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| Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Speedy:
#1621 posted by Wazat on 2003/08/02 14:09:24
Good that you fixed the head bug.
Hehe, glad someone noticed. :) I was hoping the camera angles would make people happy too, since I had that requested about 7 times. Oh well.
I'm looking forward to your map!
Metl: thanks for reminding me how to get news posted. I'm still used to the old system. Or something. ;)
 Q1 Speedmapping Tonight!
#1622 posted by starbuck on 2003/08/02 15:41:33
The time:
4:30pm EST
9:30pm GMT (UK time)
The place:
#speedq1 on irc.gamesnet.net
The rules:
no theme, SP or DM
make a map in 100 minutes or less
DCC it to me, or email it to me at starbuck@planetquake.com
or upload it and post a link somewhere
see you there!
 Hmm
#1623 posted by nonentity on 2003/08/02 18:38:04
wh00t I is teh famous q1 mapper. 20 people know my name.
 Speedmapping Done
#1624 posted by starbuck on 2003/08/02 20:45:14
 Rrrrargh
#1625 posted by cOld on 2003/08/03 08:11:38
Who's back (rraargh) ?
I missed mapping. seriously I did.
Site updated http://www.maniacore.com/x1 and an old piece of dm song, because I had to release something (thanks RPG) http://www.maniacore.com/x1/files/music/blueshift.mp3 and for anyone that actually remember i'm releasing whats left of the chapters map pak mike and i was doing back then, and reshaping eternal6, I couldnt live with the critics it got duo to lack of detail..
Hey?
 Soooo...
#1626 posted by distrans on 2003/08/04 21:04:13
Does anyone know what happened to that mapper dude named "blackpope", his site is still up but he seems to have dropped out of the scene...
 Oh!
#1627 posted by distrans on 2003/08/04 22:29:28
...and I've just realized that the more I map, the more I operationalize "real life" with reference to a base 8 number system.
Anyone else found this?
 Base 8 Number System?
#1628 posted by necros on 2003/08/04 22:54:17
so you count:
1,2,3,4,5,6,7,10,11,12,13,14,etc... now?
 Acually...
#1629 posted by distrans on 2003/08/04 23:56:57
1,2,3,4,5,6,7,8,11,12e,13,14,15,etc. and 25 in base ten is representd as 31 in base eight, but counting per se isn't really at issue...
 Gack!
#1630 posted by distrans on 2003/08/04 23:58:39
Excuse the ectopic 'e'
 Re: Soooo...
#1631 posted by R.P.G. on 2003/08/05 00:25:44
BlackPope is frequently seen hanging out in #terrafusion.
 Frequently?
#1632 posted by Dietz on 2003/08/05 01:16:36
he was #1 'most talkative' for the month of july. I don't think 'frequently' does justice...
 Re: Frequently?
#1633 posted by R.P.G. on 2003/08/05 02:28:55
[blackpope] was #1 'most talkative' for the month of july.
And June, and May...
 Anyone Know
#1634 posted by nitin on 2003/08/05 06:11:31
hot to turn botchat on/off in q3?
 Glassman
#1635 posted by nitin on 2003/08/05 09:03:46
anyone know whether glassman actually released his cpm q3 map gm3tourney1? I have a beta lying around but dont know if he actually ever released it, cant find his page either. And what of the two nehahra addons he had planed?
 Nitin
#1636 posted by Maj on 2003/08/05 09:25:05
/bot_nochat 1
 Re: Glassman
#1637 posted by R.P.G. on 2003/08/05 13:04:52
nitin, Glassman's webpage is here: http://www.glassman.mistral.co.uk
 Re: Acually...
#1638 posted by necros on 2003/08/05 14:00:57
no, it's
0,1,2,3,4,5,6,7,10,11,12,13,14,etc...
because there's no 8th digit in base 8, since there can only be eight digits , 0 to 7 makes eight.
there's no ten digit in base ten, only 0 - 9. ;)
 Cheers Rpg
#1639 posted by nitin on 2003/08/05 21:10:11
looks like he's abandoned it.
 TRON Inspired Q3 Map
#1640 posted by nitin on 2003/08/05 21:24:24
http://www.quake3world.com/ubb/Forum6/HTML/026095.html?
Works reasonably well despite lowish framerates and even if it's an eye sore after a while.
 Oops...
#1641 posted by distrans on 2003/08/05 21:59:49
I stand corrected.
 Maj
#1642 posted by nitin on 2003/08/06 08:40:52
cheers, much appreciated.
I was trying sv_botchat and sv_bot_chat.
 Another Interesting Q3 Map
#1643 posted by nitin on 2003/08/07 07:54:52
http://www.quake3world.com/ubb/Forum6/HTML/026101.html?
Very big, looks good for TDM or large FFA's, tech-organic theme.
 Nice Map
#1644 posted by Abyss on 2003/08/07 09:31:02
I never had any problems with bots dieing while trying to get the railgun, as mentioned in that thread, (I got nailed, or is that railed, quite a few times by the bots). The only bot problem I see, is that they don't go for/get all items. But hey.......
Ta muchly
 Q1sp Hyperevolt
#1645 posted by here on 2003/08/07 07:37:49
I try to make a Q1sp map but it's a beta version . Try and give me your opinion .
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