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Quake Documentation Project
Quaketree brought up the idea that the community needs to rescue / dig out the information from this forum and other sources and store it in one accessible place.

Others chimed in and most agree that this place should be a wiki. Spirit has suggested Quaddicted, and I personally agree that it's the right place for such a project, but the Wiki over there seems to be limited. Others (Willem, me) have also volunteered to set up such a Wiki.

Let's discuss this idea further in this thread. I think it would be a fantastic thing to have a community Wiki for Quake level design.

UPDATE: there is now a URL: http://quakewiki.org/
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Have To Agree 
Spirit, I know your stance on this, but in these cases... well, I'll probably rewrite it anyway.

Scampie, the QDP stuff is good, but mostly interesting to people like me who want to write an editor. I guess combining them in the form of your own or my own writeup would be good. 
Sleepy 
http://quakewiki.org/wiki/Quake_Map_Format

Just as a start of a structure for this, but I think we can add in definitions of brush planes and such in the brush definitions so it can be of as much use to people writing an editor as it is to general designers who want to know more. 
 
There is nothing to discuss about. The wiki is GFDL. If you do not like that then find yourself another host and start from scratch. 
 
and the reason is that the two previous wikis, on which we are building upon are GFDL. plus why not do it right this time? if those who documented before would have worked under a free license, then we wouldn't have any issue. 
 
anyway...

http://quakewiki.org/wiki/Quake_Map_Format

this is written by me, with a new simple map by me, so it's FREE (like beer, or birds) INFORMATION. feel free to add to it sleepy or whoever, I'm not sure how much more is really needed 
Also, Speaking Of Vanilla Quake 
just fixed the entity page, which referred to the missing article 'vanilla_Quake' 
Someone Far Smarter Than Me... 
Scampie 
Good, I will add more in depth information about how the plane points are interpreted (point order, normal computation) and about floating point vs. integer coordinates tonight. 
Case Sensitivity 
What than said! There are at least two more duplicates: info_null and info_notnull. The older (capitalized) articles were submitted by me a couple of years ago, the newer ones by Quaketree.

The Into_null one also made me aware of a critical aspect about writing style. All general wiki articles should be written in a neutral tone, not addressing the reader. So instead of "You can...", "do not...", or "use this", it should be something like "It is possible...", "it should not be done", "it can be used.." etc. 
QSpecs And Other External Sources 
It's only plagiatism if the content is used in a way that suggests authorship of the wiki editor. Those certain texts can still be used as citatations, with a little footnote about the source. A possible compromise. 
 
http://quakewiki.org/wiki/Textures

I CITED MY SOURCE

(metlslime, if you are reading, plz to have permissions) 
Neggers & Writing Style 
Do you work at the university & publish papers?

Generally, I agree with you on style, with the exception of tutorials and other articles where it indeed makes sense to address the reader directly. 
The Preach Factor 
You know that thread with all those crazy QC tricks and hacks? might it be an idea to get all that stuff in the wiki? I found it really interesting and illuminating at least, even if some of it wasn't tremendously practical. 
Scampie: 
you have permission to use my text, but you seem to have lost some of the information from the original article in your rewrite. e.g. the fact that vis.exe looks for both "*water" and "*04water". And the fact that power of 2 dimensions are not required, just recommended. Maybe other things too, i just skimmed it. 
Reading Comprehension 
Level 0 
Thank You 
I did skip that it looks for *04water... It was a choice to say that power of 2 dimensions are required, as I believe it's just simply better to state that as that's what modern GL engines want anyway. 
 
negke: Plagiarism was not the issue, not having permission to fully copy works regardless of displaying the authorship is.

http://www.mediawiki.org/wiki/Manual:$wgCapitalLinks is the option I enabled because I thought it would be super fantastic for all the variables, entity names and so on. If you guys want it off, say it sooner than later because it will require fixing links. 
Off Off Off Off 
plz :( 
 
I only mentioned it, because scampie brought it up. 
QC Tricks Page 
I added a stub article called Map_based_hacks. I don't know if that's the right name for QC tricks done in a map, so feel free to move it somewhere else.

http://quakewiki.org/wiki/Map_based_hacks

Also, re: tone, I agree that neutral is best for most articles, but tutorials are probably best in a more informal style, such as that used by Scampie. All the stuff I have written is fairly neutral - probably because I waste a lot of time on Wikipedia.

Also, I added some content to the Quake article last night:
http://quakewiki.org/wiki/Quake
http://quakewiki.org/wiki/Quake_story

The small section I wrote on custom levels on the Quake page needs fact checking. I don't actually know the real circumstances of the QuakeEd release, whether id made a Windows port or how the tools were released etc. I also remember a couple of maps made in text editors (!!!) such as daskull.

Another thing, I originally put a link to the Wikipedia article on Quake II, since I assumed we are wrtiting a purely Quake 1 wiki, but I later changed it to an internal link since we might want to have a short description of each sequel, as they are still related to Quake 1. Again, feel free to change that back to a wikipedia link if we are definitely not have any Quake II or III content. 
Iirc 
id released the QuakeEd and tool sources, but did not port them to windows, it was up to the community to do so. 
Iirc 
id released the QuakeEd and tool sources, but did not port them to windows, it was up to the community to do so. 
Spirit 
Sorry, random BS - was thinking along the lines of how it wasn't obvious that Quaddicted already was a wiki. 
QuakeEd 
Was originally written in Objective-C for the NextStep system. It was most certainly not ported by id. Wasn't it Robert Duffy who did the (or a) port and then got hired by id as a result? 
 
it would be nice to get this either as a link or right on there: http://ouns.nexuizninjaz.com/dev_programming_introduction.html#working_with_the_code

setting up an ide like codeblocks for quakec basically increased productivity by like 10x. 
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