#4 posted by
Spirit on 2012/03/18 09:57:29
Awesome, I'll be making a Quake wad later.
Hope I Did Not Screw Up
#5 posted by
Spirit on 2012/03/18 12:07:34
http://www.quaddicted.com/files/wads/tp-indust.wad.jpg
http://www.quaddicted.com/files/wads/tp-indust.zip (I will probably alter the readme later!)
Any suggestion how to best release the renamed full res files? Add a tp-indust-renamed_hires.zip with just the 21 renamed files? Or leave it up to the mapper?
#6 posted by
Spirit on 2012/03/18 12:10:43
They are 256 which as negke pointed out is too big, resizing to 128 now.
#8 posted by
necros on 2012/03/18 18:00:19
yikes, those blue and green ones did not respond well. :S
possible to run those through photoshop with some dithering maybe? (i would, but i don't have it atm, and gimp has less control over dithering).
#9 posted by
Spirit on 2012/03/18 18:40:24
Yeah, this is a quick and dirty conversion just as placeholders to use with the high-res replacements. Would be ace if someone would make good looking mips from it.
Q1 Wads
#10 posted by
sock on 2012/03/18 18:43:13
I imagine the textures will not look great after 8x compression. It certainly would be better if they were reduced in PS. Let me get on the case.
Q1 Scale
#11 posted by
sock on 2012/03/18 18:46:07
http://www.simonoc.com/files/materials/industrial/tp-indust_q1.zip
5.6Mb File, TGA format (all textures together)
Someone else will have to WAD them, I don't have the tools setup.
Ooops
#12 posted by
sock on 2012/03/18 18:54:41
Missed one of the textures, always good to double check stuff!
http://www.simonoc.com/files/materials/industrial/tp-indust_q1.zip
Same link, 4.96Mb Instead
#13 posted by
Spirit on 2012/03/18 19:02:05
Misunderstanding! The problem is the conversion into the Quake palette.
http://forums.inside3d.com/viewtopic.php?t=1975 has some brainstorming
#14 posted by
sock on 2012/03/18 19:31:48
Can the blue/orange/green be in a separate wad? or does everything have to be the same wad?
They Can Be Separate
More convenient to put everything in one, though, I think (unless there's an upper limit on the number of textures in a wad?).
#16 posted by
sock on 2012/03/18 19:53:11
I have got all of the textures in one big page and I indexed the colours to a 240 palette. What is the top 16 colours in the Q1 palette? Does someone have a link to the top 16 colours in the palette?
#17 posted by
sock on 2012/03/18 20:15:09
Ok I found an example of a Q1 palette :-
http://www.gamers.org/dEngine/images/quakepal.gif
I assume the top 32 are not useable leaving me 224. Should I save all the images as GIF to preserve the colour table? Would a zip full of resized GIF's (all using the same palette) work?