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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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I Like IE.
#15927 posted by Shambler on 2009/01/06 18:29:37
I click on it, it displays webpages.
Apart from this one that's got everyone so irate ;)
#15928 posted by - on 2009/01/06 19:11:25
I use IE too, since it fucking works on any website that isn't designed by retards who think they're so self important that I'd use any other browser than my browser of choice to view their worthless website.
Quake LIVE Beta Testing
#15929 posted by DaZ on 2009/01/06 23:07:23
so I got an invite to the beta test of Quake LIVE (quake 3 in a web browser, free to play) and have 5 invites I can send out (I think) so speak up if you want one!
Me!
#15930 posted by RickyT33 on 2009/01/06 23:25:13
Pick Me! Me me me me me me me me me!!!!.....
Wot-ever
#15931 posted by Shambler on 2009/01/06 23:59:40
Get on L4D you cuntsacs.
Hmm
#15932 posted by nonentity on 2009/01/07 00:28:47
I'd just have thought that with your love of underage bestial porn you'd want a browser that stopped dodgy sites stealing your information or let hackers turn your PC into a zombie (you seem fairly anti those atm too ;)
And in fairness, I click on it, it displays webpages, is true of most browsers. I like Firefox myself (the ability to adblock makes the internet happier), but Chrome is supposed to be quite good. I'm just getting increasingly worried about Google buying my entire soul, however 'funky' or 'innovative' their policies are...
ps. I agree Scampie, however much I dislike IE, ignoring that much of the market share is the extreme of either retardation or pretension
Ricky
#15933 posted by nitin on 2009/01/07 01:45:45
if you're still looking for testers, send me an email.
Oh Btw
#15934 posted by nitin on 2009/01/07 01:46:15
you wont get any technical feedback, I'm no mapper.
DaZ
#15935 posted by starbuck on 2009/01/07 01:55:20
I'd like one very much sir! Been looking forward to checking it out...
Browsers
#15936 posted by starbuck on 2009/01/07 02:19:40
I couldn't give a shit what browser other people use, but since I compulsively have to customise everything, I'm a sucker for Firefox. Firecrotch?
I'm currently running Firefox 3 with Greasemonkey scripts (lets you tweak individual webpages to work the way you want), mouse gestures (amazing), the web-developer extensions, grab and drag (what it sounds like: hold a mouse button of your choice and drag the view about), adblocker, the camino theme, and a few more.
There Are Some Hi Res Skins For Shambler, Kinght And Scrag
#15937 posted by RickyT33 on 2009/01/07 03:08:32
at QuakeOne.com
There Are Some Skins That Don't Look Like Shit For All The Monsters
#15938 posted by - on 2009/01/07 07:05:23
included with the game
Yeah.....
#15939 posted by RickyT33 on 2009/01/07 09:54:58
I know. But its good to see someone make an effort!
Shambler
#15940 posted by Vondur on 2009/01/07 10:04:53
go map, btw
Im Thinking Of Doing This Course
#15941 posted by RickyT33 on 2009/01/07 11:39:28
http://www.cumbria.ac.uk/Courses/Courses2009bylevel/Foundationdegree2009/Arts/ArtGamesDesign.aspx
I know some of you guys are actually pros, so I wanted to ask what you think of the look of it?
Is near where I live.....
#15942 posted by JneeraZ on 2009/01/07 11:53:48
OK, I'm going to be honest here because I don't want to go down the wrong path...
That course looks fine for what it is but understand that game designers aren't hired cold off the street. Those positions are generally given to people who work within the company who have worked their way up and proven that they know what they're doing.
If you want to be a game designer, then this course certainly won't HURT your chances but it's not a golden pass key either. You're going to need to design games, a lot of them, and get them into finished form. That will impress a prospective employer a lot more than a piece of paper will.
Again, the course seems fine and I won't want to be a wet blanket - but you're going to have to do a whole lot more than get that diploma if you want to be an actual game designer. Passion and results first, paper degrees second. IMO.
I've Got A Ba
#15943 posted by ijed on 2009/01/07 12:00:33
As well, and it did help, not least because I learned alot. Getting the actual job is going to take a portfolio, and university is a good place to start putting one together.
