Valve Keep Stating...
#16952 posted by than on 2009/06/11 18:24:04
that they will support the L4D community, not that there will be any more levels for L4D from them. Given that they only included four campaigns in the original release, and only half had versus support for some reason, I can't really imagine we will see any more new campaigns released for free whilst they are making a sequel that they expect people to pay $45 for.
I think the problem with what they are doing is not that it is wrong, it's just that the people that normally buy their games (on PC, which is still their lead SKU afaik) are so used to amazing support with a lot of extra content released for a while after the initial release that the very real threat of not getting what was expected is somewhat hard to stomach. Personally I don't really mind because L4D is great and I've probably had my money's worth already, but given that the game cost more than most of their other titles of a similar size (CS:S, TF2, Episode 1, Episode 2, Portal) and now suddenly doesn't seem likely o get anything like the level of support several of those (CS:S, TF2) titles have received is slightly annoying. When I bought L4D I thought "well, there isn't so much content for $45, but I suspect Valve will release another campaign or two" but that appears to have been a poor assumption to make. Also, the value Valve offered with their last product, The Orange Box was so insanely awesome that it's not hard for people to have very high expectations for L4D, which cost nearly as much for a tiny fraction of the content.
I'm not mad at Valve and will probably still buy L4D2, I'm just a little dissapointed that I allowed myself to assume that I was getting more than Valve ever told me I was actually getting.
Hmmm
#16953 posted by RickyT33 on 2009/06/11 21:18:46
Valve also promised there will be more content updates coming to Left 4 Dead along with the Left 4 Dead SDK beta
http://uk.pc.ign.com/articles/992/992976p1.html
Minecraft
#16954 posted by sock on 2009/06/12 07:01:40
Site : http://www.minecraft.net/
News : http://tigsource.com/articles/2009/06/11/minecraft-alpha
A java based browser multiplayer build/dig game. No sound or AI at the moment, mostly other people running around building stuff or people griefing others trying to build.
Worth a look, similar to cube in ideas.
L4d
#16955 posted by megaman on 2009/06/12 11:09:15
there's still the issue of releasing something as a full game that easily could be an expansion pack.
New HHexen, HHeretic
#16956 posted by gb on 2009/06/12 21:13:14
The two ports were updated recently, they're really very nice and come with GL renderers and built in ogg playback for the soundtracks.
http://hhexen.sourceforge.net/
Megaman
#16957 posted by ijed on 2009/06/12 23:17:45
Be fair - five campaigns with back story, all supporting all game modes and with an extra game mode thrown in and more weapons than the original can't be called an expansion.
The original on release didn't have nearly as much content.
I Haven't Played The Game (just The Demo Once..)
#16958 posted by megaman on 2009/06/13 02:12:02
so no, i have no idea how much '5 campaigns' are. How long until you've seen all the content? :)
They don't release hl2 episodes as full games (price-wise), do they?
#16959 posted by Zwiffle on 2009/06/13 02:34:13
Because HL2 episodes are just that - episodes.
Well
#16960 posted by ijed on 2009/06/13 03:13:56
4 campaigns in the original. A good 4 human players can charge through one in under an hour, but you end up replaying them 00's of times. And not just because there's so few - the replay is very good.
See all the content in maybe a week or two.
The most interesting thing about L4D2 is the idea of the director having control over the environment to some degree - even more replay.
Iirc
#16961 posted by necros on 2009/06/13 03:42:20
hl2 ep1 was 20$.
hl2 was bundled in orange box with tf2 and portal though, for 50$ (?)
#16962 posted by Zwiffle on 2009/06/13 06:02:29
If you play on the expert mode, then it might take you and 3 other players a good several hours to beat one campaign. I've only beaten one so far on expert.
#16963 posted by ijed on 2009/06/13 06:17:30
I normally play on advanced - expert just isn't much fun, I find. Haven't cleared a single campaign.
Still haven't got all silver on survival either, and only 1 gold - I think the design idea was 'make a mode where bots are worse than useless'.
It'll be nice to see their idiocy fixed as well.
Like when they walk back and forth over your stuggling form whilst it's held by a smoker or hunter. A fucking tank is more help then.
Hehe
#16964 posted by megaman on 2009/06/13 14:34:02
well, you'd normally calculate on either easy or the skill you see fit foryourself :)
did ep1/2 have considerable less content than hl2 did?
Buy Some Games!
#16965 posted by ijed on 2009/06/13 14:44:47
Gonna Buy A Quake Expansion Pack
#16966 posted by Drew on 2009/06/15 20:13:36
off of steam. which one is best?
Shrak
#16967 posted by negke on 2009/06/15 20:15:31
Drew:
#16968 posted by Shambler on 2009/06/15 22:59:33
Scourge of Armagon, by a long way. Really good pack, proper Quake+ feel.
Dissolution Of Eternity is worth it too, not as good but still good Quaking action.
#16969 posted by Spirit on 2009/06/16 18:10:14
Hey, could some fine english lad proofread http://www.quaddicted.com/quake/monsters.html and help me get it into a decent language?
Ok
#16970 posted by ijed on 2009/06/16 19:16:35
Just c+p'd with a few minor changes:
Monsters don't really like other monsters hurting them. For example if you manage to lure an Ogre into the magic attack of the Death Knight he will get pissed and attack him instead of you. Normally this only works from one monster type to the other but Grunts also attack their own breed if incited. On custom maps you might even encounter Ogres that attack each other.
Sometimes the death of a monster will trigger an event in the map (that might be crucial for you to proceed) so it always is a good idea to kill everything you see.
Description: "Freeze!" PEWPEW! A rank higher than the Grunt this former fellow soldier wears full armor and carries a laser gun.
Description: A floating monster. It seems like 5% human is imprisoned (probably left over rather) in this hideous appearance. Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.
feindlihc = averse
schnitzel = chainsaw rape
furnicating = fornicating
With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too dangerous if you encounter him at the right range, he likes to ambush you with his magic and - believe me - it hurts.
Description: Flubber's evil twin. A dark-blue, jumping blob that jumps around rapidly throwing itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.
A fish. Rotten, but that doesn't make it any more exciting. It's ability to block your ascension to fresh air suggests that you blast it to hell anyways.
#16971 posted by Spirit on 2009/06/16 21:20:48
Thank you! I think should ease up on the swear words, heh.
Spirit
#16972 posted by spy on 2009/06/16 21:55:01
some of the levels have incorrect monster count
ie the fish bug
Yeah
#16973 posted by Spirit on 2009/06/16 22:37:07
negke mentioned that to me. I lazily ripped the numbers from the internet (ledmeister's page) and assumed they were correct.
Are there correct counts anywhere or will I have to play Quake another 3 times? :)
Spirit
#16974 posted by spy on 2009/06/16 23:55:23
e2m3 - 18/32/48
e3m4 - 25/35/43
e4m4 - 38/59/78
e4,5 - 45/71/94
e4m6 - 35/51/81
e4m7 - 31/54/80
end - 16/20/20
Yes
#16975 posted by negke on 2009/06/17 09:08:38
Even the 1.06 progs/patch don't have it fixed.
Spirit
#16976 posted by Lardarse on 2009/06/17 18:09:37
I think that part of the deal with enforcers is that they are less damaged than grunts are, which is why they are given better equipment.
The "mean little fuckers" line about spawn needs to stay, though...
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