Ijed
Recompile in a normal BSP format and try again.
I don't know why RickyT didn't cheat with the lighting like I did... minlight + _sunlight 100 + _sunlight 135 -45 0 = successful cheatz0rs.
Ffs
#5 posted by
ijed on 2013/04/23 00:26:39
Forgot about my compilers.
Will fix the download tomorrow.
Yeah
#6 posted by
RickyT33 on 2013/04/23 00:27:25
Nah..... it looks good really man. I was just rushing it because everyone else had submitted and I had only just started. Didn't want to hold the pack up....
At Least...
yours has an exit... people said the maps were supposed to be bad and/or unfinished... mine has falling through floor bugs, no exit, broken ladders... le sigh
WTF Drew!?
#8 posted by
than on 2013/04/23 01:38:42
That shot looks suspiciously good for a speedmap ;)
Lots of entries this time. Looking forward to trying them out when I've got some time.
I Used Ambient Minlight
#9 posted by
Drew on 2013/04/23 01:38:59
value 6...
will DL and play/record demoes tonight
I Really Like The Looks
#10 posted by
Drew on 2013/04/23 01:40:10
of jackfap and Orl's medievalizing use of JF2!
#11 posted by
Drew on 2013/04/23 03:25:13
Yeah it's not a 100 min map. But it's not as crazy as screenshot might suggest either. 3 sessions, probably like 4.5 hours or so? Driven by procrastination mostly; final exam tomorrow, then a big paper next week.
My gramma had a riding lawn mower with 3 speeds: cheetah, rabbit, and turtle.
Like most of my more recent maps, this one is a rabbit.
Played
#12 posted by
Drew on 2013/04/23 05:08:45
will upload demoes... eventually
pretty good pack!
Ricky's and Scampie's were obviously true speedmaps. Ricky's had some pretty nice gameplay, though, and scampie's started out pretty nice before it cut short. I noted my favourite sphere in the demo.
Orl's is crazy... I died.
Jackfap's is crazy... I died.
But again, pretty cool how both kind of reoriented the JF2 theme for more medieval style...
Fifth's had some pretty good gameplay, minus the issues mentioned - different 'sections' were pretty well handled (again, minus falling thorugh rocks and ladders being inoperable)
Ijed's though, definitely my favourite. functional to pretty decent looks, and, as always, well thought out gameplay situations.
Definitely best use of the quad!
people were really digging the brick texture huh? I almost used it in mine too - kind of glad I decided against it!
My Rankings Go Like This:
#14 posted by
RickyT33 on 2013/04/23 10:22:51
1 - Drew (Wow! - Nice map!)
2 - jackfapoff (Epic map)
3 - Ijed (Dark and Scary)
4 - FifthElephant (Beautiful brushes)
5 - Orbs2 (Nice idea, nice architecture)
6 - Scampie (Shame it wasn't a couple of rooms bigger)
7 - Orbs1 (Fuck you!)
Medievil?
#15 posted by Orbs on 2013/04/23 10:43:31
Bah i suck then it was supposed to be Roman.
Ricky all you have to do in the first map wich is more an intro and somewhat of a storybuilder then realy a map, is to jump over the two isles in the river and reach the little temple. I expected my mssges in the silly location would be enough to make someone realise its time to restart :)
And everyone complaining to die on the 2nd map, i went through trouble to have a much! easier set up on easy skill, but it doesnt give the thumb up (wich i think is the best part of my map)
Lol
#16 posted by
RickyT33 on 2013/04/23 10:57:35
I literaly thought you were taking the mickey with that map.
?!SPOILER?!
Every time I went to cross the river I fell through the floor and teleported to an annoying location. I mean I just ended up thinking 'F-This'.
Well Derp Me.
#17 posted by
Shambler on 2013/04/23 11:29:47
Great pack.
Drew - I crategasmed. Totally pro room, good gameplay and all. Ending was fun.
FifthElephant - buggy as fuck but a cool wee design for sure, nice variety.
Jackfapoff - cool stuff, good novelty map, fun killing all the Fiends without firing a shot.
Ijed - crashed.
Orbs - a good gimmick, surprisingly rewarding gameplay.
RickyT23 - pretty cool, pity about the lighting, Quad run was fun.
Scampie - small but nicely done!