#136 posted by
ericw on 2015/01/22 01:37:12
Hmm, the floor under the chain in the middle shot looks a bit odd.
https://dl.dropboxusercontent.com/u/161473/Misc/Dirty_Shot1.jpg
Could just be the occlusion test rays are hitting the chain, combined with high dirt settings, in which case it's expected I guess. If you think it might be a bug, I'd be happy to have a look at the
.map for that chunk.
Looks Fine Here
#138 posted by
ericw on 2015/01/22 02:11:13
Seems to just be shadows from the chain!
Lovely Stuff Warren!
#140 posted by
Skiffy on 2015/01/22 17:43:44
Hmmm wonder what my map would look like with this AO pass now...
God Damn
#141 posted by
necros on 2015/01/23 22:53:45
that is some sexy looking dirty brushwork!
That...
#143 posted by
quaketree on 2015/01/25 05:00:34
Is very nice. The lighting and shadows are very believable. Maybe we need an "ikebony" type texture set.
Wow
#145 posted by
starbuck on 2015/01/25 13:06:49
that's awesome! Would love to see a whole Quake level that looked like that
I have to think that perhaps the ikwhite jam maps would have looked about 10x better with these tools *HINT HINT*
#148 posted by
Spirit on 2015/01/25 15:01:00
eh, the geometry sticking out over the shadowed areas looks all wrong or are those bars actually floating and not connected to walls and floor?
WarrenM
#149 posted by
Breezeep_ on 2015/01/25 15:17:31
How did you do that? What compilers did you use?
Quaddy
#150 posted by
Kinn on 2015/01/25 15:31:16
Photoshop + Levels adjustment layer I believe.
Willem, Is Your Computer In Your Yard?
#152 posted by
Lunaran on 2015/01/25 16:47:10
The shot is me trying to add the sky-scatter that metlslime described somewhere earlier. (taken with r_lightmap 1.) still playing with it.
I want to try it on lava, too, because I lit my jam2 map mainly by trying to match what a feature like that would look like.
#153 posted by
JneeraZ on 2015/01/25 17:58:55
Is yours in the broom closet? :)
After Experimenting With The Compilers And Lighting Tricks...
#154 posted by
Breezeep_ on 2015/01/26 17:03:05
Ericw Please Enable Antialiasing By Default
Quaddy
#157 posted by
generic on 2015/01/26 20:25:44
Looks inviting :)
What compilers and settings did you use?
"Please Enable Antialiasing By Default "
#158 posted by
Lunaran on 2015/01/26 20:33:04
does typing -extra4 take that long?
That Too
But I meant quakespasm.exe, not light.exe.