#134 posted by Trinca on 2008/08/21 19:28:32
to dark... :| that�s why joequake ownssssss pics are always fine...
And The Maps Aren't Properly Lit Yet.
#135 posted by ijed on 2008/08/21 20:10:08
I Think Trinca Should Make A Booth
#136 posted by gb on 2008/08/21 20:38:01
to celebrate his return to unlife aka mapping
and elaborate on his motives.
:-E
#137 posted by Trinca on 2008/08/21 20:52:19
i�m to lazy this year... i�m in vacacion and at home i got no motivacion... i will participate next year...
More Top10 Lists
#138 posted by negke on 2008/08/21 21:05:27
Inspired by Tronyn's top10 lists, I got the idea of making a semi-random list of less well-known maps that either feature somewhat unusual themes or gameplay, or that I felt at least deserve an honorable mention of some sort.
http://qexpo.tastyspleen.net/booth.php?id=23&page=314
I'll Probably Put A Booth Up
#139 posted by HeadThump on 2008/08/21 22:00:56
in the last week. I'll have no more than a fairly large single player map ready for it though.
HeadThump
#140 posted by ijed on 2008/08/21 22:13:26
I had less than that, but having more stuff there can't hurt.
There's a couple on that list I don't think I've played before Negke - cheers.
Love That Article Tronyn
#141 posted by HeadThump on 2008/08/21 22:13:29
quite a many insightful description.
Ijed
#142 posted by HeadThump on 2008/08/21 22:16:45
I feel a little guilty, about not having that monster pack up, but they are not ready for prime time.
Sure
#143 posted by ijed on 2008/08/21 22:44:06
Stuff's almost always better when completed to its own schedule.
I take my hat off to Tronyn and Patrick for planning so that the nsoe pack arrived with the qexpo as it did.
Re: More Top10 Lists
#144 posted by necros on 2008/08/21 23:08:07
Inspired by Tronyn's top10 lists, I got the idea of making a semi-random list of less well-known maps that either feature somewhat unusual themes or gameplay, or that I felt at least deserve an honorable mention of some sort.
but where's The Fly by Markus Klar? :o
seriously though, nice list. middle evil is an awesome map, it's just that the gameplay is not that great. i tried once and failed, but i'd love to see a new map using those textures.
precipice and kjsp1 are both awesome too. ikwhite is underused and i actually completely forgot about precipice.. wasn't it originally for some contest or other? 'outdoor' maps or something?
Negke:
#145 posted by metlslime on 2008/08/21 23:32:55
good list; it would be nice if you put in a small blurb explaining what makes each map interesting.
Re: New Top 10
#146 posted by Tronyn on 2008/08/21 23:47:11
cool list, for some reason I'd never seen The Monolith Complex before - looks great! Also, Cobalt Palace was a really neat map. I agree on w/Necros on The Middle Evil. Maybe a speedmapping session could occur using those textures or something.
re: elder world
yeah, there really wasn't enough to do a "narrow elder world" list so it had to be broader.. it would be nice to see some maps that really take e4m2/e4m3 elements to a whole new level (using quoth of course)
I was also determined to pick individual maps as opposed to packs - seems better, a lot of stuff gets lost in terms of critical attention in packs. A vain mapper would release his episode 1 map at a time to maximize review words-per-brush - lol
Just wanted to mention, i think its been a very good idea stretching out the length of the qexpo to 4 weeks, it give more time for everyone to set up competitions and booths etc, and the number of booths is already up to 50.
Also, I may have to do an overall top 10 q1sp maps, to complement tronyns top 10s.
Quake Rangers
#148 posted by madfox on 2008/08/22 07:30:45
I wasn't planning it, but I made a little boot on QExpo 2008.
My new map isn't finished, but I though to show some model explorement.
http://qexpo.tastyspleen.net/booth.php?id=68
I added a small try-out level for the Bones model.
http://members.home.nl/gimli/bones.zip
I'm Not Sure What's Wrong
#149 posted by necros on 2008/08/22 07:42:03
but bones.zip seems to be corrupted... something about a bad offset?
Append:
#150 posted by necros on 2008/08/22 07:43:44
and if the frames for the converted doom monsters are playing too fast, you can add a self.nextthink = time + 0.2; line in the frame function.
the default frame delay for animation is 0.1, but 0.2 is half as fast so that should make it look better, although it will be a very chunky animation in game.
Necros
#151 posted by madfox on 2008/08/22 07:50:19
thank for the call. I renewed the file. try again.
monters need a minimum framecount for good exposure.
#152 posted by negke on 2008/08/22 09:06:56
The Middle Evil: that's why I wrote "not for everyone." It certainly offered a new approach to gameplay - however one that most people will find unsatisfying.
The Fly: yes, I guess this map would qualify for the list as well. If you can think of any other one that would fit, let me know.
metlslime: I might. Though for the most part it's their style.
#153 posted by metlslime on 2008/08/22 09:23:51
negke: well i mean, that makes it more of an "article" ant less of a simple list of links, which i think is nice. basically just rave about the maps for a paragraph each :)
Re: middle evil textures -- I believe the guy never released the wad because he didn't want people using the textures, for some reason. Of course, with people's attitudes nowadays, that won't stop anybody from using them.
Ok
#154 posted by negke on 2008/08/22 09:30:24
Maybe he didn't release the wad but he wasn't against their use: If you do want to use any part of this level for non commercial purposes, textures etc, give me credit!
Negke:
#155 posted by metlslime on 2008/08/22 09:56:59
hmm... i guess my memory is failing. must have been some other level?
Madfox
#156 posted by [Kona] on 2008/08/22 10:10:30
madfox some of those monsters are pretty cool. the baron could work, as could the red tentacle thing. the tribolitus dragon looks kinda cool, albeit a little goofy. the tentacles are very lovecraftian. the skeletons i'd use too, although i would give it a gun. in undying they throw rocks, maybe that could work? or throw its own bones at you.
#157 posted by Vigil on 2008/08/22 10:55:00
i tried once and failed, but i'd love to see a new map using those textures.
Now you just be patient.
Madfox
#158 posted by negke on 2008/08/22 11:29:52
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