... cute. Pinky and Mancubus have those big, swoony eyes.
Might as well call themselves Walt IDsney software.

Baron is okayish, I suppose, but they're trying way too hard at mimicking th e original... 
 
I'd like if they had also included the pinky from the Doom movie (the one with a wheelchair as back legs). That was a badass design, and would work well with the D4 pinky's behavior, leaving room for the D4 pinky to behave like the classic one.

But, well, the melee-focused behavior of most D4 monsters is similar to the classic pinky behavior already. 
 
concept art

#14 is pretty sweet! 
Re: #1690 
Monsters shall be ugly.. else there are not monsters...

... said Captain Obvious 
 
About the "on classic Doom, demons on UAC were an accident while on Doom 4 the UAC is bringing them on on purpose" thing, in the Doom movie the UAC was also experimenting on them on purpose.

I still prefer the classic plot, though. 
 
I also prefer the "oh shit we stumbled on hell's legions by accident and they are mad at us" is cooler than "lets play nazi doctor on these demons and have it bite us in the ass" for what it matters to the game which should be not too much. 
 
That previously leaked trailer has been released as the official launch trailer. It seems they edited some things here and there, but it's mostly the same. 
Arachnotron 
Fuck yeah.

Was that purple lady the arch vile? Looks really barlowe-esque. 
 
 
I saw a screenshot of a map made in SnapMap and guessed it was a recreation of exactly that map, turned out it was supposed to be Doom's E1M2. Then I saw screenshots of the automap from the singleplayer stream and they still remind me of that map-a bunch of quadrangle rooms and corridors that sprawl off into dead ends. 
 
I see they cut the shot of the Halo energy sword. 
 
Excellent !!! 
 
 
Very cool. Moderately confused my mind, so clearly emulating Doom 4 and its trailer, but using the e1 intermission screen to show progress... 
 
launch trailer looks cool.
First Doom Hard Difficulty Gameplay looks promising considering it's the early stages of the game. It might end up being a fun game despite the well known and widely accepted shortcomings of the "masked" health and ammo regen mechanic. But surely it will be interesting to play through even if the challenge factor will be greatly reduced.


RE: Arenas. I don't have a problem with them when they are giant and filled with interesting fights against insane hordes ala Serious Sam 3 or Serious sam the second encounter. Even in painkiller most of the time they were interesting. Different than doom, but certainly a more impressive and interesting game play mechanic than most modern games. I will surely look forward to serious sam 4.

Hl2 is sort of different as the arenas are really cramped and filled with unchallenging combat against few weak foes. Only exception are probably the strider fights but usually you can maneuver so little that the fun factor is greatly reduced. 
 
doom using vulkan.

Looking forward to seeing how the gtx1080 ends up being. I bought my 980 dec. 31, feeling like a total moron right now... 
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