#1601 posted by
JneeraZ on 2015/02/27 15:52:58
I think that would be a huge mistake, actually. The hype surrounding it and the inevitable let down when it doesn't deliver the second coming of Christ would be unfortunate.

Yeah
#1603 posted by
Kinn on 2015/02/27 17:40:07
I'm actually now wondering if he checks these forums o_o

Creating Brushes In TrenchBroom 2
Holy shit that was cool.
I was half-expecting one of the examples to be a curved brush (like the 2d-shaper). To be fair though I am super impressed as it is.

Nice
#1607 posted by
rebb on 2015/03/02 23:04:12
Some of it looks familiar ;)

Fifth
What do you mean, curved?

Sleepss
Yeah I mean like curved (like a bendy corridor or something)

An Old Issue Tracker Suggestion
#1612 posted by
rebb on 2015/03/02 23:21:21
Cool to see something like that implemented now.
It is very reminiscent of, I imagine, how you would edit a level in doom. I bet if you tweeted this to romero he would literally jizz in his pants.

Oh Yeah
rebb, you're right. This has been on my todo list for a long time. Finally gotten around to doing it so that people don't used to the old way of creating brushes when TB2 is done. You can still create simple cuboids in the 2D views though.

Sleep Does It Again
#1615 posted by
necros on 2015/03/03 00:40:12
not surprised, but very impressed. slick implementation! needs some lasers though, but yeah, awesome.
#1618 posted by
Spirit on 2015/03/05 19:36:56
I am not sure who but one of SleepwalkR and Romero made the other his bitch:
https://twitter.com/romero/status/573359931274866688

Hahah Nice One...
trenchbroom should be used for every bloody bsp editor...
#1623 posted by
necros on 2015/03/06 05:12:41
so which engines support q3bsp again?
#1624 posted by Spike on 2015/03/06 05:50:16
DP+FTE (ignoring quake3 etc...)

Jesus Mfx
#1625 posted by reblinds on 2015/03/06 18:48:23