 Stubgaard
#133 posted by [Kona] on 2009/10/23 08:16:31
Thanks dude I'll check them out :D
 Kuppa
#134 posted by kut on 2009/10/26 09:12:25
watlah u talking kona so stupid!
 Kut
#135 posted by kuppa on 2009/10/26 09:14:32
hey everybody shut up n stop 2 commend,no job isnthttp://www.celephais.net/board/icons/icon7.gif
 I Swear
#136 posted by Spirit on 2009/10/26 10:24:23
I did NOT create a func comment generator
 ...
#137 posted by meTch on 2009/10/27 13:16:42
i don't get it
 Blooper
#138 posted by madfox on 2010/11/09 07:18:56
I was trying to make a new water texture. Something that could look like a waterfall. There is a +fall animation that works like 8 bmp-files. They are attached like +0_name.
Having the new Quake Retextured set I was wondering how a 512x512 tga of 16M colours can be used with only the name #water.tga?
I can split up the file in other bmp or tga's, so I'm not getting the idea behind it.
Sure the retextured files look good, and I'm not sur a good animating texture can be made for it. But I would like to give it a try.
 So
Did any map ever come out of this thread?
#140 posted by [Kona] on 2014/04/01 08:01:50
Not from I. Damn this threads 6 yrs old already. I downloaded lots of textures but decided mapping takes too long and fucked some hookers instead.
 Bah!
At least that means I've mapped more in the past 6 years than Kona.
 My Dear òöóÙpuple
#142 posted by madfox on 2014/04/13 04:25:45
ïñdæd ¡ håvê mädê $ºmë çôöd ÝÜÅÇké mÄp$ wîth thê ñêw tè+tùrê sèt.
í mädê å ÇÖñvêr$í0Ñ 0f Å D0om MÅp Çæ11éd Sunday's Child, âñd ít
wäs å p1æssürè tÕ d0 wíth thë hêlp 0¶ thí$ thread.
$ó dÖn't thîñk ýõú mäppêd m0rÉ thân kÖñÅ ßéÇâû$ê ýõú mî9ht ßê $lï9tly
wrong.
 This Map Came Out Of This Thread.
#143 posted by madfox on 2014/04/13 21:58:33
 Doom For Quake Textures
Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did.
 Yeah Used In Lun3dm3
#145 posted by nitin on 2014/04/13 23:59:17
 And
in the fabled czg05
 They're Not That Badass
#147 posted by Lunaran on 2014/04/15 05:12:57
the concrete looks way too grainy to me now.
twas before I learned noise isn't texture.
 I See What You Mean
but it still looks pretty good to me... I dunno, you can always redo it I suppose ;)
#149 posted by [Kona] on 2014/04/16 00:21:30
noise = quake
 Good Texture Creation Tutorials?
#150 posted by Zwiffle on 2015/01/10 19:13:45
Using Wally, and while the toolset is very straight forward, all my texture tests turn out muddy and bland in-game. I suppose I just need to keep at it, but I was wondering if anyone knew of any good quake-texture-creation tuts anywhere?
I still use a free, full licence, version of Paint Shop Pro 7 that I got from a magazine CD about 10 years ago. I have 2 separate versions of the quake palette for making textures, one with full brights and one with all the fullbrights replaced with a bright pink texture (this helps remove fullbrights from appearing by accident).
It takes practice to make decent textures, I only dabble in it when I need to touch up a texture to suit my needs. Just practice like hell and you'll get better.
#152 posted by Lunaran on 2015/01/11 01:38:43
If you're in photoshop, I make extensive use of the gradient map adjustment layer. Create a gradient that matches a palette row, paint under it in greyscale however you want, never have to worry about palettization again.
 Was It Starbuck
#153 posted by ijed on 2015/01/18 01:56:48
who made the curves for photoshop? You can get them on quaddicted/tools
 Kinn
 Aye
#155 posted by Kinn on 2015/01/18 02:31:18
When I made those curves, I was ignorant of the gradient map feature, which seems like a simpler and better way of doing it.
I don't know if there's a premade bunch of gradients anywhere though.
#156 posted by Lunaran on 2015/01/19 01:01:25
http://lunaran.com/files/Quake.grd
saved out of CS2 so possible backwards compatibility issues if you're on something older than that
 Thanks
#157 posted by ijed on 2015/01/19 13:00:35
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