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So 
doom builder finally has what build had about 15 years ago? (texture edit in 3d window) 
 
Broussard is starting to seem like an arsehole. Maybe that's the reason there's no DNF. He's had 10 years to make it , so now he fires everyone and he's going to do it himself ? 
 
is he supposed to keep the dev team by paying them out of his own pocket? 
Sounds 
like thats what he did, anyways? 
I Was Just Responding To 16829 
from what broussard is saying, it was take two who didn't come through and give him the agreed upon money. whatever funds he was using to keep his team around, obviously he is either unwilling or unable to keep doing so and had to get rid of them.

the publisher is supposed to give the developers money to develop, purchase equipment and pay the workers, which, according to broussard they didn't do.

i'm sure he's putting his own spin on things but i think it's unfair to blame broussard at this point. 
<- Moby Dick 
captain starbuck, did you get my mail? 
I Thought Starbuck Was First Mate... 
 
That Whale Is A Dick. 
Spirit, had missed your mail, sorry! I'll reply properly soon but, short version: I would be happy to help you out with that.

P.S. Last ever exam in 4 1/2 hours! 
Woot! 
All the best for the exam. 
 
I�m sad :\ i want to map but my life it eating me so alive :\

anyone ofer is house for a poor mapper to rest and map in vacacion? 
Spirit 
I think the Quaddicted site looks good (better) with the new CSS but the old header. Good work! :D 
Trinca 
Have some comfort. Quake makes me mapping untill it's eating real life from me. 
 
:) 
 
Thanks Ricky! You do mean the new old header and the old new CSS right? Or the old new header and the new old CSS? How it looks right now? ;p

Tronyn sent me a lot of reviews and some are up already:
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-remix-of-the-damned-by-kell/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-palace-revolution-by-goldenboy/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-cogs-of-conflict-by-spd/
http://www.quaddicted.com/tronyn-reviews/tronyn-reviews-white-room-by-willem/

There are 8 more to come, one gets published every 4 hours unless Wordpress decides to suck even more.

I'm off to play e1m2quoth again, see ya. 
Spirit: 
Now Im totally cross-eyed. :P

BTW the review for Kell's map has a picture of another map (your e2m1rmx I think (?)) in the top right of the four pictures......

Also, good news about the reviews! 
Whoops 
Fixed.

I did even find the special secret this time. 
Hi Everyone 
I'm somewhat back in action - somewhat - this month - and I need some testers for several maps. Anyone who has the time to do this, please email me at djg164@mail.usask.ca
Thanks,
Tronyn

that screenshot problem was probably my fault heh (e2m1 and e1m2 dyslexia) 
Fuck 
I'm in Berlin in a fucking youth hostel and can't access the rmq trac :-(

Forbidden Keyword fuck
Forbidden keyword fucker
...

Ijed!11!1 
Dude 
which part of Berlin are you in? I live in Prenzlauer Berg! 
Tronyn 
if you need betatester, i'm ready to do it. 
Tronyn 
May I just say that I really hope it supports coop, especially if this is one that has my start map? 
Whoops 
I screwed up the DNS for Quaddicted.com alright in the end. No worries, I will fix it right now and it will all work again. 
Ha 
That wasn't too hard.
As usual it might take a while until YOUR nameserver knows the change. 
Sorry 
I{m in San Pedro Atacama - electricity was off the first two days I was here.

No problem with the Trac though. Although I have seen firefox protections that fuck it up.

Try IE. I{ve started using it again, its not as clunky as I remember. 
 
thanks for the review, tronyn. :)

even though chp_necros2 is inferior, i still feel is has more interesting combat than, say ne_lend, which was mostly one long linear slog.

for example, one thing which is present in this map is to spawn monsters into areas where they are forced to path around obstacles or where they have to travel a long distance before they can engage the player. this can make confrontations semi random because it is the monster AI but indirectly the player who is determining where they will be when they attack. 
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