#16016 posted by stevenaaus on 2009/01/11 20:55:34
laugh :>
 Actually
#16017 posted by Nynort on 2009/01/11 23:08:14
although UWF never said this, I kind of expected him to come back around now (ie the new year)... and as Spirit noted since I had done almost all the reviews for the last 4-5 months the site was active, all he would have to do is basically post the reviews (although it'd be nice if he'd review NSOE). Anyway I'll email him, and see if he's interested in coming back.
 Hmm
#16018 posted by nonentity on 2009/01/12 01:19:04
And if he doesn't wish to return, would UWF really object to Tronyn using the existing reviews/content to start a new (active) review site?
I mean if Tronyn is already writing all the reviews, it seems strange that it's reliant on the presence of someone to actually post them or run the site...
#16019 posted by JneeraZ on 2009/01/12 11:14:05
Yeah, I would love to see an active (or even partially active) review site for Quake1 levels. One of the gratifying things about releasing a level is reading a review. The comments in the thread are awesome, the demos that people post are great and a review is a nice topping on the release sundae.
#16020 posted by JneeraZ on 2009/01/12 11:14:48
I guess what I was saying is that it provides motivation for people to release levels and that can only be a good thing.
 Well Of Anyone Fancies Testing A Map Any Time Soon
#16021 posted by RickyT33 on 2009/01/14 01:41:42
that would be wonderful :P
 Hey Ricky, I Could...
#16022 posted by grahf on 2009/01/14 03:39:45
except that you said you were looking for someone with a fast pc, who could play it in darkplaces? My comp is pretty slow by today's standards, darkplaces really chugs for me on high-poly wide open maps.
I'll take a look anyways if you'd like. I think I need some inspiration to open an editor again.
 After Updating
#16023 posted by HeadThump on 2009/01/14 04:10:50
the card for my driver, DarkPlaces gives me fits. Definitely the driver, as the error report always points back to an ATI dll. So, no go for me Ricky :(
 Errr
#16024 posted by HeadThump on 2009/01/14 04:12:22
driver for my card
 No Well Its OK Because
#16025 posted by RickyT33 on 2009/01/14 10:06:08
You can use any engine, this version is fully vised! :P
#16026 posted by JneeraZ on 2009/01/14 11:29:41
Ricky
Happy to test here. I'd be using FitzQuake on my Macbook Pro. If that works for you, I'm happy to send feedback!
 Tronyn
#16027 posted by anonymous user on 2009/01/14 15:24:18
Nynort(Tronyn) thks for all the work you have done with the reviews, since you also map a lot and make this extra work in the reviews.
That�s a lot of work you are giving to this community!
So many thks mate!
Hope everybody was like you.
 Sure Thing Then
#16028 posted by grahf on 2009/01/14 21:53:04
Ricky, my email's under my name in the "people" section if you'd like me to take a look at it.
 How Do I Start An IRC Channel?
#16029 posted by DeFrag on 2009/01/15 02:26:09
Hey all! As most of you know, I used to frequent this forum & the #terrafusion IRC channel a couple years ago. Now I usually hang out at Bossarea.com.
Hi to all my friends I've made on this forum, miss you guys, Quake, & mapping. I'll get back into it sometime.
How do I go about getting an IRC channel up for the site & is there a good, free web-site embedded alternative that is a bit safer than IRC?
TIA
 Pick A Server, Connect To It, Type /join #mychan
#16030 posted by BlackDog on 2009/01/15 08:54:06
See the server docs for how to get bots, etc.
 Bossarea
#16031 posted by bamby on 2009/01/15 23:39:51
is that like bossanova. But for kings.
 No
#16032 posted by madfox on 2009/01/16 09:22:23
it's the denomination of wood out of Congo, but then for flames,
boss� rea
 Check Out This Quake Mod!
#16033 posted by RickyT33 on 2009/01/16 10:11:12
http://uk.youtube.com/watch?v=e14UJtnQpww&feature=related
I think it looks really smart. I wonder who is responsible for it....
 Right.
#16034 posted by Shambler on 2009/01/16 10:27:45
Yeah I'd rather play that than AVP/AVP2/AVColonialMarines.
It looks gash.
 Heh - I Think It Looks Better
#16035 posted by RickyT33 on 2009/01/16 11:07:24
Than the other Aliens mod.
TBF its got several cool features for a quake mod - a flashlight, breakables, interesting map, and a cool looking pulse rifle.
I mean I would rather play Aliens:CM too, but this is Quake.
Dont ask me why I'm sticking up for something I've only seen in a Youtube video with no sound. I just love the vibe of the Aliens universe.
The most important thing for an Aliens game IMO is the AI of the aliens. Which is why I prefer AVP to AVP2. Because the aliens were a fuck-of-a-load scarier because they were quicker, they flanked you and they seemed to be on the cieling a lot more than in AVP2.
And TBF this mod doesnt look like it achieved that. But y'know, I'm forever the optimist!
Thats why you love me sooooo much Shambler.
(meh - 25 tomorrow. thats not a good milestone)
 Don't Forget
#16036 posted by megaman on 2009/01/16 12:26:19
ripped textures (from hl)?
 But This Is Quake...
#16037 posted by Shambler on 2009/01/16 12:28:03
 You Smart-arse
#16038 posted by RickyT33 on 2009/01/16 12:50:07
Get a life d00d
Sniff your mum.
 I Just Think Your A Prick.
#16039 posted by RickyT33 on 2009/01/16 12:53:17
I mean..... (sigh)
Im sorry. PUT DOWN. Again :(
And why?
Well because it makes you FEEL GOOD.
 OK, Its The "Quake Engine" To Be More Accurate.
#16040 posted by RickyT33 on 2009/01/16 12:59:32
But *I* thought it looked cool. *I* dont think it looked like a milestone in "Quake" style gameplay, but I thought the level looked like it had been put together with a little bit of TLC. The progs (monsters, guns etc) looked like a good effort at creating Aliens weaponry and fauna for the "Quake Engine".
It wasnt a box corridor, witha box room at the end, and very little else, like the last "Aliens Quake" mod that I saw.
So I commend ye Polish modder whom put it together for trying real hard at creating something *better*. You dun good!
|