#1575 posted by Spirit on 2012/04/12 07:16:49
quaddicted is partially a wiki nowadays, pages like that would be very welcome. put them into /tools/ I guess.
eg http://www.quaddicted.com/tools/map_compilers
Yes
What you want is a wiki.
Wakey
#1577 posted by negke on 2012/04/12 11:03:15
Yeah, just add site:celephais.net/board to your search term and there you go. Of course you can also open the whole thread and do a browser search if it's in Mapping Help, for example.
Works
#1578 posted by wakey on 2012/04/12 21:44:14
nice tipp negke, thx!
A general wiki about Quake (1-3A) editing would be nais.
Much information about such stuff (advanced compilers & their switches, editors, entities) is scattered throughout the net, imo it would make sense to collect it in such a place.
#1579 posted by necros on 2012/04/12 23:18:28
Never Wikia
A Company Wants To Make Money!?
#1581 posted by ijed on 2012/04/13 01:15:17
haven't checked it out though. If its a genuinely bad layout and awkward to use people will prefer a better one.
The reasoning laid out sounds more like a personal fued. Which is fine, although the reasoning sounds a bit naive.
Fuck Wikia
#1582 posted by Spirit on 2012/04/13 08:48:04
why would you let a company make money off your work?
DoomWiki Moved Away Too
#1583 posted by negke on 2012/04/13 11:28:18
To Host It For Free?
#1584 posted by ijed on 2012/04/13 17:47:02
But it's a fine line, and I haven't investigated the thing.
#1585 posted by Spirit on 2012/04/13 17:58:50
Func is free!
Quaddicted is free!
Oh wait, you are all being sold!
Your mod will be free right?
All those hours.
If one cares, one invests time and money into providing something to others for free.
#1586 posted by Spirit on 2012/04/13 18:00:41
And often you yourself get a benefit off it too. God, I hated having to use Fileplanet and other "login and wait 2 minutes" money-makers for map downloads...
Oh look, all the ad-supported hosted sites on Planetquake.com were deleted. Oops! Who tells you Wikia gives a fuck about your content if it is not profitable?
Disclaimer: I am one of those Archiveteam zealots.
Metl
How about an approval process for discussion threads, just as there is for news threads?
That's A Good Idea
#1588 posted by Kinn on 2012/04/18 20:01:51
as well as getting rid of spam threads, it means we hopefully won't get any shitstorms like that fiend mod/cyst popping palava. Considering how strict the rules supposedly are for discussion threads, it seems odd that there is literally no restrictions on posting them.
That's A Bad Idea
#1589 posted by negke on 2012/04/18 20:23:47
What kind of forum would that be...
The moderators simply need more power - an option to mark posts as spam and delete (or hide) threads. This shouldn't be hard to implement.
What kind of forum would that be...
One without (X) Deleted threads!
...
#1591 posted by Shambler on 2012/04/18 21:10:08
Moderated new threads with options to Publish / Reject into Thread X/y/z / Reject as spam, would seem sensible to me. It would mean a slight delay to threads but since they are supposed to be long term discussion threads I think that would be okay?
Maybe...
#1592 posted by Shambler on 2012/04/18 21:12:10
Up the number of sticky threads to be a nice round 10? To have some more useful stickies so that people can get their questions answered more readily...
How about:
Modding/coding help.
Custom engine help.
Modelling help/screenshots/etc.
???
#1593 posted by negke on 2012/04/18 21:21:33
Potentially, it would reduce the incentive to create a discussion thread even more. The "slight" delay may easily be several hours, judging from how the approval of news threads works at the moment (either in the morning or the evening func-time, rarely in between).
The current amount of spam certainly doesn't justify such drastic measures, in my view.
Stickies
#1594 posted by Kinn on 2012/04/18 21:24:26
- coding help
- modelling help
- "other games"
Note: I still think the current separation of "other PC games" from "other console games" is retarded considering that most of the games talked about in the PC thread are just bloody console ports anyway.
#1595 posted by metlslime on 2012/04/18 21:25:29
I think my first step will be adding moderator powers, without requiring approval (so threads are instantly live, but moderators can close them.)
That Sounds
#1596 posted by ijed on 2012/04/18 21:32:16
The most reasonable.
I Agree.
#1598 posted by - on 2012/04/19 05:43:24
Only reason I gave up moderation power was because I couldn't delete all of Shambler's threads and posts, so I agree.
Okay...
#1599 posted by metlslime on 2012/04/22 01:48:10
moderators have a couple of new powers now.
1. when editing a thread, you can change status between three choices: "normal", "closed", and "censored". Closed threads are still visible to the public but don't accept new posts. Censored threads are completely hidden (but not deleted from the database.)
Our policy should be to censor spam threads (i.e. spambots posting google bait) and to censor duplicate threads (e.g. user posted identical info into two threads by accident, or created both a news and a discission thread because they were uncertain.) If a thread is not spam or dupe, but just misguided (e.g. it should have been posted to mapping help,) then we should post a non-snarky explanation of why, and close it, so they (and others) can learn from their mistake. We shouldn't be deleting title/body of the thread when closing it, because that confuses people, since they won't know which thread it is anymore.
2. When viewing posts, there is now a tiny link next to the byline of each post that says "spam" -- if you click it it will flag it as spam, and then there will be a link that says "unflag" in case you made a mistake. These links us AJAX to update the page without reloading it, it has worked for me for several months but let me know if you find bugs with this feature.
Policy: only flag posts that are really spam, not just because they are annoying.
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