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So 
 
Shit, I was going to make a comment about it being Kotaku and all but:

http://www.idsoftware.com/

WTF? I guess they didn't have as much cash laying around as I once suspected. 
Lulz 
 
Cardo I'm Looking At You 
Hollenshead said ZeniMax's acquisition will allow id to grow its internal teams, staffing up the groups working on the next Doom - which will now be a ZeniMax game - and the Quake Live team, for starters.

Ready your portfolios! 
 
Jesus, another Doom game? 
I Know... 
they're pumping them out like every 5-10 years! 
 
I was thinking that after the last one, we could really do with a new IP or something. Leave that mangled horse corpse alone. 
We Did Get A New IP 
Rage. 
 
Hope it's good! 
But That's It! 
"We'll have three teams," Carmack told us. "We'll have Wolfenstein, Doom, Quake, and Rage and one of them will be taking a vacation each cycle and that will depend on what we want to be doing each time." 
Source: 
Czg 
i'm gonna join two of your maps aerosumfin' and its prequel and release it, with a credit to you as original mapper, so may i?

or you could finish 'em yourself 
Don't Bother With Credit 
 
CZG 
i just dream, someday you'll release all of scrapped maps, it would be awesome.
its shame, but my mapping skills will never campared to yours 
Czg 
I'm going to finish your L4D campaign and take all the credit and get hired by Valve, but I still love you, ok? 
Yes 
 
Guys 
you ROCK 
 
re: Quake 2 talk in #tf some days ago:
http://www.yamagi.org/quake2/ might be(-come) such Fitzquake equivalent. I have no idea though as I don't like Q2. 
 
The Yamagi Q2 looks good, but it's a little unclear to me what the difference is between this and icculus. Apart from 500 typos (uhh, that's pretty crazy).

In practice, it doesn't seem much different. It plays as usual, really. Also, Yamagi apparently removed the software renderer, but in multiple places there's still mention of it. It's unclear how to build that.

Bottom line, what I mean to say is, is there a point with this port? Apart from being a cleaned up (and amputated) icculus Q2 source?

I don't know, I just never really had a problem with Icculus Q2. For singleplayer, I'll take icculus any day. It seems to work fine, and gives me the most options when compiling (ie it's the most complete port).

If you want a more modern Q2 port, you can't beat QuDos' stuff.

http://qudos.quakedev.com/ 
So Where Is Quake2-bjp.exe? 
 
 
what .pak file creation tools do you guys use?
i've been using pak explorer, but i just noticed that the 8 character limit it imposes has nothing to do with the pak file format and everything to do with it sucking the big one.

any other tools that allow >8 chars in .pak files? 
Negke 
in the works :) 
Necros 
Try Pakker or Pakscape 
Qped&xwe 
 
Speaking Of Quake 2 
There's another Q2 mapping contest coming up at the Q2 Cafe: http://leray.proboards.com/index.cgi?board=7contest 
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