I Don't Know....
#15570 posted by metlslime on 2008/11/02 12:22:20
i think it has more to do with being light on programmers (or is it systems designers?), so you make QTEs instead of adding game systems. I was on a (cancelled) project where the "Dirk" meter would fill up, and then Dirk Pitt could enter "Dirk Mode" where he would "do something awesome" which was generally "press the buttons to see the next 2 seconds of a 15 second canned fight scene that our animators came up with."
That's It
#15571 posted by ijed on 2008/11/02 15:17:59
When there's not enough programmers, or designers capable of building systems with the tools.
So it leads to over intensive art projects being built inside the game.
Firing artists wasn't my point - I meant that most likely the company is running another project at the same time which is programming intensive and deemed as more important.
But you can't have highly paid art professionals sat around doing nothing.
Dirk Nukem Forever
#15572 posted by pope on 2008/11/02 23:43:49
#15573 posted by JneeraZ on 2008/11/03 11:26:19
Well, I'll just say that (at Epic at least) I've never seen the artists bored. We can't hire enough of them, in fact. They have maybe a month of down time once a project ships and then they're slamming again on the next project. There is never a time when the artists are sitting around looking for something to do. There is always something to be optimized or added, not matter what part of the project we're on.
But maybe Epic is unique in that regard...
#15574 posted by - on 2008/11/03 13:32:55
Most animator's I know resent QTEs, and think they're too much work for too little payoff.
I honestly believe the largest factor behind QTE events is due to publishers behind the projects. Most care little for any subtle tweaks and design work you do milestone to milestone, so something like an awesome QTE (or new level that's had environment art done... or new attack moves with effects...) is very visual and quick to demonstrate.
And Yes...
#15575 posted by - on 2008/11/03 13:36:24
...artists are always busy. Thanks to this 'next gen' world of ours, artists are getting hit the hardest to produce huge amounts of work. Most of the methods for creating realistic worlds haven't gotten simpler in the last years, only the technology to run them at a decent framerate.
#15576 posted by JneeraZ on 2008/11/03 13:50:01
Yep, art is definitely the bottle neck in a lot of modern projects. As I said, we can't hire artists fast enough. Every time we hire one, they get immediately consumed by the content creation machine. We just can't seem to fill it up!
#15577 posted by ijed on 2008/11/03 15:04:20
. . . is very visual and quick to demonstrate.
Yeah, you've definitely got a point there.
Probably the reason why I have a different working idea of art is because I mainly do game for xbox live, where production is much shorter than AAA titles.
#15578 posted by wrath on 2008/11/03 20:54:22
QTE is a game design ego thing and a marketing tool. Visually striking parts of the game that are extremely complicated to realize within the design frame the game has previously established with the player, but someone can't stand to kill their baby. Enter; MR. QTE.
Also, it lets marketing put together a trailer of "gameplay" that looks completely fucking bad ass without any of those annoying consumers actually having to do anything meaningful with the product.
Some game people should just get into movies or machinima.
Holy Shit This Thing Is Fuckin Long
#15579 posted by Klesk/Tigorran/BRWNMAN kekeke on 2008/11/04 03:46:27
i had to contribute. uhhh, gogo deathwing, ninja Nefarion. This is what i got:
Mish'undare, Circlet of the Mind Flayer
Brestplate of Ten Storms
Bloodfang Vest
Boots of the Shadow Flame
A Part Of History
#15580 posted by Whitehat/Simon5 on 2008/11/04 03:53:02
Holy cow I just took a shit and it was amazing but you know whats really amazing... the fact that i have a brown guy in my house and my house hasn't exploded from a fucking GIHAD bomb. Omg now he has his pants down and is chasing a goat! fuck shit i think he's onto my games. Oh madness this is i don't know what to do with myself. wait... maybe ill just.... RAAAAAAAAAAAWWWWWWWWWWRRRRRRRRR PWWWN NOOBS FUCKSHITCOCKS ASS TIT SUCK DICK CUNTi just want to have the longest thingies in eXISTENe NO WAY! meow
First Post!
#15581 posted by metlslime on 2008/11/04 05:39:38
First Post.
.
#15582 posted by necros on 2008/11/04 10:41:38
it depresses me that i recognize the things mentioned in 15579 as stuff from WoW.
Quake...
#15583 posted by Shambler on 2008/11/04 14:05:03
I just realised that in real life, I still write capital Qs as Quake Qs. Started doing this a decaded ago and it's totally ingrained now. Hurrah!
I Remember Being In High-shcool
#15584 posted by RickyT33 on 2008/11/04 14:49:36
and seeing this really attractive chick drawing her 'E's like back to front '3's. I've been doing that ever since...
Hmmm.......
Double T
#15585 posted by ijed on 2008/11/04 14:53:29
As pi
Which Spells....... ?!?
#15586 posted by RickyT33 on 2008/11/04 15:48:15
Q.... T.... E..... (!#@*)
#15587 posted by Spirit on 2008/11/04 16:20:10
I really hope that I am not the only one who thinks of Travail everytime the letters "qte" are mentioned.
Instead Of Writing Vowels
#15588 posted by starbuck on 2008/11/04 18:37:43
i draw a cock. EVERY TIME.
Luckily
#15589 posted by ijed on 2008/11/04 19:21:02
I don't have that language pack installed.
Neither Do I...
#15590 posted by Shambler on 2008/11/05 11:27:14
....but it;s still how I always interpret Starbuck's posts.
It's Ok Shambler
#15591 posted by starbuck on 2008/11/05 14:20:48
I'm gay for you too.
Willem
#15592 posted by pjw on 2008/11/06 08:46:54
I'm a bit late, but I haven't had the chance to do more than just quickly browse posts for a few days; I finally did more than skim your response to Lunaran, and found myself getting a little irked about it.
Just a few opinions to offer:
1. People who tend to Take Great Umbrage (as you do) about stuff relative strangers post on the internet generally have a tough time of it on the internet. Sorry about that. <--Not sarcasm.
2. While Lun can be a sarcastic bastard at times, and tends to be argumentative and have strong opinions, I find that those qualities often go along with intelligence and passion, of which he also has healthy portions. "Poison to the community" (wow! drama++) is about the last thing he is; he's been here far longer than you and contributed a hell of a lot more.
3. I don't know about Lunaran, but for my part I'll respond to your posts in any fashion I damn well please, unless moderators have something to say about it. "Don't talk to me ever-ever-again and I won't talk to you, ever-ever-again." is operating on the level of about a 5-year-old, and it's not really how this shit works.
Just sayin'.
Just A Quickie...
#15593 posted by DaZ on 2008/11/06 10:32:31
Does anyone know of a freeware program that can convert .flac files to either wav/mp3?
DaZ
#15594 posted by Spirit on 2008/11/06 10:43:05
http://flac.sourceforge.net/
flac -d *.flac gets you .wav.
http://lame.sourceforge.net/
lame -V 0 --vbr-new gets you .mp3. (Use -V 2 if you are not some who can hear flies fart.)
Or just use Foobar, it's got some conversion tool on rightclick (you will still need FLAC and LAME installed).
|