Spede
#15533 posted by bambuz on 2008/10/28 16:30:45
yeah back to the topic and negative programming (warning broad brush generalizations included): gaming nowadays... nice graphics, quicktime events, cash from the unwashed masses, some marketing people think it's a great game.
I don't really know since I don't play any games.
So..?
Any Games
#15534 posted by bambuz on 2008/10/28 16:31:17
meaning anything made after the nineties.
DaZ
#15535 posted by JPL on 2008/10/28 19:54:00
Thanks... though..
What it a sarcasm ? :P
Daz.. Errata...
#15536 posted by JPL on 2008/10/28 19:54:57
Typed too fast.... the question was: "Was it a sarcasm ?"...
:D
Bleh
#15537 posted by madfox on 2008/10/28 22:20:35
I dhun't piz & still zah!
And Madfox Swoops In To Save The Thread
#15538 posted by Kinn on 2008/10/28 23:47:13
willies
Hmm
#15539 posted by nonentity on 2008/10/29 04:19:42
This thread was doomed long ago
Should Never Have Been Started.
#15540 posted by Shambler on 2008/10/29 09:57:22
Resurrect Scroll
#15541 posted by Tronyn on 2008/10/29 14:13:41
I found the discussion pretty entertaining. I hardly play any new games at all, but I find that often "making the game more user friendly" can equate to idiot proof/consolization of the controls/options. It pisses me off in a game when you can't do something that it seems like you should be able to do - like the developer is treating you like a retard and putting you in a limited playpen. I don't mean the developer not spending extra time/money developing options/content, I mean them deliberately LIMITING options.
It seems like it would be better, instead of having things split into normal gameplay and "QTE" ('Yes' (no, you fucking tard) LOL), it'd be better to develop a good set of controls for an alternate movement/play type, and then just use that periodically in the game since you have developed it, ie: develop a statue climbing system, then have plenty of statues, rather than have one big statue and then worry about the problem of climbing it.
The Player Should Have
#15542 posted by bambuz on 2008/10/29 14:21:46
more choices than one.
That's where it boils down to from a certain viewpoint.
QTE is the ultimate in reducing this to absurd minimum for gameplay.
That's why CIV3 gets boring after a while. You recognize the one optimum solution to most problems and there is maybe one or two big decisions per HOUR OF GAMEPLAY.
You realize soon it's just a chore.
Is This News Worthy?
#15543 posted by RickyT33 on 2008/10/29 16:18:40
Nope
#15544 posted by Spirit on 2008/10/29 16:33:32
It's a very bland dm map.
If you are unlucky it might overwrite your track #2 in sound/cdtracks/
Some of the textures in the bsp have fullbrights.
Or did you mean the .tgz file extension you surely never saw before (but that 7-zip can magically unpack)? :P
It's a pretty nice rebuild of the map though.
Yeah, It's Shit.
#15545 posted by negke on 2008/10/29 18:05:40
Doom
#15546 posted by JPL on 2008/10/29 19:30:29
...is not shit.
Doom remake sometimes are pure shit... though...
.tgz....
#15547 posted by metlslime on 2008/10/29 21:36:57
that's the same as .tar.gz, right?
Yes.
#15548 posted by gb on 2008/10/29 23:27:36
.
Now, Now
#15549 posted by Kinn on 2008/10/29 23:31:15
come on Willem, there's no need to flame lunaran. Quicktime events are the fucking devil and you know it.
...
#15550 posted by starbuck on 2008/10/29 23:34:47
Qte
#15551 posted by nitin on 2008/10/30 00:16:21
you know, I have no idea what the hell you guys are on about (QTE). I'm obviously years behind the ball with gaming :)
New Games
#15552 posted by madfox on 2008/10/30 00:16:47
I'm making a doom map, not of pure shit, but...
new games, I dunnoh. i'm playing Quake4 now for years but i still haven't found out how to get out of the wild range of killing idiots on the back of a vehicle after leaving the plane.
I always end up on the same event. Myfault.
Think I'll be playing quake 4 long.
Like having a good map that plays well and looks aprovement, and then the stupid thing starts vising for years and I don't (can't, shall, have to) want to change it!
QTE = Quick Time Events
#15553 posted by ijed on 2008/10/30 00:49:35
I work in games and didn't get the abbreviation at first either.
Ijed
#15554 posted by nitin on 2008/10/30 01:24:44
I know what it stands for but I havent seen it in action, maybe becaue I havent played any post 2004 games yet :)
D1E1M1RMX
#15555 posted by grahf on 2008/10/30 03:48:17
q1's e1m1 remade for Doom would be cooler.
I thought that's what that was at first.
I Realize Baseball
#15556 posted by HeadThump on 2008/10/30 08:56:56
likely has little appeal to most funcsters but I just woke up again for the second time tonight with disturbing visuals of how the World Series ended earlier in the evening. It is time to ban post victory man piles.
Nitin
#15557 posted by Spirit on 2008/10/30 09:05:01
It's like a cutscene but somewhen during it an icon flashes and says "hey, press button x", then you press x and something happens. So YOU CONTROL THE ACTION! It's almost like an interactive movie!
I think this stuff could be used well but then I feel that almost all recent games are shit in one aspect or the other and I am not interested in them.
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