#1555 posted by JneeraZ on 2012/02/16 13:47:20
There's one captcha that just asks you a simple math question to prove that you're human (like, what's 8 + 3?). Those are WAY less annoying than the impossible to read text based ones, IMO.
Also
Bots might learn to decode a captcha, but never a "8 + 3" question.
Yeah
the math captchas are nice, or some simple Quake-related questions.
"How Many Eyes Does The Fiend Have?"
#1559 posted by Spirit on 2012/02/16 14:50:17
Captchas might not prevent this kind of spam, humans are cheap to rent over the internet.
#1560 posted by JneeraZ on 2012/02/16 15:44:28
Well, humans won't be stopped no matter what so there's no point worrying about that. But if you can give the bots a few stumbling blocks it would seem worth it.
Well
if the question is Quake specific, I doubt that hired humans will be able to answer correctly.
Shambler:
#1562 posted by metlslime on 2012/02/16 22:40:08
i might see if i can do a better job of blocking bots, but my guiding principle has been to make it easier for users, even though it makes it harder for moderators. So a captcha would make moderation easier but posting a news thread for users less easy.
Right now there's some simple javascript that you need to run in your browser to post, the original idea was that bots wouldn't execute it. If these are posted by bots, it must mean the bots are evaluating the javascript. So maybe i need to make it more complicated than just simple javascript.
Tronyn Reviews
#1563 posted by negke on 2012/02/20 10:58:50
The link to Tronyn's reviews at Quaddicted is wrong, it should be http://www.quaddicted.com/tronyn-reviews/
#1564 posted by Spirit on 2012/02/20 22:15:33
opening italics in post #5894, closing in #10778 in General Abuse
3 Spams Already Today.
#1565 posted by Shambler on 2012/02/21 19:19:02
Not sure if the other moderators have dealt with any. It's the same linseo****blog bollox, I think that should be blocked.
Shambler:
#1566 posted by metlslime on 2012/02/21 20:05:09
i'll look at it tonight, if it's all one IP it should be easy to block.
Re: #1564
#1567 posted by metlslime on 2012/02/27 17:07:00
thanks for the report, it appears the problem is unclosed uppercase tags don't get closed correctly (my code was only scanning for unclosed lowercase tags.) Will fix soon.
RSS Feed Down?
#1568 posted by The Happy Friar on 2012/03/07 04:48:38
I can't get the RSS feed to load, is it down for everyone or is it something with just my machine?
Hmmm...
#1569 posted by metlslime on 2012/03/07 05:08:42
seems like there is a problem with the (R) symbol in the second news story (fruitz of dojo post.) I wonder if i need to do something to correctly HTML-encode symbols like that.
Sticky Posts
#1570 posted by sock on 2012/04/11 22:24:19
Recently I started Q1 modelling and found it hard work trying to track down all the resources for my project. I read through the modelling thread here which was full of really cool information but it could have been summarized into a sticky top post.
Is there any plans of implementing a knowledge thread about certain core subjects? (qc, coding, skins, modelling, entities etc) Like they only contains core stuff and not the pages of fluff that often is the case with some of the threads here.
#1571 posted by metlslime on 2012/04/11 22:29:34
if i understand correctly, you're talking about how at the top of a thread, there is a regularly-updated "super-post" that contains all of the best info from all the other posts in the thread?
I'm not sure about that since it requires a lot of human labor, but it might be a good idea to be able to flag posts as "informative" and then have a filter view where you see only the informative posts from the thread.
Filtering
#1572 posted by sock on 2012/04/11 22:40:27
would certainly be a good idea because there is some awesome information already in the threads, just they are buried. If you can flag good content then at least it would make a super post of information.
There Realy Is No Search Function..
#1573 posted by wakey on 2012/04/12 00:03:15
here, or i'm just to dumb to find?
Would save some questions ^^
#1574 posted by necros on 2012/04/12 00:04:28
google does a pretty decent job tbh. never really missed having a search here.
#1575 posted by Spirit on 2012/04/12 07:16:49
quaddicted is partially a wiki nowadays, pages like that would be very welcome. put them into /tools/ I guess.
eg http://www.quaddicted.com/tools/map_compilers
Yes
What you want is a wiki.
Wakey
#1577 posted by negke on 2012/04/12 11:03:15
Yeah, just add site:celephais.net/board to your search term and there you go. Of course you can also open the whole thread and do a browser search if it's in Mapping Help, for example.
Works
#1578 posted by wakey on 2012/04/12 21:44:14
nice tipp negke, thx!
A general wiki about Quake (1-3A) editing would be nais.
Much information about such stuff (advanced compilers & their switches, editors, entities) is scattered throughout the net, imo it would make sense to collect it in such a place.
#1579 posted by necros on 2012/04/12 23:18:28
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