
God Damn It
Why do I always fall for this shite.

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#2 posted by
Spirit on 2012/03/31 23:59:46
Played the first map and now I will dream of the next one for the rest of the night. We need to manufacture a throne for czg. Utterly fantastic design. Played on normal. Every monster felt so right. Ambushes worked.
http://www.quaddicted.com/reviews/honey.html
and it is in the Quake Injector too
#3 posted by Yhe1 on 2012/04/01 00:43:16
Will this work in Aguirre's engine also?
#4 posted by
JneeraZ on 2012/04/01 01:01:45
Won't load from injector for me, into Quakespasm:
AllocBlock : Full

OMG
#5 posted by
metlslime on 2012/04/01 01:16:31
also, the last shot with the hanging chains is super sexy.

Omg
#6 posted by
jt_ on 2012/04/01 02:00:29
Downloading now. Playing after.

Wow
#7 posted by
sock on 2012/04/01 02:57:44
Played the first map, totally amazing, the connectivity, fights, ambushes, quantity of ammo, perfect on normal skill. I can't believe you have been keeping this pile of maps a secret with no screenshots either!
The architectural style is awesome, giant structures, tons of vertical elements and such a simple texture set but well put together. I have always been a sucker for old brick and mortar structures and the style was perfect.
Thank very much for the release. :)

Omfg!
#8 posted by
than on 2012/04/01 03:42:08
great, now all my new (and old maps) have another CZG map/episode to look shit in comparison to :)
Going to play now!

Jesus
#9 posted by
Drew on 2012/04/01 03:52:22
I have so many important things I should be doing. But I was so excited when I saw this that I dropped them all and played immediately.
Obviously everyone else should as well.
Thank you so much CZG!
#10 posted by
necros on 2012/04/01 04:02:09
Ogier was created by the tools team at Starbreeze
you used ogier to make this?

Very Beautiful.
#11 posted by
digs on 2012/04/01 05:04:57
At first I passed on a easy and simply enjoying the architecture. Then he tried to hard, but could not pass because it was not enough first-aid kits and ammos. Before the golden door I had 2% health. It seems to be more careful to get everything. At easy was too easy on hard gameplay was great.
In general, map very nicely done.
Thank you, czg
#13 posted by
than on 2012/04/01 05:29:33
NOTE: Because I am a retard, I started playing the map from the map "honey" instead of start, but thankfully this did not spoil things for me as I later found out. Played on normal.
Another plumbing map? :) This is the best one so far by miles!
The scale of the maps really felt perfect and there was a good balance between close quarters ambushes, sniping and buckets of monsters appearing all at once.
The first map was amazingly well made. Huge but somehow not confusing in the slightest. As Warren points out, everything was balanced perfectly. I was often low on ammo, but didn't ever run completely dry. The was a good balance of different types and the weapons were introduced at a nice pace that kept me using all of them throughout. This applies even more so to the second map thanks to the key idea.
The second map blew my fucking brain out. Again, huge and complex, but I never got lost... well, I got a little confused after getting the gl and coming back to the silver key door... I thought I had missed the sk and wasn't immediately sure which way to go... didn't realise I had to do another loop! This map was a fucking masterpiece. The architecture was beautifully done - the ruins worked so well to both set the atmosphere and provide an enticing playground for exploration as well as some great enemy encounters. I really loved the use of fog to set the tone of what was coming, and the way the ambushes are delayed puts you off kilter a bit as you expect them, then feel worried when something doesn't happen quite as you expected, then bam! There were also a couple of WTF!? Shambler!? moments too :) Nice use of spawn also.
Nice ending too!
Maps like this remind us why we still play Quake today. Why can nobody else map like czg? There are plenty of awesome maps by other awesome mappers, but czg is such a mapping genius he always seems to raise the bar. He should be made a national treasure of Norway if he isn't already. Bastard.
From the .txt
"Thanks for letting me play with you all these years.
.Goodbye
."
Does this mean the last czg map? :~(
Sad, but such an amazing swan song if it is. Thanks for the awesome maps!
p.s. Are czg's pro maps (for games like The Darkness) this good? Do I need to buy Starbreeze's games?
#14 posted by
digs on 2012/04/01 05:42:38
I too was a brake, and immediately saw that there is a map of "saint". While I was killed, but it looks more interesting than honey. I'll play more later. Thank you again

Well Bugger Me With A Bargepole.
#15 posted by
Kinn on 2012/04/01 06:01:02
haven't played it yet but I know what i'm doing tommorrow i guess

Superb
#16 posted by
Mandel on 2012/04/01 09:21:03
This was a superb pack and a perfect way to spend an hour on sunday morning. I had a great time. Played with DirectQ.
honey 19:31, all kills, 3/7 secrets
saint 33:27, all kills, 4/7 secrets

Great
#17 posted by Orbs on 2012/04/01 10:07:07
jay new map,i was already fearing i had to go to the shop for breakfast!