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New Games 
I'm making a doom map, not of pure shit, but...

new games, I dunnoh. i'm playing Quake4 now for years but i still haven't found out how to get out of the wild range of killing idiots on the back of a vehicle after leaving the plane.
I always end up on the same event. Myfault.
Think I'll be playing quake 4 long.

Like having a good map that plays well and looks aprovement, and then the stupid thing starts vising for years and I don't (can't, shall, have to) want to change it! 
QTE = Quick Time Events 
I work in games and didn't get the abbreviation at first either. 
Ijed 
I know what it stands for but I havent seen it in action, maybe becaue I havent played any post 2004 games yet :) 
D1E1M1RMX 
q1's e1m1 remade for Doom would be cooler.

I thought that's what that was at first. 
I Realize Baseball 
likely has little appeal to most funcsters but I just woke up again for the second time tonight with disturbing visuals of how the World Series ended earlier in the evening. It is time to ban post victory man piles. 
Nitin 
It's like a cutscene but somewhen during it an icon flashes and says "hey, press button x", then you press x and something happens. So YOU CONTROL THE ACTION! It's almost like an interactive movie!

I think this stuff could be used well but then I feel that almost all recent games are shit in one aspect or the other and I am not interested in them. 
I'd Like To Declare The Latest South Park Episode 
to be among the best things ever. 
The Clouds Roam The Earth 
http://pablo.kotogoto.com/the_end.zip

i was bored. zip is 38mb or something. 10 minutes long. :'(

its a video i made. with things from tv... boring or fun? i dont know. friends said they laughed like hell... but sadness & tears fell from my eyes, through out the universe. 
Btw 
it might be deleted in a few weeks. dunno why. to keep up with the limes i guess :'( 
Aaah - A 7Zip File! 
I downloaded this in <1 minute.

What a horrifically weird video. Spent 10 minutes of my day watching it. It didnt really make any sense, and was almost funny. Weird! Quite well put together, must have taken a good couple of hours atleast!

Reminds me of the scenes at the end of Natural Born Killers, just before this:

http://www.youtube.com/watch?v=NlNoYY6_NN4 
 
7zip? but i made it as a regular zip! i'm confused :)

anyway, i think these type of videos are much funnier when one is sleepy. at least thats how they work for me, but they get boring very quickly.

now if i just had the same energy for quake editng! :( 
Soory Must Have Been Hallicinating 
 
What Really Worries Me 
is that the new Aliens : CM game is meant to use QTE, this makes me cry rivers and throw my arms into the air, hoping that some supreme being will throw lightning bolts at the developers heads until they drop that idea... 
Peering Into My Developer Magic 8-ball 
Not very likely.

It's a sad truth, but QTE events were in vogue until recently, and likely we won't see them dropping out of games for at least a year or so as newer games earlier in development start to see player backlash against them. 
Well 
Gamer backlash has little to with it. Qte happens when a company is bloated with artists they cant reasonably fire. 
To Do With It 
 
 
It took me one week to encrypter the savecode from Sin to another computer after I was recomposed to human ingame, because my machine crashed. 
 
"Qte happens when a company is bloated with artists they cant reasonably fire."

Can you expand on that reasoning? I don't see where you're pulling that from. It always looked like a game designer conceit to me rather than a "we have artist time to burn" issue. 
I Don't Know.... 
i think it has more to do with being light on programmers (or is it systems designers?), so you make QTEs instead of adding game systems. I was on a (cancelled) project where the "Dirk" meter would fill up, and then Dirk Pitt could enter "Dirk Mode" where he would "do something awesome" which was generally "press the buttons to see the next 2 seconds of a 15 second canned fight scene that our animators came up with." 
That's It 
When there's not enough programmers, or designers capable of building systems with the tools.

So it leads to over intensive art projects being built inside the game.

Firing artists wasn't my point - I meant that most likely the company is running another project at the same time which is programming intensive and deemed as more important.

But you can't have highly paid art professionals sat around doing nothing. 
Dirk Nukem Forever 
 
 
Well, I'll just say that (at Epic at least) I've never seen the artists bored. We can't hire enough of them, in fact. They have maybe a month of down time once a project ships and then they're slamming again on the next project. There is never a time when the artists are sitting around looking for something to do. There is always something to be optimized or added, not matter what part of the project we're on.

But maybe Epic is unique in that regard... 
 
Most animator's I know resent QTEs, and think they're too much work for too little payoff.

I honestly believe the largest factor behind QTE events is due to publishers behind the projects. Most care little for any subtle tweaks and design work you do milestone to milestone, so something like an awesome QTE (or new level that's had environment art done... or new attack moves with effects...) is very visual and quick to demonstrate. 
And Yes... 
...artists are always busy. Thanks to this 'next gen' world of ours, artists are getting hit the hardest to produce huge amounts of work. Most of the methods for creating realistic worlds haven't gotten simpler in the last years, only the technology to run them at a decent framerate. 
 
Yep, art is definitely the bottle neck in a lot of modern projects. As I said, we can't hire artists fast enough. Every time we hire one, they get immediately consumed by the content creation machine. We just can't seem to fill it up! 
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