Looking For Console Command...
#16178 posted by Fraqture on 2009/02/03 09:12:49
I cannot find the console command which toggles the overall screen flash (which is vaguely yellow) during weapon firing and instead has a "dynamic" muzzle flash, any clue?
You Are Looking For
#16179 posted by necros on 2009/02/03 09:20:38
gl_flashblend (0, 1)
Games With Lower And Lower Fov
#16180 posted by necros on 2009/02/03 20:55:27
is this trend just a cheap way to reduce the amount of stuff on screen at once and so artificially pump up framerate? or are there other reasons?
#16181 posted by JneeraZ on 2009/02/03 21:13:13
Example?
#16182 posted by necros on 2009/02/03 21:24:10
pretty much everything.
60 seems to be the new 90 but i recall seeing something that must have been like 45 or 50 (o.0)
Hmm
#16183 posted by DaZ on 2009/02/03 21:35:22
Isn't it something to do with widescreen support in games? I know of quite a few games that support widescreen resolutions but at an incorrect fov that gives a strange effect when your playing (hello Bioshock).
#16184 posted by JneeraZ on 2009/02/03 21:35:28
I don't recall any game doing that. Seriously, do you have an example? That's sounds crazy.
Hmm
#16185 posted by Preach on 2009/02/03 22:00:08
I read once that the fov in half-life 2 was reduced to 75 in order to make the characters' faces larger and easier to read. Which seems like an acceptable reason, if you want your game to be about the cutscenes : - p.
Fov...
#16186 posted by metlslime on 2009/02/03 22:28:15
lower FOV is probably better for more "realistic" games like half-life or medal of honor. (both use 75 i think.) It makes architecture look bigger (wide fovs artificially shrink the sense of scale) and makes it easier to see details (the tiny keycard on the desk that you're supposed to pick up), makes your motion feel slower, you can see distant stuff better (enemy snipers,) and it feels more cinematic (wide angle lens in movies = goofy, zoom lens = dramatic.)
#16187 posted by necros on 2009/02/03 22:42:02
that's interesting; i hadn't thought about the cinematic/dramatic effect angle of using lower fov.
daz: i think what you are talking about was a bug with bioshock, no? there was eventually a patch that fixed that, iirc.
willem: crysis was 60 degrees, which made the game feel really cramped and confining. it was especially annoying when you had those great vistas and you could only see like half of it on screen.
fallout3 is also like 60 or 75. at least fo3 lets you change it, so i bring it up to 90 which makes the desolate landscape much cooler to look at.
jericho felt confined too, although i don't remember it being as bad as crysis, so 75 i guess?
mass effect felt really low, i think this one was the one which felt like it was sub 60.
been looking at screenshots of deadspace and that one looks like 60 or so.
#16188 posted by JneeraZ on 2009/02/03 22:55:03
I guess I just missed that whole wave since I'm primarily a console gamer these days. The games all look as normal to me on my 360. Maybe it's a widescreen thing as was proposed earlier...
Thanks Guys Also LULZ
#16189 posted by Fraqture on 2009/02/04 02:43:24
Me: no im trying to get an mp game going
Him: what game
Me: quake
Him: lol good luck
Him: no one plays that piece of shit
Me: yes they do
Me: www.celephais.net/board
Him: you'd have better luck playing duke 3d
Him: thats all fake
Me: i dont like duke
Me: fake?
Him: no one play quake
Me: check the board
Me: tell them that
Him: that board is fake
Him: and outdated
Right.
Multiplayer Issues
#16190 posted by Fraqture on 2009/02/04 02:58:17
It's been quite a long time since I've played Quake online. I remember using zQuake, so I wanted to get a coop game going with a friend. I got the file needed for zQuake so coop would work.
We are using Hamachi, and no matter what she can't seem to connect to me. Just says "no response".
We've tried
connect (hamachi IP)
connect (hamachi IP):27500 (zquake's documented port?)
connect my.actual.ip
connect my.actual.ip:27500
Nothin' works. Any clue?
I Was Just Playing QW
#16191 posted by RickyT33 on 2009/02/04 03:06:39
using ezquake
But I'm a n00b when it comes to MP, so I dont know. Its pretty easy to work ezquake though! I just got a server from:
http://www.quakeservers.net/
Maybe they'll be able to help.
Although I bet someone here knows how to help :)
That Board Is Fake
#16192 posted by necros on 2009/02/04 03:17:59
how could a message board be fake? o.0
Ricky
#16193 posted by Fraqture on 2009/02/04 03:19:54
Thanks, although I'd just prefer to get a simple LAN game going. Hamachi never usually fails me. Oddly enough we have better luck in racing games than FPS.
Sorry Man
#16194 posted by RickyT33 on 2009/02/04 03:25:44
Im no expert. I remember doing a system link back in about 1999 with a serial cable (!), but I dont even know what Hamachi is %)
Have you tried using a standard Quake port (i.e FitzQuake or AguirRe's Modified GlQuake) and then going through the menu system, selecting Multiplayer> Co-Op> then er, TCP/IX (lol)> then "search for games", or something like that, rather than trying to connect to the server manually?
(You can probably tell Im guessing)
#16195 posted by metlslime on 2009/02/04 03:48:34
how could a message board be fake? o.0
could be populated entirely by forum-spam bots.
Oh Man
#16196 posted by Nynort on 2009/02/04 04:20:07
reminds me of when an answering machine gets a robo-call; machines talking to each other, neither understanding the other.
or every single post could be made manually by one remarkably scary person.
#16197 posted by starbuck on 2009/02/04 05:19:13
or every single post could be made manually by one remarkably scary person.
OH GOD. Like that (locked) forum with the terrifying furry bastard who talked to himself all day. Haven't got the URL, thankfully.
Fraqture
#16198 posted by Spirit on 2009/02/04 09:02:17
Don't use Hamachi and forward port 27500 in your router/firewall.
Well, It Works Now
#16199 posted by Fraqture on 2009/02/04 11:33:15
Thanks Spirit, but something I did got it working. We did in fact use Hamachi, she connected to it's IP -- what I had to do this time was add "-listen 1" parameter to my zQuake shortcut so it gets incoming connection requests. Ta!
Wow
#16200 posted by than on 2009/02/04 11:33:23
I want to read that now.
Ah...
#16201 posted by metlslime on 2009/02/04 11:49:08
i was going to mention "-listen" earlier and figured zquake didn't require it or something...
#16202 posted by Spirit on 2009/02/04 12:25:31
Ah, I think if you go through the multiplayer menu to create a game it will do that for you.
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