#1 posted by metlslime on 2010/01/21 11:43:28
That DM6 remake looks pretty nice.
Also...
#2 posted by metlslime on 2010/01/21 11:43:56
is that one map really by id Software? THE id Software?
Pointless
#3 posted by Baker on 2010/01/27 02:08:24
I'd take a crappy Quake 1 single player map over a nice looking sterile DM3 map 365/24/7.
What are you supposed to do with these maps?
Yeah this is a little sarcastic, but deathmatch against bots is mighty lame.
Yep
#4 posted by pjw on 2010/01/27 04:00:52
I too, cannot imagine anyone enjoying something that I myself don't enjoy.
Can we be sarcastic asshole buddies?
Well...not "asshole buddies"...not like that; I'm just looking for someone to threadshit with.
Single Player Isn't Everything
#5 posted by Baker on 2010/01/27 10:25:21
But it's so damn close.
That's why I've been trying to push for enhanced Quake 1 functionality (a Half-Life like map format that allows more color), rotation and such.
These kinds of mappers could be using their talents to make something other than "look at my screen shot" maps that aren't actually going to be played by anyone.
It's a resource allocation problem. Seriously. You can make wonderful looking maps in Q3, but you can't do single player.
I find it ironic the whole gaming industry doesn't seem to understand the idea of user created single player levels.
#6 posted by Spirit on 2010/01/27 10:33:40
You are forgetting that it is much easier to make a "nice to look at" map than to make a good singleplayer experience. Also I think that it is not uncommon for the remaining q3 mappers to just love building the architecture and looks and not care about much else.
The Root Of The Problem
#7 posted by sock on 2010/01/27 12:05:41
is the compiler tools. Why doesn't the tools understand detail brushwork or cope with properly lit models? I don't want to build boxy maps or wait 1 month to compile something that could take 5mins with Q3 tools. I want to build complex shapes, spice up locations with models, add terrain and plants.
Even thou Q1 has an awesome script language, many different engine flavours, high res texture support and many other cool features, is does not matter because the core compiler tools are dumb. Why would anyone new to the Q1 scene spend days or weeks waiting for a map to compile!?!
Detail Brushes
#8 posted by ijed on 2010/01/27 12:19:27
I want.
Model lighting would be good as well.
Hmmmm
#9 posted by fKd on 2010/01/27 22:31:37
brutal reception here....
"These kinds of mappers could be using their talents to make something other than "look at my screen shot" maps that aren't actually going to be played by anyone."
yeah... thanks bud
"I find it ironic the whole gaming industry doesn't seem to understand the idea of user created single player levels."
retarded statement is retarded...
#10 posted by JneeraZ on 2010/01/27 22:41:05
Good opener, I see great things for you here.
#11 posted by necros on 2010/01/27 23:03:47
brutal reception here....
no, it's just baker. he drops in from time to time to cover us in his vitriol.
I'm Not Critiquing The Maps
#12 posted by Baker on 2010/01/27 23:41:24
I'm critiquing the idea of the maps.
Quake 3 has far better mapping tools than the game is actually fun to play.
My point is that talent does exist to be used and to create and the outlet of sterile Q3 DM maps is a waste of that talent, generally.
If Quake 3 had single player, some of you could make some terrific single player episodes that people would really enjoy playing.
But Quake 3 doesn't have single player and these maps are architecturally beautiful -- and for the most part -- for the purpose of looking at the screen shots.
It may not be popular to say, but it's true. It is not meant to be taken personally but more of a general philosophical statement.
Ugg
#13 posted by fKd on 2010/01/28 00:13:43
sorry man, but you seem like you have no idea at all... i was going to go into detail as to why most of what you are saying is retarded... but whats the point?
carry on
#14 posted by metlslime on 2010/01/28 00:53:01
baker, are you saying these maps have little multiplayer value (i.e. layout sucks, bad item placement, etc.) or are you saying that there is no Q3 player base so nobody will ever play them?
I'm pretty sure some of the recent q3 maps are fun to play, whether there is anyone to play them with is debatable, but if the art and design are good enough, I personally enjoy fighting bots for 15 minutes while I appreciate the layout, brushwork, texturing, lighting, etc.
#15 posted by necros on 2010/01/28 00:55:43
but it's true
except it's not. (hey look, i can assert things too!)
#16 posted by JneeraZ on 2010/01/28 01:08:36
"sorry man, but you seem like you have no idea at all... i was going to go into detail as to why most of what you are saying is retarded... but whats the point? "
It would be nice to get your opinion on the matter once you're done huffing and gnashing your teeth. You clearly feel that he's wrong, please express why.
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