 Downloaded The Latest Quakespasm Release...
#138 posted by aDaya on 2014/09/18 16:43:29
And while going to the first map (Lost in August), quakespasm crashes and it says:
"Hunk_Alloc: failed on 3082832 bytes"
I'm using Windows 8.0 (and before someone says anything, no. I had no quake related problems with W8 until now.)
I tried to load the map in Darkplaces but the transparency doesn't work (purple stuff) and it's very laggy.
#139 posted by Hrimfaxi on 2014/09/18 17:20:03
8-(
Well that confirms to me that I need to change editor.
I'm pretty much feed up with Hammer not saving
the values I write in the fields of the entities.
I don't know how many times I have had to write the same things over and over in the entity box, targetnames, angels,etc.
Hammer keep forgetting to save the information. 8-(
Well I did change the hurt value at some point in building but it looks like I didn't check if it was saved.
 Shambled
#140 posted by ijed on 2014/09/18 18:37:14
I don't know if it is possible to hit 4 figure monster count in my map. Maybe.
Daya, use the correct engine (the linked one) to fix transparency and add -heapsize 256000 to the commandline for it.
AKA RTFM :)
 Hrim
#141 posted by ijed on 2014/09/18 18:38:25
Yeah, that's the ugliest bug since you have to double check every entity change.
Trenchbroom!
 4 Figure Monstercount
#142 posted by ijed on 2014/09/18 18:44:55
I wonder if it'd crash the engine...
 Heapsize
#143 posted by jakub on 2014/09/18 21:25:23
heapsize 256000 was not enough for me. i had to use heapsize 300000 otherwise quakespasm would keep crashing to desktop while loading telefragged.
 Okay So.
#144 posted by Shambler on 2014/09/18 21:44:25
The next map / pack that forces pixellated wankshit on the player, I'm deleting without playing.
 RE: Heapsize
#145 posted by szo on 2014/09/18 21:47:47
Is this with a 64 bit build (e.g. win64 build)? 64 bit builds would require slightly more memory.
 #144
+1
 Ijed
#147 posted by Shambler on 2014/09/19 00:33:13
I got up to 937 if that helps. God knows how many kills.
There was a lot of cool stuff in that map, especially being continuously exploring (lost?), and the gameplay was a lot more fun and better balanced than Quoth stuff. However having the "continuous instant death trap" stealth start did mean that I started off dying a lot and continued by quicksaving a lot, so it felt a bit weird.
Tired now.
 When You Think About It
ijed's map is essentially a whole Q2 unit in one BSP file, right?
Love the map but perhaps splitting it up into three or four intertwined parts would have been even better.
 I Think
#149 posted by ijed on 2014/09/19 02:14:02
The highest I saw was 948 - but that's old data now. As mentioned, possibly elsewhere, splitting a shoggoth ups the count by 2 and opening a box by 1.
Splitting it would mean coding in level changeovers. You revisit too many places for this type of thing to be feasible.
 I Think
#150 posted by ijed on 2014/09/19 02:18:59
The highest I saw was 948 - but that's old data now. As mentioned, possibly elsewhere, splitting a shoggoth ups the count by 2 and opening a box by 1.
Splitting it would mean coding in level changeovers. You revisit too many places for this type of thing to be feasible.
 Re: Heapsize
#151 posted by jakub on 2014/09/19 07:56:42
yes, i use win7 64bit.
 #144
#152 posted by CI475 on 2014/09/19 08:21:57
The next map / pack that doesn't force pixellated wankshit on the player, I'm deleting without playing.
#153 posted by Yhe1 on 2014/09/19 09:53:40
As I am playing this, I feel that the Rubicon theme would mix really well with the Travail theme.
Some kind of Travail/Rubicon Hybrid in the future?
 Ijed.
#154 posted by Shambler on 2014/09/19 12:17:11
Also, you utter utter bastard. I got a fucking shoggoth trapped in the under-slime RA & MH secret. Kept bouncing at the window trying to get out, but no matter where I went, it wouldn't go back into the slime and back up to the moving platforms. I tried so many bloody times to go down and kill it and it's offspring but it was pretty much unsurvivable with the slime damage and I never got that fucking secret and I seriously hope you get anal warts ON YOUR FACE.
#155 posted by Spirit on 2014/09/19 12:51:19
Achivement unlocked: Tickle Shambler's udder.
Could someone give us a nice screenshot for Quaddicted? 1024x768, no hud, <300 kilobytes.
#156 posted by - on 2014/09/19 16:07:59
anal warts ON YOUR FACE.
...
Could someone give us a nice screenshot for Quaddicted?
Get to it
 Hahah
#157 posted by ijed on 2014/09/19 16:24:40
There's plenty of screens on ModDB but they do have HUD in them. I'm away for a few days so Sunday is probably the earliest I can provide anything.
100% kills on mine may be impossible. I suspect there's a phantom fish outside the world and rarely, the shoggoi will bounce their children through brushwork, out of the world and effectively making them unkillable.
And a note about tar boxes - if you open one then it raises the kill count by 1, if you don't then it doesn't.
 Good Stuff.
#158 posted by Shambler on 2014/09/19 19:41:58
Generally very complicated, very involving maps. Not nearly as gruelling as some other big releases. Some amazing detailing and industrial designs. I liked them overall.
 Screenshots
#159 posted by Pekka on 2014/09/19 20:32:12
I grabbed a few screenshots and put them on Imgur. Some spots I reached with noclip + notarget, so they're not from actual gameplay.
http://imgur.com/a/6Pdza
If they all suck, I can try again tomorrow :)
 Quaketastic Has Some Too
#160 posted by mfx on 2014/09/19 20:33:25
In the screenshots folder, though they are terrible..
#161 posted by Mikko on 2014/09/20 00:49:10
Wow, amazing maps, not much else to say. August took me 30 minutes, the French map 42 minutes and Slipgate a whopping 69 minutes (all on hard). I tend to prefer smaller maps but this time I found the extra length refreshing.
I only demoed the final bits of Slipgate (20 minutes perhaps?) so here are some scraps of that. I died a few times mostly due to ambushes and carelessness: https://www.dropbox.com/s/17oregpzxwiq2v8/rubmikko.zip?dl=0
 Thanks
#162 posted by ijed on 2014/09/20 02:24:17
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