More Defense
#15670 posted by negke on 2008/11/13 19:30:34
Willem's map works with the Windows versions of both engines. And there also was that one situation in which your Tyrquake-linux didn't like the push in adrlass2, whereas it worked with mine (iirc). So maybe there's something wrong with these particular (versions of the two) engines under Linux.
Gb
#15671 posted by Spirit on 2008/11/13 20:33:34
Don't overreact! If I offended you think about if it means anything to you and then do the right thing = think "idiot" and move on. Sorry.
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
BUT the map works in Winquake which (in my opinion) is the "green card".
I was a bit bitter about the quasi non-existant error handling in engines.
Spirit
#15672 posted by JPL on 2008/11/13 20:49:40
I fully agree that mappers "should" test their maps on a multitude of engines, simply for the reason that the people out there like to play on engines outside the func_focus (tenebrae, vengeance, QMB).
I disagree: I will not waste my time checking if every corners of my maps will work on all engines..
BUT the map works in Winquake which (in my opinion) is the "green card".
And I disagree again: the green card is provided by FitzQuake !
though....
#15673 posted by JneeraZ on 2008/11/13 20:56:09
"I disagree: I will not waste my time checking if every corners of my maps will work on all engines.. "
I'll also add that if the maps work in Fitz but doesn't work in some other engine ... what on earth am I supposed to do about it? I'm clearly coloring inside the lines if it loads in Fitz so, really, my job is done.
Anyone disagreeing is hereby granted a full refund for what they paid for my level.
So To Say:
#15674 posted by JPL on 2008/11/13 21:01:15
Please:
1/ Add correct information in the .txt file
2/ You damned mother fuckers should read these fucking readme before complaining!!
:P
Green Card
#15675 posted by madfox on 2008/11/13 21:42:19
standard quake
Green Card
#15676 posted by Shambler on 2008/11/13 23:34:46
GLQuake.
'bout Time The Horde Showed Up
#15677 posted by HeadThump on 2008/11/13 23:48:15
OMG
#15678 posted by madfox on 2008/11/14 08:23:39
Sat turns into Squad
o
Anyone
#15679 posted by gb on 2008/11/15 13:54:00
is free to do what he wants to do.
You can make maps however you want, you can code engines like whatever you want.
I'm not asking for a refund.
But you got to take it when someone calls you lazy.
Also, why the attitude towards the software renderer. Face it, GLQuake looks like shit. You want some screenies to prove that?
I'll take software over something like Proquake any day. Of course Darkplaces etc. are another matter because they have better lighting. You know this is the truth, there are some areas where software is decidedly better, fucking admit it already.
OK Spirit, I overreacted. There. ;-)
Goes to show you how much I feel my back is against the wall. :-(
Wtf - Go Test Your Maps Properly
#15680 posted by negke on 2008/11/15 14:20:49
Test your maps in the most common engines (vanilla Winquake, Glquake as lowest denominator; DP for Murphy's law) is definitely not a waste of time. Fitzquake is not the Green Card as it's still more forgiving on certain things than other engines (e2m2 crash comes to mind, possibly maxedict-related issues too). The new version will make this even more problematic.
Free Fallout Warfare Boardgame Rules
#15681 posted by megaman on 2008/11/15 15:09:33
#15682 posted by JneeraZ on 2008/11/15 16:18:51
Testing is fine but I'm not installing Linux to make sure that 2 extra people can play my level. If it works in software Quake, suck it up. :)
Willem
#15683 posted by gb on 2008/11/15 16:46:55
do you test on Windows?
#15684 posted by JneeraZ on 2008/11/15 16:58:21
No, I test on Mac. I test in Fitz and I test in the software Quake port that I have.
#15685 posted by gb on 2008/11/15 17:14:11
ah, ok.
#15686 posted by Spirit on 2008/11/16 11:43:27
This map just gave me a full-blown "when I first played Quake"-flashback. I did not have the original back then, so no soundtrack. Now I played with soundtrack. And somehow the mixture of the wonderful map, the dark music and the occasional feeling of being lost made me feel exactly like back then.
http://www.quaddicted.com/reviews/oblivion.xml
I wish there would be more maps like that. True Quake! \m/ ;)
Turtle Map
#15687 posted by cornelus on 2008/11/16 16:35:56
Can anyone help me with a definition of turtle map ? What is a turtle map, what makes it "turtle" ? I couldnt find answer by mr.google
#15688 posted by Zwiffle on 2008/11/16 16:43:53
It's a map done in one week's time.
What Zwiffle Said
#15689 posted by starbuck on 2008/11/16 16:58:13
It's essentially a speedmap done slow. Not long enough for a proper release, but enough time to make something a lot more polished than you could in a few hours.
Thanks
#15690 posted by cornelus on 2008/11/16 17:00:30
for info.
Castle Of Oblivion Rocks
#15691 posted by Fern on 2008/11/16 17:19:48
and is completable in less than 20 seconds ;D
Woo, Back Online
#15692 posted by than on 2008/11/16 17:28:53
I got a new pc and a fast net connection. Yay!
Unfortunately my pc wont run fitzquake properly for some reason and the screen is just complete garbage. I get the same shit with all GlQuake versions too, so it is probably some stupid incompatibility with Quake and my gfx card :(
Specs below. If anyone has any idea how to solve this particular problem then please help
core 2 Quad 2.83
4gb ram
Radeon 4850 1gb
XP SP3, DX 9
I haven't yet investigated the weirder engines like darkplaces, but software quake works ok, so I can probably just about manage with bengt's winquake version for the time being.
Hmmm...
#15693 posted by RickyT33 on 2008/11/16 18:08:46
Try different driver verions:
http://www.guru3d.com
Maybe This One?
#15694 posted by RickyT33 on 2008/11/16 18:10:51
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