Well
#16977 posted by ijed on 2009/06/17 18:41:30
Grunts could easily be mass-produced clones with their partial lobotomy customised serial killer thing done during production.
Good excuse for why they all look the same.
Quake Episode 2: The Clone Wars? (n/t)
#16978 posted by Lardarse on 2009/06/17 20:04:37
With Jar-Jar Scrag
#16979 posted by ijed on 2009/06/17 22:31:43
Metl
#16980 posted by Drew on 2009/06/19 02:12:15
new site looks awesome.
Not Sure If It's New
#16981 posted by starbuck on 2009/06/19 02:40:16
but metl your cv is fantastic. Undefeated grand master in the ancient art of level design! That could probably get you hired even if you could only make boxmaps...
OH MY GOD HE USED TABLES
#16982 posted by R.P.G. on 2009/06/19 03:04:45
#16983 posted by metlslime on 2009/06/19 04:01:28
drew: thanks
starbuck: not new, that's been there since my last job hunt, about two years ago.
rpg: yeah, i haven't bothered to become an expert in post-1999 web technology.
Spy: Thanks!
#16984 posted by Spirit on 2009/06/19 19:01:52
My Back Hurts
#16985 posted by Zwiffle on 2009/06/19 20:56:40
Thought I would let you all know.
#16986 posted by JneeraZ on 2009/06/19 21:03:50
Get a better chair.
Or...
#16987 posted by Mike Woodham on 2009/06/19 21:36:34
...you could just ask that Chinese lady to stand somewhere else.
And Yet
#16988 posted by R.P.G. on 2009/06/20 01:08:41
somehow you did a nice job with your /levels/ page.
Well...
#16989 posted by metlslime on 2009/06/20 04:55:43
i'm learning. It still has 1-pixel positioning errors in some browsers.
Question:
#16990 posted by Tronyn on 2009/06/20 06:58:29
any new maps besides Temple of Anubis that I haven't reviewed yet?
#16991 posted by negke on 2009/06/20 09:00:17
Coagula pack, starkmon, fort_driant
Yeah
#16992 posted by R.P.G. on 2009/06/20 21:32:13
When I have that absolute positioning problem at work, I end up using conditional statements to define separate style sheets for the offending browsers (I think it's always IE6 and 7?) and then change the absolute position as necessary. A pretty bright guy at work said he does the same thing.
Sometimes throwing in zoom: 1 in your style for that element will fix it for the dunce browsers.
Co-op?
#16993 posted by iloveQuake on 2009/06/21 04:30:39
is anybody down to play some quake co-op at all? or does anybody need any beta testers for any of their quake 1 maps :P i cant find any new sp maps to play evne with the quake injector.
** if anybody wants to play some quake 1 co-op theres 1 remaining server in existence for the original ID maps that i know of, if anybody is down to play :P **
quake.no:27503
#16994 posted by Trinca on 2009/06/21 15:09:24
ohhhhhhhhh fuck i need motivation to map :/ havent map nothing lately :
#16995 posted by JneeraZ on 2009/06/22 14:48:07
Much ado about absolutely nothing, but Quaketastic just crossed the 1GB line. There is over a GB of Quake related stuff stored there. Awesome!
Considering
#16996 posted by ijed on 2009/06/22 16:07:56
Average Q1 related filesize, that's alot of stuff.
Heh
#16997 posted by RickyT33 on 2009/06/22 19:31:15
Mostly 1080p screenshots and such........
Purge Thyselves!!!
#16998 posted by RickyT33 on 2009/06/23 18:26:22
#16999 posted by gb on 2009/06/23 18:47:32
Goin for a yomp up Blencathra with Steve:
Looks like a good place to watch the sun go down, huh.
Too Much Post-it...
#17000 posted by JPL on 2009/06/23 20:28:13
Hmm
#17001 posted by nonentity on 2009/06/23 21:25:58
The rocks in the first shot need smoothing grps tbh, lighting look weird...
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