#1574 posted by Spirit on 2016/04/22 15:58:22
Sales != copies. Surely Doom was pirated way more than Myst.
#1575 posted by Kinn on 2016/04/22 16:16:14
In late 1995, Doom was estimated to be installed on more computers worldwide than Microsoft's new operating system Windows 95
Everyone was still on DOS or Windows 3.x tho...
#1576 posted by scar3crow on 2016/04/22 17:39:37
id (and really, Zenimax) is naturally reacting to the market. I'd wager their reaction is a poor one, and one using a short term vision... And all that aside, well, I don't have to be happy about the direction of the market :)
I loved Doom/2 because of the game and level design, the mood and asthetics. What I saw in this beta... I did not enjoy. Sadly, I'm seeing a lot of people get shouted down and out of Doom communities online for not celebrating Doom 4 enough.
As for the topic of piracy regarding Doom, considering the time period, I'd wager file size has more to do with it than popularity outright. I've no clue how large Myst is, but Doom 2 is around 22meg iirc. On a 14.4kbps modem, that isn't a small pill to swallow, but if your connection is stable, it is certainly doable.
Comparing them to the install base of a new operating system isn't a useful metric.
I don't really care about the bigger picture of which game was the biggest, Myst did not prevent Doom from existing or vice versa. Their design trends did not harm one another.
#1577 posted by mankrip on 2016/04/22 18:13:18
Back then, most piracy was in the form of floppy disks; one person would download the game, copy and distribute floppies around to several other people, which in turn would make extra copies in other floppy disks and spread it even more. This happened a lot at schools.
Incidentally, this also helped multi-volume archiving tools such as ARJ to become really popular.
#1578 posted by scar3crow on 2016/04/22 18:18:58
Yeah I'm aware of that, don't copy that floppy, and all that. Does anyone happen to know how large the full install of Myst is?
Yeah this is getting off topic, but it's more interesting than Halo developers branching the worst moment in Quake Live using Doom branding to pad a non-Fallout/non-TES year for Zenimax.
#1579 posted by mankrip on 2016/04/22 18:21:49
Btw, I'm really loving the aesthethics and the humor of Doom 4, but if they're going to approach the single player campaign gameplay design in the same spirit of what was done to the multiplayer, that'll be disappointing.
They're really close to making a great game. The art is there, the engine is there, the tools are there.
 ... Remains....
#1580 posted by JPL on 2016/04/22 20:08:01
... the SP campaign ambience.... if not "a-la-Doom", the game will certainly suffer from this...
/me keep waiting patiently :D
 Shareware
#1581 posted by killpixel on 2016/04/22 20:43:05
Doom was shareware and redistribution was encouraged, that had a bit to do with it's initial popularity I think.
#1582 posted by scar3crow on 2016/04/22 21:37:19
Not only that, businesses were allowed to sell the shareware provided they did their own packaging and artwork. At least this is my understanding... So if they could get some box art done, then everything after that cost was pure profit. High profit margin items get placed in prominent spots. Then id would get the registered mail in purchase because people wanted the rest of the game.
 Ah, Yes
#1583 posted by killpixel on 2016/04/22 22:32:05
I forgot about that...
It was a simpler time back then.
 It Was Shared On Our Schoolyard
#1584 posted by mfx on 2016/04/22 23:33:38
like mad, on discs. Same with all other games that fitted onto that medium. Hell, i remember a guy having a self printed catalogue of all popular programs handy, from PS3 to Novell Suite and a cracked WinNT version and whatnot.
He was the one having a CD-burner and access to FXP stuff back then, it was a short timespan, CD-Burners did cost like a thousand bucks or so then, even the discs were like 5 bucks each .
Goodtimes for us, bad times for the paying consumer i guess.
Not much has changed, what was the thread about?
#1585 posted by scar3crow on 2016/04/22 23:40:16
It was about the use of the horizontal door opening sector type in Doom and how infrequently it appeared.
 Right
#1586 posted by mfx on 2016/04/23 01:03:49
 1585 Wins Thread.
#1587 posted by Shambler on 2016/04/23 09:00:43
Shall I lock it now then?
#1588 posted by killpixel on 2016/04/23 19:33:48
 Doom 4 Snapmap
 Spanish Shame Is The Name Of The Game
 That Woman
#1591 posted by killpixel on 2016/04/25 23:11:44
made this diffident to sit through. for the love of god, ditch gary and whats-her-face when streaming the singleplayer.
 Difficult
#1592 posted by killpixel on 2016/04/25 23:13:39
ffs
#1593 posted by Killes on 2016/04/26 07:21:00
"You can earn snap points...spend them on tiles..."
 I Quite Enjoyed That
But then again I've always been optimistic about Snapmap.
I keep hearing traces of the E1M2 theme in the first gameplay video and it's driving me mad.
#1595 posted by Killes on 2016/04/26 11:30:48
otp sounds like they are fucking trying to gameify snapmap with "points" to earn to unlock tiles and other level customization features... seriously the fuck ???
 Yeah It's Stupid, BUT
#1596 posted by czg on 2016/04/26 11:59:41
The "tiles" they're referring to are for customizing your levelshot on the snapmap browser pages. You know, like the q3a or d3 loading screens. They're not the actual level content, that's all available from the start.
 Starts Playing With A Controller Straight Away
#1597 posted by Shambler on 2016/04/26 12:32:50
/stream
WB the bleached hair pixie tho.
 Unfinished/leaked SP Trailer
#1598 posted by Zwiffle on 2016/04/27 13:52:35
Not sure if posted already
https://vid.me/RTTy
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