And Yet
#16988 posted by R.P.G. on 2009/06/20 01:08:41
somehow you did a nice job with your /levels/ page.
Well...
#16989 posted by
metlslime on 2009/06/20 04:55:43
i'm learning. It still has 1-pixel positioning errors in some browsers.
Question:
#16990 posted by Tronyn on 2009/06/20 06:58:29
any new maps besides Temple of Anubis that I haven't reviewed yet?
#16991 posted by
negke on 2009/06/20 09:00:17
Coagula pack, starkmon, fort_driant
Yeah
#16992 posted by R.P.G. on 2009/06/20 21:32:13
When I have that absolute positioning problem at work, I end up using conditional statements to define separate style sheets for the offending browsers (I think it's always IE6 and 7?) and then change the absolute position as necessary. A pretty bright guy at work said he does the same thing.
Sometimes throwing in zoom: 1 in your style for that element will fix it for the dunce browsers.
Co-op?
#16993 posted by iloveQuake on 2009/06/21 04:30:39
is anybody down to play some quake co-op at all? or does anybody need any beta testers for any of their quake 1 maps :P i cant find any new sp maps to play evne with the quake injector.
** if anybody wants to play some quake 1 co-op theres 1 remaining server in existence for the original ID maps that i know of, if anybody is down to play :P **
quake.no:27503
#16994 posted by
Trinca on 2009/06/21 15:09:24
ohhhhhhhhh fuck i need motivation to map :/ havent map nothing lately :
#16995 posted by
JneeraZ on 2009/06/22 14:48:07
Much ado about absolutely nothing, but Quaketastic just crossed the 1GB line. There is over a GB of Quake related stuff stored there. Awesome!
Considering
#16996 posted by
ijed on 2009/06/22 16:07:56
Average Q1 related filesize, that's alot of stuff.
Heh
#16997 posted by
RickyT33 on 2009/06/22 19:31:15
Mostly 1080p screenshots and such........
Purge Thyselves!!!
#16998 posted by
RickyT33 on 2009/06/23 18:26:22
#16999 posted by gb on 2009/06/23 18:47:32
Goin for a yomp up Blencathra with Steve:
Looks like a good place to watch the sun go down, huh.
Hmm
#17001 posted by
nonentity on 2009/06/23 21:25:58
The rocks in the first shot need smoothing grps tbh, lighting look weird...
So
#17003 posted by
Zwiffle on 2009/06/24 18:00:23
#17004 posted by
JneeraZ on 2009/06/24 18:05:43
Shit, I was going to make a comment about it being Kotaku and all but:
http://www.idsoftware.com/
WTF? I guess they didn't have as much cash laying around as I once suspected.
Cardo I'm Looking At You
#17006 posted by
inertia on 2009/06/24 22:13:16
Hollenshead said ZeniMax's acquisition will allow id to grow its internal teams, staffing up the groups working on the next Doom - which will now be a ZeniMax game - and the Quake Live team, for starters.
Ready your portfolios!
#17007 posted by
JneeraZ on 2009/06/24 22:43:33
Jesus, another Doom game?
I Know...
#17008 posted by
metlslime on 2009/06/24 22:50:46
they're pumping them out like every 5-10 years!
#17009 posted by
JneeraZ on 2009/06/24 23:03:46
I was thinking that after the last one, we could really do with a new IP or something. Leave that mangled horse corpse alone.
But That's It!
#17012 posted by bear on 2009/06/26 03:16:58
"We'll have three teams," Carmack told us. "We'll have Wolfenstein, Doom, Quake, and Rage and one of them will be taking a vacation each cycle and that will depend on what we want to be doing each time."