#151 posted by
Mikko on 2008/01/07 19:42:43
I played this one back in August but played the two secret maps just a moment ago. Needless to say, I was pretty short on ammo since I played the levels as standalones. However, I made it through on S2 without dying. It actually got a bit boring due to constant fighting. Architecture was great, as one would expect, especially the caves looked real smooth although it was so repetitive that I got lost a few times.

Final Rounds
#152 posted by cornelus on 2008/05/10 15:00:29
is there a special tactic to beat azoth? its difficult to shoot him and avoid homing missiles in the same time. only if i get him again and again crying.

I Mean
#153 posted by cornelus on 2008/05/10 15:03:59
those homing are much more wicked than vore's for example...

Incredibly
#154 posted by cornelus on 2008/05/10 16:52:32
but i managed to beat it from a strategic position popping to him all the grenades i had left.
this was in fin2
the final battle was much easier... no more "stupid" superhoming missiles :)

Yay...
#155 posted by
distrans on 2008/05/11 10:08:32
...I'm glad you made it through. Did you find negke's two level secret mission inside episode two? If you wish to play it separately just pull down the console and type 'map qte2m5' and away you go.

Distrans - Screenshot
#156 posted by
steven_a on 2008/05/14 01:41:30
Playing your soundtrack with this background seemed appropriate. So much great music comes from Melbourne and Australia heh
... Or maybe i'm just biased.
http://www.flickr.com/photos/12659132@N06/2490987658/in/pool-linuxscreens

Ya...
#157 posted by
distrans on 2008/05/15 04:40:24
...though all the capitals and regional centres have provided superb artists at one time or another. Melbourne and Sydney do tend to operate as the main strange attractors though.
Happy listening...

Hm. Think I Got It Wrong.
In post #98 I stated I had to play twice episode 1 because of an error in entering the 2nd one.
Not true.
Just finished a Skill 3 romp through the whole thing and it seems that, no matter what, when I get back for the first time to Y Va Tan, I lose the runes I acquired in the 1st run of the 1st episode. So, to get to the end, I have to play through 1 and 1/5 times(maybe starting from ep.2 would do the trick, have not tested it).
I wrongly assumed I started the whole thing from scratch by accidentally stepping in a skill selection teleport after having completed 1st episode. I now understand that's not the case.
Anyone else has experienced this?
Is it a bug? Am I a bug? Whassup?
#159 posted by
negke on 2009/07/29 10:39:54
Which port? Sounds like the same glitch that sometimes happens in id1 Quake.

Negke, I'm Not Sure What You Mean, But...
... last run was on a Mac on Fruitz of Dojo's Gl Quake. The previous ones in Fitzquake 0.80.

Experience Travail With Soundtrack
#161 posted by Baker on 2009/11/19 00:43:13
Use:
1. Unofficial modified MP3 tracks supporting FitzQuake 0.85 I made:
http://quakeone.com/proquake/src_other/fitzquake085_mp3.zip
2. Download Travail mp3 renamed for above engine and unzip into quake\travail\music
http://www.quake-1.com/files/modfiles/travail_soundtrack_mp3_easy.zip
3. Play Travail and experience it with the soundtrack.

Cool
#163 posted by Scragbait on 2009/11/19 23:59:06
Downloading files now.

Spirit ...
#164 posted by Baker on 2012/08/01 06:57:35
In post #128, Sielwolf had Travail demos.
My understanding is kept everything from the Shub Hub.
If it isn't too hard --- you can make these demos available somehow. They aren't on Quaketastic.
#165 posted by
Spirit on 2012/08/01 09:54:09
Slight moment of panic as I don't find anything on my harddisks. Should be on some external one then. I'll search later.
I thought all files from the shub-hub were transferred though, maybe those were deleted earlier.
#166 posted by
Spirit on 2012/08/02 11:49:42
Could not find it on the disks I expected it. I would search more if it was more important stuff. Sorry!