News | Forum | People | FAQ | Links | Search | Register | Log in
The TrenchBroom Level Editor
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.

Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)

Check out a video of TrenchBroom in action here.

You can download the editor here.

If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.

If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.

Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.

Alright, enough of this. Have fun with the editor!

Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit".
First | Previous | Next | Last
Ace 
Send me an Email please: kristian.duske@gmail.com 
Any Estimate On TB2? 
Not trying to be dick, just checking in every couple of months :) 
No 
I am constantly making progress, but there are still a few features missing. At least I can count them on one hand now though. 
 
A Lovecraftian hand with over a dozen fingers and probably some tentacles? 
I Wish I Had Those 
Maybe I could type faster then ;-) 
If I Had To Choose 
Between this editor and having a third testicle, Trenchbroom wins. 
SleepwalkR 
Excellent. I can't wait for the 2dview. Like I said in the email, let me know if I can help with testing or whatever :) 
Ijed 
That makes TB sound kinda superfluous? :) 
 
Yeah, I'm not sure how much use I'd have for a third testicle... 
How Much Use Do You Have For A Second One? 
 
TB Haters Have No Use For Either One 
 
Maybe TB Doesn't Actually Stand For Trenchbroom 
Three Balls
Triple Bollocks

you get the idea 
 
How Much Use Do You Have For A Second One?

a) it's a spare
b) otherwise you'd lean to one side when you walked 
And A Second Spare Is Useless? 
Redundancy! 
 
Basic Laptop 
Can this be used on a basic laptop without a fancy video card? 
 
I'm running it on a Surface Pro Laptop. Before that I ran it on an old Dell Laptop that was probably about 4 or 5 years old when TB came out. 
Getting Errors.. Will Not Even Install 
Dell Lattitude D410
Windows XP Pro 2002
Installed the C++ thing also (from above)
It says "Trenchbroom has encoutered a problem and needs to close"
It's a Microsoft message dialog.
Any clues anyone? 
 
unfortunately, the dell specs say it has an intel GMA 900, which doesn't support the OpenGL 2.1 required by TB :-( 
Thank EricW 
It works on my other machine, I was just trying to make it portable so i could get more work done. :) Appreciate your help. 
Romero Mentioning Trenchbroom 
https://www.youtube.com/watch?v=tUbk98uZjso

Romero is talking about making levels again and he mentions Trenchbroom around the 10 minute mark. <3 
Holy Shit 
 
 
Nice! 
Also 
The vectorpoem guy emphatically going "Yes! It's an amazing tool"...

Go map? 
Cool! 
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.