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New Q1SP: Something Wicked This Way Comes
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/somethingwicked4.jpg

Download (36 MB): http://www.quaddicted.com/filebase/something_wicked.zip

Quaddicted page (thanks Spirit and negke!): http://www.quaddicted.com/reviews/something_wicked.html

This oft-delayed release began as one of the maps to be included in last year's Unforgiven episode, but it soon expanded way beyond that. The end result could not even fit into the normal expanded BSP format, and therefore in order to play this map you MUST use an engine that supports the BSP2 format. Right now this is only the RMQ Engine, which is available at http://kneedeepinthedoomed.wordpress.com/downloads/ (other engines support earlier versions of BSP2 or will support BSP2 in the future, but don't work right now).

The main map is based on scraps by Tyrann and Necros. It features lots of exploration and 30 secrets. The latest version of Drake is required and included. System requirements, as usual, are high, due to lots of monsters and large open areas.

Please see the readme for more information and the much-deserved credits for everyone who made it possible for me to finish and release this map.
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Cubemap support is pretty much universal in all hardware since the riva.
The only thing that doesn't support it is microsoft's software implementation.
In which case, update your drivers. Properly.
From your vendor's website instead of windows update (because microsoft in their infinite wisdom do not provide gl drivers in those automatic updates).
Failing that, do as Tronyn said and use a different engine. Note that if either of them say 'gl_vendor: microsoft' you'll want to install some graphics drivers anyway... 
Don't You Need A Glide Port For A Voodoo? 
 
 
Somehow I missed this when it was released! Glad I found it, it's got to be one of the best single maps ever (referring the middle one). The start map was amazing too.

But yeah that middle level, the size, constantly fantastic architecture all the way through. Balance was just right, at the end I still had lots of MHs all over the place, but not much ammo left at all. In fact I left a lot of the flying lightning dudes and gaunts, I didn't have enough ammo to kill them at the end, the dragons used it all up, but I didn't need to anyway. It also wasn't too difficult and hordey like some tronyn maps.

Fortunately, thank god, I never really got lost. The little tips you put in had me on the right path. The exit, gk and two towers (I thought it was the two back at the start) had me walking around a little bit, but not for long. But, this level could be frustrating if you did happen to get lost and not know what to do next.

The end map, I read some comments so knew to shoot the buttons for the pillars, although I only used three of them and not till about halfway through. I didn't find it impossibly difficult. I died I think 3 times but they were mostly shooting at the buttons instead of focusing on combat. And I still had plenty of ammo left, never even used the cell weapons or bfg. But I definitely think it was adequate - you don't need to have an arena with the biggest battle ever, in fact the dragons at the end of map 1 would have been a good enough finish. They fucked me up a few times in fact. I was playing on normal btw.

I think I might have to go back to play the marcher fortress since everyone still says that's the best. I really can't remember a thing about it. But I think wicked2 takes the cake for possibly being best q1sp of all time. Of course it has the advantage of being qbsp2...

ps. I love the more powerful sg/ssg. 
 
Played 'Wicked' through with Quakespasm with Eric's bsp2 patch ... Haha. It's been ages since one of Tronywns big maps has got into my hands. 14/30 secrets and around 470/530 kills on normal. Super exhilirating gameplay as always, and not too many fmd moments. 
Oh Man 
Now that QuakeSpasm supports BSP2 I'll be playing all those releases soon! 
 
Can the old NSOE and ARWOP maps be played through this? Thanks! 
Yes 
yes, the latest version of Drake which comes with Something Wicked should support everything in NSOE and ARWOP. Pretty sure that will work, but even if it doesn't, the eventual Drake merger project (target: this summer) will support & include all previous Drake/SoE maps. 
 
Tronyn, for the Drake Merger, can you get different models for the Shotguns? Still not used to the "same models but different" shotguns. 
Cfg 
maybe add some cfg's to get certain settings in the different engines wich support the bsp2 format, one for eyecandy one for performance one for vanilla-taste 
Hell Mode 
I give up. I found the Nightmare mode and all secrets in the first map, but I can't figure out how to access Hell mode (though I know where it is). Has anyone succeeded? 
... Nevermind ... 
Of course, within ten minutes of posting this, I found it by sheer luck :-) Once you've found the wand, shoot the wall behind it. 
Astounding 
The scale of the main map was mind bending. I can't believe that something like this fit within normal map bounds. I've played huge maps before but nothing quite felt like this. From the very second that I loaded up the start map, I knew that I was in for something amazing. The massive towers looming over the player in the far distance created such an awesome atmosphere.

I haven't played much of the Drake mod before so there were some nice surprises in terms of game play. Although you did occasionally tell players explicitly where to go, you did a pretty good job of guiding them in the right direction purely with level design. The main map was so huge and complex that there were a few occasions where I felt like I had come upon a completely new section only to realize that it was just a different floor or higher ground in the same map.

Although I do like a lot of smaller maps, maps that convey this sense of scale are right up my alley. I'd love to be able to achieve something like this but I can't imagine the amount of time and focus that it must have taken to get this done. My total play time was over an hour but I still spread this out over several days. If it took me this long just to play, it's scary thinking of how long it must have taken to make. Thanks for the experience.

Skill 2, 66+ minutes accounting for start map and end map as well, 13/30 secrets, 679/690 kills. I love 100 percenting Quake maps but I feel like I need a vacation before jumping back in for secret hunting. 
It Really Is A Great 
and overwhelming map. Too much to take in all at once but so much greatness.
Like this album
https://www.youtube.com/watch?v=r0InWjNDZkQ

(This channel is 90% bangers btw) 
Tronyn 
Go map/ release please 
Secrets 
689/690 kills on Nightmare, still have 3 secrets to find. I must admit I noclipped for 2-3 of them which were driving me crazy. I don't know where to look anymore ...

Hell mode is INSANE, I don't think I'll ever finish the main map. 384/1O22 kills and counting (both numbers). Good thing there's one place with respawning ammo and armor but I'm far from reaching it and I'll certainly be short on health anyway.

On the other hand, if you do add some respawning health and ammo, this could be a great coop experience. I played the Hard version with a friend a few weeks back but it doesn't keep you on edge like SP mode does since things don't reset when you respawn.

Yes please Tronyn, we miss your incredible work! 
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