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Modern Retro Shooters / Quake Spiritual Successors
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00


It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.

Quake as the eptiome as 90s action FPS:

Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)

We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...

Modern Retro Shooters:

...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??

Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/

Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng

Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM

Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ

Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/

Ion Maiden
https://twitter.com/voidpnt

Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/

Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ

Intrude
https://bagogames.com/intrude-review/

Hermodr
http://store.steampowered.com/app/490360/Hermodr/

Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/

Gibhard
http://www.gibhard.com

Revulsion
http://store.steampowered.com/app/719180/Revulsion/

Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94

PLUS MANY MORE LINKED IN THE THREAD BELOW....

Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.

Discuss....
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That Is Barely An Engine Test And Complete Garbage. 
Please post stuff that is vaguely relevant. 
Talking Of Complete Garbage. 
Hellbound """gameplay""". Absolutely terrible. Another one down. 
 
It' funny how people have wrong memories about Quake. Everytime a new game claims to be "Quake inspired!!" or "90's gameplay!! just like Quake!!" i already know the developer is talking about an arena full of weapons and monsters, lots and lots of monsters running around like crazy, attacking in waves/hordes"... well, this is Serious Sam, not Quake. Back in the 90's the Quake engine couldn't even handle six enemies on screen at the same time... well, the engine could handle, but the computers don't.

So, I do not know which game these guys played in the 90's, but it was not Quake. 
Amen 
 
 
But tbh, many people think that "Quake" alone refers to Quake III Arena.

Hellbound may be partially Q3A inspired, specially in the sound fx. The thing is, Q3A didn't have a proper single player mode... so, tacking on a Serious Sam horde approach may be what a single player "Quake" experience means to them. 
 
99% of the time they are developers who never really played Quake, and at some point during development of their "retro game" they just fired up Quake Live for "reference" and ran around a bit with bots.

Still, that at least might have inspired them with highly connected, z-aware combat spaces, but then again when they don't know they're even looking for that stuff, they tend not to notice it even when it's staring them in the face. 
#146 
SYSTEM REQUIREMENTS
MINIMUM:
Graphics: DirectX11 Compatible GPU with 512 MB Video RAM
 
 
Are U A 90's Kid ? 
 
Ha! I'm an 80s kid, born in '79. Try better. 
Raises Hand Slooowly 
 
Anons Please Stop Posting Stuff That Is Off-topic Trolling. 
 
 
The Wastes at least runs on a Pentium II with a Viper V550. I would not recommend it though. GL 1.4 or higher definitely recommended. 
 
Well hellbound looks like a tarted up mobile phone game 
 
Just looking over all the games linked in this thread, they're all shit. Complete fucking shit. Just looking at that Dusk gameplay video above, god damn look at the barn and corn fields!! If anyone made something like that in Quake it'd be deleted off my hdd instantly.

Anything that might even look remotely okay and as if it's actually been "designed" or have okay graphics, will wreck it with retarded Serious Sam gameplay. Because that's what all the born in the 2000s indie kids think 90s games were like.

Witchfire looks decent, but I would hold my judgement on that until further into development. The team have only done one little 1 hr mod that wasn't even that great. Trailer looks awesome but can they keep up the quality over an entire game? Will the game even play like that?

Devil Daggers looks like a college students tech-demo project made while on acid, not an actual game. But at least we're getting closer to 90s style games compared to what we had 10 years ago when there was nothing. 
Kona. 
Based on some of the dung games you actively choose to play and review on here, I trust your experience of "complete fucking shit" and tend to agree with that post :) 
 
I can't agree more. DUSK is such a toxic, septic pile of trash. I question the good taste and mental faculties of anyone who finds anything about it remotely passable.

We truly are in the darkest timeline, where the "90s fps revival" we wanted is a continous stream of pixellated, worse-looking-than-Postal diarrhea from millenials with art history degrees. Box rooms with "art" of sub-doom quality and fidelity are now being tagged as "quake inspired" and shared with hundreds of retweets. What would have been absolute shovelware 15-20 years ago is being gushed about by "game" "journalists", an absolute subspecies of homo sapiens. I can only hope that when the neocon world order engineered by Milton Friedman & co collapses all those bearded, beanie wearing fucks will be put the against the wall by the proles in the first order.

It makes me pray for a worldwide socioeconomic crisis, that's how much of an affront against the senses DUSK is. 
Hard To Disagree There, Otp 
Also, don't forget chiptunes. Because as everyone knows back in the impossibly ancient 1990s Quake, Unreal, Half-Life etc. were just ALL about chiptunes! 
 
I don't know if somebody already post this, but this is Hellscreen. The page says "Hellscreen is a single player level based FPS, in the fast, frantic style of classic games from the 1990s (such as Doom, Quake, Unreal)"

https://www.kickstarter.com/projects/171000943/hellscreen-90s-style-fps-video-game

oh, man... it's just another arena with waves of monsters chasing the player... of course it can be fun to play, but it has nothing to do with doom, quake or unreal. it doesn't look like or feel like any 90's game. why the developers can't just say "it's a pixelated FPS"? 
Well Called Tribal. 
Still there looks to be a fair chance for a typically uninspiring one man "tech" demo non-game to be not funded in time. 
Lol 
ouch. I basically agree with all of that, it doesn't look fun to play or authentically 90s.

At the same time, i think he's made quite a cool aesthetic, it doesn't completely fail, although it does look completely headache inducing. 
Saviour ? 
http://store.steampowered.com/app/562860/Ion_Maiden/

Ion Maiden in early access, Campaign in the early access too! 
#158 
From the Hellscreen kickstarter:

Second to second, you will be blasting enemies, dodging incoming attacks and progressing through a labyrinth of evil at breakneck speeds.

Interconnected maps - United by a hub world, travel back and forth between levels to unlock new areas and secrets as upgrades are purchased. Not able to jump to that high platform? Upgrade to the double jump and return later to claim your prize.
Designed & hand-crafted levels - no procedural generation, no randomness, no accidents. Pure, constructed levels specifically created to give the player the most intense & invigorating experience possible. Only designed levels can give you hell.
Manipulative environments - Change the level to suit your needs and combat scenarios. Taking too much fire? Shoot the columns to raise cover. See a trap meant for you? Trigger it to use on your enemies instead.

Frequently Asked Questions
Is this an Arena/endless wave game or more like levels in Doom, quake etc

Hellscreen is a level based game, similar to Doom, Quake, Unreal etc.

An endless, arena mode may be a stretch goal...


Anyway, it would have been better for him to have a completed level to showcase exactly what kind of level design should be expected. 
Yeah 
Hellscreen sounds ok, and the visuals would be pretty good if it didn't have that blue/red filter which kinda spoils any chance of having some visual diversity. 
@mankrip 
ok, now i like it XD 
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