Small Screens . . .
#1 posted by
ijed on 2007/05/09 00:17:37
But looks interesting, will play through tonight.
#2 posted by
Text_Fish on 2007/05/09 01:16:37
Great use of limited space in SP, especially with the tar babies.
My only gripe is that it's so short, but that's a product of its original purpose I suppose.
Out of interest, is this an intentional shortcut? It's certainly a very well placed one as it opens up several different opportunities to the player.
http://i11.photobucket.com/albums/a155/text_fish/APDM3shortcut.jpg
All in all, very enjoyable.
#3 posted by
Trinca on 2007/05/09 01:39:29
very fun short blast thks than ;) secret was very usefull!!!
Cool, But Too Easy
#4 posted by Barnak on 2007/05/09 01:44:06
it's a nice small map. Not big enough for my taste, but a nice one anyway. There isn't enough monsters. Can you make the map crowded with zombies everywhere (in addition with the actual monsters) ? Lets say 40 zombies everywhere. Heheheheee.
Hehehee
#5 posted by Barnak on 2007/05/09 01:52:53
I just retried the map using the "dmsp" mod to add 100 monsters on that small map. MUHAHAHAAA ! Hum ! was insane. Try it ! ;*)
Nice Little Map
#6 posted by
ionous on 2007/05/09 02:56:52
I appreciate adding in the single player element, which made it worthy of more than a cursory walk through.
Nice, fun, well-made map, good for 5-10 minutes of fun. I did like the knight ambush at the end, don't know if i've seen anything quite like that before.
Than's A Silly Teaser...
#7 posted by
generic on 2007/05/09 04:11:05
What an excellent little map! Despite its brevity, it gives a good challenge and is nicely detailed -- I can easily see how trying to maintain such a level of detail throughout a bigger map could get quite maddening o_O
Cheers!
:)
#8 posted by
than on 2007/05/09 05:36:49
thanks for the comments.
The night ambush was basically ripped off from zippie's qexpo turtlemap, which was FULL of such ambushes. I did it to a lesser extent because in zippie's map the ambushes kind of pissed me off, but I liked the idea, and it was easy to set up a stack of knights with a single teleporter and a trigger that triggered itself and the teleporter. I think it worked out fairly well.
The shortcut that text_fish mentioned was something I knew of, but figured most people don't bother trying to take shortcuts on their first run through, and I didn't want to clip it off for dm. I guess I could have put a func_wall block in the space to stop people taking the shortcut. I think there is probably something that can be done with the spawn to get to the gold key, but I don't have the mad skills to do it.
the screens were taken in winquake, btw :)
Sweet
#10 posted by
negke on 2007/05/09 07:15:49
can't wait to try this in deathmatch.
too short? come on people, it's a dm map after all. sp features are only there because of than's benevolence.
Very Nice Little Map.
#11 posted by
Shambler on 2007/05/09 09:30:25
The design and style is top-notch, it all looks great. Gameplay is good fun and makes good use of the size, well balanced although a couple more monsters to finish would be good. I like the Knight ambush. Definitely worthwhile as a SP experience - nice one Than.
Very Playable
#12 posted by
ijed on 2007/05/09 19:45:14
The size didn't bother me, a great blast.
Really liked the knignt ambush as well, even though afterwards the /thing/ got me and then quickload and I telefragged alot of the ambushers.
Fun
#13 posted by
bal on 2007/05/09 21:20:20
Nice little map, quite enjoyed it despite the evil tarbabies, heh. Was amusing accidentally telefragging half of those knights during the ambush. Good work, DM maps should do this more often yeah.
Woot.
Neat stuff, than -- don't usually approve of DM/SP mutants, but that one is fun -- although a bit short :D
#15 posted by gibbie on 2007/05/10 05:20:12
damn you than. bigger screens! don't have quake around here :(