Hooooly Crap
#1 posted by Tronyn on 2012/01/10 03:54:49
yay!
looks awesome guys!
congratulations!
#2 posted by Yhe1 on 2012/01/10 04:12:25
Please make that damage blur optional
Dudes!
#4 posted by
nitin on 2012/01/10 12:12:49
e2m1 looks phenomenal, e3m1 looks ok, lighting in e3m2 looks rubbish and e3m3 looks lovely.
ep3 is my favourite quake ep so if you mess it up I be very angry grr rah
Here's
#6 posted by
ijed on 2012/01/10 13:28:35
The Devkit:
http://www.quaketastic.com/upload/files/tools/RMQSDKJan2012.zip
It has the tools for the BSP2 format plus sources for most of the stuff.
#7 posted by gb on 2012/01/10 13:39:27
There are now screenies at the blog, could a mod edit the news post to say so please.
nitin: Right on :-) the colour scheme in e2m1rq works very well, and I want to specifically mention inkub0 who did the hires textures which probably was a shitload of work and underappreciated, too.
/me Gets Some Tranquilisers Ready
#8 posted by
Spirit on 2012/01/10 14:20:43
no zip release?
I'm Sure That Can Be Arranged
#9 posted by
ijed on 2012/01/10 14:51:56
I Laughed Hard
A zip with a windows installer in it
"Linux users will have to use Wine to run the installer, and download the most up-to-date Linux engine linked below"
...and the installer just dumps everything into a folder of your choice!
made my day, really ))))))))))))
Now its time to play.
#11 posted by
Spirit on 2012/01/10 15:17:50
Not sure if I want to give more feedback (sadly I did not realise that the engine was not recording over reloads and thus my demos are useless) but just one major thing:
The weird "drunk" section on e3m3rq made me quit after a minute because it made me feel dizzy and queasy.
So Is The Engine Still
using function pointers AND SDL to be portable or has it been made easier to port? Because if so, I could look at the OS X port again.
A zip with a windows installer in it
Superb troll imo :D
Heh
#14 posted by
RickyT33 on 2012/01/10 17:31:59
The installer creator program I used had better compression than .zip, but the first place I tried to upload it wouldn't take the file. I thought that this might have been because it was a .exe file, hence the .exe in the .zip. Never mind.
#15 posted by
mh on 2012/01/10 20:28:51
The weird "drunk" section on e3m3rq .... made me feel dizzy and queasy.
That's the intention, I think. You're down in poisonous fog and the environment is not a nice place to be in.
using function pointers AND SDL to be portable or has it been made easier to port? Because if so, I could look at the OS X port again.
It's using the very same code as QuakeSpasm does, as it has always done. If it needs to use anything different, specifics of what those differences actually are would be nice to know.
For the record, the engine does compile clean on Linux and always has done so. Any portability issues that may or may not exist would be strictly confined to MacOS.
Mh
Last time I looked at the engine, it was different from QuakeSpasm, or I looked at something else and am confused. But I found function pointers all over the place and I think I sent an email to gb or you about it, but never got a reply. I'll have a look again.