News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Valve Keep Stating... 
that they will support the L4D community, not that there will be any more levels for L4D from them. Given that they only included four campaigns in the original release, and only half had versus support for some reason, I can't really imagine we will see any more new campaigns released for free whilst they are making a sequel that they expect people to pay $45 for.

I think the problem with what they are doing is not that it is wrong, it's just that the people that normally buy their games (on PC, which is still their lead SKU afaik) are so used to amazing support with a lot of extra content released for a while after the initial release that the very real threat of not getting what was expected is somewhat hard to stomach. Personally I don't really mind because L4D is great and I've probably had my money's worth already, but given that the game cost more than most of their other titles of a similar size (CS:S, TF2, Episode 1, Episode 2, Portal) and now suddenly doesn't seem likely o get anything like the level of support several of those (CS:S, TF2) titles have received is slightly annoying. When I bought L4D I thought "well, there isn't so much content for $45, but I suspect Valve will release another campaign or two" but that appears to have been a poor assumption to make. Also, the value Valve offered with their last product, The Orange Box was so insanely awesome that it's not hard for people to have very high expectations for L4D, which cost nearly as much for a tiny fraction of the content.

I'm not mad at Valve and will probably still buy L4D2, I'm just a little dissapointed that I allowed myself to assume that I was getting more than Valve ever told me I was actually getting. 
Hmmm 
Valve also promised there will be more content updates coming to Left 4 Dead along with the Left 4 Dead SDK beta

http://uk.pc.ign.com/articles/992/992976p1.html 
Minecraft 
Site : http://www.minecraft.net/
News : http://tigsource.com/articles/2009/06/11/minecraft-alpha

A java based browser multiplayer build/dig game. No sound or AI at the moment, mostly other people running around building stuff or people griefing others trying to build.

Worth a look, similar to cube in ideas. 
L4d 
there's still the issue of releasing something as a full game that easily could be an expansion pack. 
New HHexen, HHeretic 
The two ports were updated recently, they're really very nice and come with GL renderers and built in ogg playback for the soundtracks.

http://hhexen.sourceforge.net/ 
Megaman 
Be fair - five campaigns with back story, all supporting all game modes and with an extra game mode thrown in and more weapons than the original can't be called an expansion.

The original on release didn't have nearly as much content. 
I Haven't Played The Game (just The Demo Once..) 
so no, i have no idea how much '5 campaigns' are. How long until you've seen all the content? :)

They don't release hl2 episodes as full games (price-wise), do they? 
 
Because HL2 episodes are just that - episodes. 
Well 
4 campaigns in the original. A good 4 human players can charge through one in under an hour, but you end up replaying them 00's of times. And not just because there's so few - the replay is very good.

See all the content in maybe a week or two.

The most interesting thing about L4D2 is the idea of the director having control over the environment to some degree - even more replay. 
Iirc 
hl2 ep1 was 20$.

hl2 was bundled in orange box with tf2 and portal though, for 50$ (?) 
 
If you play on the expert mode, then it might take you and 3 other players a good several hours to beat one campaign. I've only beaten one so far on expert. 
 
I normally play on advanced - expert just isn't much fun, I find. Haven't cleared a single campaign.

Still haven't got all silver on survival either, and only 1 gold - I think the design idea was 'make a mode where bots are worse than useless'.

It'll be nice to see their idiocy fixed as well.

Like when they walk back and forth over your stuggling form whilst it's held by a smoker or hunter. A fucking tank is more help then. 
Hehe 
well, you'd normally calculate on either easy or the skill you see fit foryourself :)

did ep1/2 have considerable less content than hl2 did? 
Buy Some Games! 
 
Gonna Buy A Quake Expansion Pack 
off of steam. which one is best? 
Shrak 
 
Drew: 
Scourge of Armagon, by a long way. Really good pack, proper Quake+ feel.

Dissolution Of Eternity is worth it too, not as good but still good Quaking action. 
 
Hey, could some fine english lad proofread http://www.quaddicted.com/quake/monsters.html and help me get it into a decent language? 
Ok 
Just c+p'd with a few minor changes:

Monsters don't really like other monsters hurting them. For example if you manage to lure an Ogre into the magic attack of the Death Knight he will get pissed and attack him instead of you. Normally this only works from one monster type to the other but Grunts also attack their own breed if incited. On custom maps you might even encounter Ogres that attack each other.

Sometimes the death of a monster will trigger an event in the map (that might be crucial for you to proceed) so it always is a good idea to kill everything you see.

Description: "Freeze!" PEWPEW! A rank higher than the Grunt this former fellow soldier wears full armor and carries a laser gun.

Description: A floating monster. It seems like 5% human is imprisoned (probably left over rather) in this hideous appearance. Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.

feindlihc = averse
schnitzel = chainsaw rape
furnicating = fornicating

With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too dangerous if you encounter him at the right range, he likes to ambush you with his magic and - believe me - it hurts.

Description: Flubber's evil twin. A dark-blue, jumping blob that jumps around rapidly throwing itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.

A fish. Rotten, but that doesn't make it any more exciting. It's ability to block your ascension to fresh air suggests that you blast it to hell anyways. 
 
Thank you! I think should ease up on the swear words, heh. 
Spirit 
some of the levels have incorrect monster count

ie the fish bug 
Yeah 
negke mentioned that to me. I lazily ripped the numbers from the internet (ledmeister's page) and assumed they were correct.

Are there correct counts anywhere or will I have to play Quake another 3 times? :) 
Spirit 
e2m3 - 18/32/48
e3m4 - 25/35/43
e4m4 - 38/59/78
e4,5 - 45/71/94
e4m6 - 35/51/81
e4m7 - 31/54/80

end - 16/20/20 
Yes 
Even the 1.06 progs/patch don't have it fixed. 
Spirit 
I think that part of the deal with enforcers is that they are less damaged than grunts are, which is why they are given better equipment.

The "mean little fuckers" line about spawn needs to stay, though... 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.