Oblivion
#15695 posted by
Shambler on 2008/11/16 18:59:40
Hell As Long As We're Spamming...
#15696 posted by
Fern on 2008/11/16 19:02:58
#15701 posted by
Trinca on 2008/11/16 23:21:50
i just want to say sorry Vondur and Lunaran
WAS THE FUCKING AND AS ALWAYS SCAMPIE THAT BAN AND REMOVE THE OP!!!
WHY DONT U GET A LIFE STUPID FUCK?
#15702 posted by
Trinca on 2008/11/16 23:37:32
and dont put the fault on other people.. you are such a chirld... get a gun and shoot your self u frustrated fuck...
#15704 posted by
metlslime on 2008/11/17 08:13:32
frib/than: there's no ztrick in fitzquake, so that shouldn't help (if it does anyway, i'm confused)
Metl
There is, and it does.
My display was completely fucked in Fitz when I got an ATI card. It took me ages to figure out what it was. I just had gl_ztrick 1 lingering in my config files from the old days.
Apparently gl_ztrick 1 uses a slightly dodgy method of clearing the depth buffer that isn't supported on ATI cards/drivers. At least that's what a graphics programmer at work said when I asked him about it - he could just be guessing. I suppose if anyone would know, it'd be you metl :D
Actually, Metl
You're probably right... my memory of this is very hazy (obviously) but now that I think about it, I think what really happened to me was that everything except FitzQuake was fucked, and FQ was the only one that worked properly.
I still had to figure out the problem and fix it so I could get my QW client and everything else working properly, but if this was the way it all went down then as you suggested, FitzQuake is the win and the rest lose.
#15708 posted by
Trinca on 2008/11/17 13:07:46
might work shamby ;)
my main point was to say i�m sorry to Lun and von :( that kid still didn�t growup
peace!!!
;)
and sorry to anyothers but my blood is to hot :( boils very fast.
but i�m old enought to say i�m sorry and that i was wrong!
#15709 posted by
wrath on 2008/11/17 18:01:26
Not old enough to shut the fuck about it though.
#15710 posted by
wrath on 2008/11/17 18:02:28
There might be a word missing from that post. Not to worry, it'll show up somewhere else.
#15712 posted by gb on 2008/11/17 21:25:14
it'll show up
oooo, subtle.
Wrath
It still worked. My brain inserted the missing word anyway. I actually had to read it 3 times to determine what was missing when you mentioned it...
#15714 posted by
JneeraZ on 2008/11/18 02:33:27
I love when the brain does that. Someone corrects something and I have to go back and look for the error since it was auto corrected in my head.
This Is Mission Control...
#15715 posted by
DaZ on 2008/11/18 04:10:16
T-minus 3 hours until release of zombification gas is authorised
http://www.l4d.com/blog/post.php?id=2026
L4D
#15716 posted by
bal on 2008/11/18 08:06:04
That post even mentions bees, BEES!
Gotta get some func_zombie action going on tonight!
Or The Valve Pack
#15717 posted by
ijed on 2008/11/18 12:06:24
$100 - if you don't have the Orange box - comes with all Valve games.
Probably not much use to anyone here.
Space Gameplay / Map
#15718 posted by
megaman on 2008/11/21 15:27:27
you guys have ideas how to make space interesting in a space ship game? it annoys me that it's just some empty box with no real strategic stuff in it :(
It's obviously interesting for fps wing-commander likes, but for other game types? I'm thinking rpgish and/or tactics.
Homeworld somehow pulled it off.. but i can't really remember how they did it besides ressource asteroids. there was one (annoying) mission where you couldn't leave a certain path because of radiation around it. Probably can use nebulas that effect sensors,etc., too.
How do movies make space fight interesting? i remember something star trekish where they hid inside nebula..
Umm Well
#15719 posted by bamb on 2008/11/21 20:18:10
Gravity is extremely fascinating. And what about avalanche effects with asteroids. Theoretically you could send a huge asteroid to earth by pushing a small rock just a little in the asteroid belt if you had infinite calculation capability and infinite time - how they all affect each other and effects start to build up etc.
But you need different timescales to this than traditional airplane battle style space sims.
Think about the curved paths in space, slingshots from planets, everything...