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RemakeQuake Winter Demo 2011
Here's the d/l link: download
The RemakeQuake blog with screenshots: blog
And our public forum for feedback: forum

The pack consists of four large levels by myself and Ricky along with a load of new Qc, sound and engine features. Shortly we'll be releasing the tools version as well, which features the BSP2 tools. A small detail was omitted from the readme, that being the correct command line of:

-game rmqwinter11 -sndspeed 44100

Let us know what you think, this has been a long time in the making, but we're pretty pleased with the results.
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Hooooly Crap 
yay!
looks awesome guys!
congratulations! 
 
Please make that damage blur optional 
R_motionblur 0 
 
Dudes! 
e2m1 looks phenomenal, e3m1 looks ok, lighting in e3m2 looks rubbish and e3m3 looks lovely. 
 
ep3 is my favourite quake ep so if you mess it up I be very angry grr rah 
Here's 
The Devkit:

http://www.quaketastic.com/upload/files/tools/RMQSDKJan2012.zip

It has the tools for the BSP2 format plus sources for most of the stuff. 
 
There are now screenies at the blog, could a mod edit the news post to say so please.

nitin: Right on :-) the colour scheme in e2m1rq works very well, and I want to specifically mention inkub0 who did the hires textures which probably was a shitload of work and underappreciated, too. 
/me Gets Some Tranquilisers Ready 
no zip release? 
I'm Sure That Can Be Arranged 
 
I Laughed Hard 
A zip with a windows installer in it
"Linux users will have to use Wine to run the installer, and download the most up-to-date Linux engine linked below"
...and the installer just dumps everything into a folder of your choice!
made my day, really ))))))))))))

Now its time to play. 
 
Not sure if I want to give more feedback (sadly I did not realise that the engine was not recording over reloads and thus my demos are useless) but just one major thing:

The weird "drunk" section on e3m3rq made me quit after a minute because it made me feel dizzy and queasy. 
So Is The Engine Still 
using function pointers AND SDL to be portable or has it been made easier to port? Because if so, I could look at the OS X port again. 
 
A zip with a windows installer in it
Superb troll imo :D 
Heh 
The installer creator program I used had better compression than .zip, but the first place I tried to upload it wouldn't take the file. I thought that this might have been because it was a .exe file, hence the .exe in the .zip. Never mind. 
 
The weird "drunk" section on e3m3rq .... made me feel dizzy and queasy.

That's the intention, I think. You're down in poisonous fog and the environment is not a nice place to be in.

using function pointers AND SDL to be portable or has it been made easier to port? Because if so, I could look at the OS X port again.

It's using the very same code as QuakeSpasm does, as it has always done. If it needs to use anything different, specifics of what those differences actually are would be nice to know.

For the record, the engine does compile clean on Linux and always has done so. Any portability issues that may or may not exist would be strictly confined to MacOS. 
Slowest Run Ever 
Mh 
Last time I looked at the engine, it was different from QuakeSpasm, or I looked at something else and am confused. But I found function pointers all over the place and I think I sent an email to gb or you about it, but never got a reply. I'll have a look again. 
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