Most likely alot of your tutors will have worked in the industry as well, so their advice is going to be useful.
It's true that games desginers have to work their way up, but not always from the most lowly positions - its perfectly possible to start in level design and get there.
#15944 posted by JneeraZ on 2009/01/07 12:39:56
Sorry if I gave the wrong impression about working your way up. Yes, I'm not saying you have to start off as the janitor. All I meant is that the odds of you starting as a game designer are very slim.
Yeah.....
#15945 posted by RickyT33 on 2009/01/07 12:59:03
Interesting points.
I mean to get a job working for a company producing games you need an impressive portfolio of work, i.e. games which you have made.
So for a person like me (who isn't imtimidated by the design aspect - i.e. creating graphics/artwork) I need to learn how to actually program a game?
And as I've said before - I'm no programmer, but I want to learn how to program. So what is a good medium to work in? Say for example I wanted to make a side-scroller - I could create the artwork - but then I would have to actually program it (not necessarily in that order) - So I could self-teach myself how to use a language.
Where would I find info to do that?
What is a good medium to learn?
Lol! The concept of programming is pretty alien to me, but also intuiguing. I used to dabble in BBC Basic when I was about 14, and was able to make pong-like games, and even simple top-scrollers (just using simple line-art)....
Where should I look?
Hmm
#15946 posted by nonentity on 2009/01/07 13:12:16
Just woke up, so too blurred to give actual advice, but no, you don't _need_ to learn to code to create a portfolio (in fact, given your releases you already have part of one).
Infer from following;
Those positions are generally given to people who work within the company
All I meant is that the odds of you starting as a game designer are very slim
but [...] its perfectly possible to start in level design
Not In The Industry
#15947 posted by nitin on 2009/01/07 13:21:09
but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?
Maybe I Should Start Here?
#15948 posted by RickyT33 on 2009/01/07 13:39:08
http://www.cprogramming.com/
Maybe I should make a mod. For Quake.
Although I feel that if I can get a handle on creating programmes/games it would become more addictive and interesting to me than mapping....
Well to apply for that course I need a protfolio anyway, which I will be putting my maps and webpage in. And a couple of pop-up banners which I created for a trade show.....
Hopefully they will consider me despite that fact that I only got to GCSE's, and a couple of other certificates. They expect me to have "A" levels, which I dont....
The thing is that I dont want the piece of paper, I just want the living/career. And to do the course I would have to do it part-time due to real-life situations.... Which would take four years....
I really am interested in learning C though.
#15949 posted by JneeraZ on 2009/01/07 15:17:52
"but from what I have seen, surely making a portfolio that includes works in various engines is a definite plus?"
The engine you choose isn't all that important. What's important is that you finish things. That's really what companies want to see. The fact that it's in Unreal, Quake or your own engine doesn't matter.
Having an idea, building it, and actually releasing something to the world puts you leaps and bounds beyond most applicants.
Ricky
#15950 posted by gb on 2009/01/07 15:20:20
Lots of open source games are very short on manpower. You could pick one, add lots of artwork, squish all the bugs, and make a proper release. Especially if you can do artwork, many open source teams would kill to get you on their project.
http://happypenguin.org/
Learning C:
http://publications.gbdirect.co.uk/c_book/
and get a pet project to practice on.
Also, did you get my mail?
GbYes I Got Your Mail, Thanks For The Links BTW.
#15951 posted by RickyT33 on 2009/01/07 15:36:08
Well if I can get my current map out of the way (imminent) I s'pose I can start on the said map you mentioned. I think I might actually have to be working on two maps at once though...
I'm really keen on making an ep. still but my current map is no longer gonna be part of it. It sucks. It was an interesting experiment, but ultimately a fail. Heh - you'll all see soon enough!
you can do artwork
Crikey! What I mean is i understand how to make artwork - bitmapped images. But really I havent got that much experience in the area..... Lol! its all to play for I guess.
I spent about an hour reading through the first tutorial on cprogramming.com then went cross eyed...
So yes, I'll commit to doing that one map to start with! Im in. :-)
BUT - I will be working on other stuff at the same time. Not to say that I'll never finish it, just that I will be attempting to multi-task....
Meh - I think I've HAD ONE TOO MANY CUPS OF TEA.....
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