#133 posted by DOOMer on 2016/12/28 18:45:48
Too late I saw the post about this Jam, and started my map only a few hours ago. But maybe I can make a small and simple map before deadline.
http://i.imgur.com/ffeY1JE.png
Go For It!
#134 posted by mjb on 2016/12/28 19:18:55
I say GO MAP!
Do It Doooomer.
#135 posted by Shambler on 2016/12/28 20:01:45
Also nice vibes breezeeeeep.
Got More Work Done
#137 posted by Bloodshot on 2016/12/29 03:53:38
Been busy but found some time to work more on this
http://imgur.com/a/tolpc
Lets see if i can make the deadline
Nice
#138 posted by mjb on 2016/12/29 04:00:39
You got a lot of work done and those shots look great! I like that red and green vibe. You better make the deadline or else a curse upon you.
Bloodshot
#139 posted by Mugwump on 2016/12/29 05:01:34
Looks awesome for a would-be first release... How long have you been mapping privately? I love the colors and the AD-style of architectural detail. I wanna play this so yeah, you'd better finish it or I'll feed you to the Great Old Ones!
Newbie Question But I'd Like To Know
#140 posted by sevin on 2016/12/29 07:35:21
How to turn sock's Egyptian texture pack into a WAD. I have TexMex and the source files, but the download includes scripts and other files intended for integration with Q3 mapping. Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?
Sevin
Sock's wad is already part of this jam. It's linked in the the top of the Jam Guidelines above.
Here's a link
https://www.quaddicted.com/files/wads/sock_eg.zip
Oh Thanks But
#142 posted by sevin on 2016/12/29 07:44:00
I'd still like to know ;)
#143 posted by muk on 2016/12/29 08:36:12
oh dear goodness im so excited to release this. this has been a blast to map for! ive never worked with these textures before. did a couple things in the map ive never done before as well.
cant wait to see what everyone else brings to the table. i felt the egyptian temple theme really helped open some creative doors for me to employ some mechanics i otherwise wouldnt have.
thanks fifth!
spending tonight throwing in secrets and final details! otherwise, "Sacrifice Unto Sebek" is complete. :)
Hell Yeah
#144 posted by mjb on 2016/12/29 12:23:24
I agree with the creative ideas flourishing from this theme. Really exciting stuff, just like an anticipated new game.
The deadline is midnight of Dec 30th on Fifth's time correct? That looks to be 7PM tomorrow for East Coast USA.
Keep mapping people!
Bloodshot
That looks incredible!!!
#146 posted by PuLSaR on 2016/12/29 12:39:40
I started a map, figured out the visual style but I'm still not sure if I will make it on time. Though I have a completely free day tomorrow and the evening today. At least a very small map may be done.
#147 posted by - on 2016/12/29 18:15:12
Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?
yes. texmex converts the images to quake's palette, so make sure to take a look and make sure nothing looks off.
---
been lazy/not had as much time to work as I'd like, hopefully can get my map together today/tomorrow.
Been At It Again
#148 posted by skacky on 2016/12/29 18:54:31
Extending The Deadline To 31st December
for release on 1st January.
Reason being is I haven't had as much free time to work on this as I had hoped.
That's Midnight Btw
hoping to compile and release for the afternoon the following day.
Cool
#151 posted by mjb on 2016/12/29 19:23:50
It appeared people were struggling with the deadline, I know I could use an extra day!
#152 posted by lpowell on 2016/12/29 20:48:22
Awesome. For my map, layout and gameplay/logic are pretty much complete outside of tweaking, so I'm glad to have some extra time to polish that, and also mess around with colored lighting too if I feel like it. (Might still end up with the only map in the pack with pure white light but who knows!)
You Guys Are Rocking It,
#153 posted by Shambler on 2016/12/29 21:02:39
As is the deadline extension.
#154 posted by Newhouse on 2016/12/29 21:22:30
Thank you so much, I really need that extra day, my puzzles are taking too much time* (hard to polish them).
#155 posted by Mugwump on 2016/12/29 21:24:24
Nice screenie, skacky. BTW, just saw your name on your Twitter. U French?
Might still end up with the only map in the pack with pure white light but who knows!
If you lack time for this, there still is MHColour. It can produce good results.
Le Skackiy Est French
#156 posted by mfx on 2016/12/29 22:20:25
Cool shots everyone, i regret not making a map already.
Mfx
#157 posted by PuLSaR on 2016/12/29 22:27:40
you still have some time
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