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New Q1SP: The Ivory Tower
Download Link Readme and Screenshot.

Deep within the Grendal Gorge is the Ivory Tower, a gleaming spire of gold trying to touch the heavens. The map has a skill selection area at the beginning, a chance for time travel and some secrets to keep you wandering around in circles.

This map is made from several brushwork experiments mashed together and features medieval style pickups, some new keys and a couple of powerup models. The textures are mostly from ID and the gameplay is vanilla Quake!

If you want to play the map with your own engine settings check the readme file for further details.

The map was tested with Fitz/QS engines and remember ...
RECORD A DEMO, I want to see how you play the map!
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This Is Fantastic! 
Yep, another great map. I liked this one most of your three releases besides ITS. Decidedly old-school, solidly built and painstakingly detailed (thus highly atmospheric) - above all, it plays great and offers enough non-linearity without becoming confusing. Thanks for the great maps sock.

QuakeSpasm 0.85.8 -- skill2 | 23m | 101/101k | 8/10s
http://quaketastic.com/files/demos/ivory_erc.7z 
 
Yet another classic map from sock. Loved it for much the same reasons as Backsteingotik and Zendar, strong visual style/theme, and a interconnecting layout which opens up for several combat approaches and exploration.

My first playthrough demo, skill 3, 32 minutes, 100/101 kills, 10/10 secrets - almost screwed up at the end when the vores appeared, close call

I wander around a bit at the end (again), looking for that last kill - no idea where he could be (bug?), as I'm pretty sure I looked everywhere. 
Nevermind 
Noclipped around, it was the knight hidden by a 25-healthpack. 
Feedback 
@Tronyn, E1M2 has a lovely loop layout and certainly my favourite in the Episode 1 for choices of where you can go.

@Orbs, sounds like you are speed runner in RL, sorry to hear about your knees but at least you completed the marathon! :)

@erc, very cool demo, you did not seem to get lost at all! Its funny how everyone looks at the RL on the altar and always thinks it is some crazy trick jump off the item bench to the side.

@kaffikopp, very nice first time skill 3 run. When I was creating this map I did not realize how strict the encounter layout is, very little opportunity for infighting. Each area is very self contained and has no overlapping encounters or monster types. 
 
Had no problems with the layout, the map took me 16 minutes on hard (seemed quite easy) and I found 4 secrets. Nice design again, although nothing really stood out (the minecart was cool though!). Was it you or someone else who used the crushers in another map as well?

Demo:
http://www.sendspace.com/file/tu4vpj 
Orbs. 
Does not use double grenade jumps or fiend boosts IRL = would not bang. 
Yes You Would 
Admit it. 
Feedback 
@Mikko, I was really suggesting you try Zendar on a hard skill, this map is way too easy. I put all the powerful weapons in secrets and balanced the map based on what was on left out in the open. You still had a couple of hairy moments with fiends and ended the level low on health with the shambler so it was not a total failure on my part. 
Come To Think Of It 
perhaps the one drawback, if such a thing can be said about this map, was that a final-final showdown (perhaps a setpiece in the sewers?) would have made the map even better. but that's just me wishing the map went on longer (lol, "you know what would make this map better? 5 more just like it!") 
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