well..
my map is short. i quickly cutted the second part, so the end will be a bit abrupt, like "this is it?" when you enter the castle.
the jumps may be hard. it's a combination of slope jump, circle jump with a 180� turn. in hard skill they are pretty hard, specially the upper platforms.
i quickly checked my map in the jam and there is an error
i checked the folder and i saw a
.prt file
vis completed just fine, but i thought that a .prt file was generated for leaks.
so i resized the sky brushes just in case, and now the teleport trigger in the skill room is below the sky brush.
it's really detrimental if you want to select hard skill
so n00b, lol
i don't like doing patches for things like that.
but... here is a fix, i just have to move the teleport trigger 16 units up in the z axis
https://drive.google.com/open?id=0B72Jjyg-RfNFN0FtZkQ0WDNlTnc