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make maps not war bitches!!!

ahhh and dont forget the speedmap event!!!

"Vondur home inside a iceberg" 
 
Lying here in the darkness
I hear the sirens wail
Somebody's going to emergency
Somebody's going to jail
 
Willem 
Don't mind Lun, it's his time of the month.

The time of the month that Dave Matthews pees on him. 
Dear Willem (and Some Other Pplz Too) 
please stop missing the point 
Best Quote Ever 
"like primates they are pissing around their territory"

JPL is godlike, and this confirms it! I spilt my tea when I read that part :) 
Spede 
yeah back to the topic and negative programming (warning broad brush generalizations included): gaming nowadays... nice graphics, quicktime events, cash from the unwashed masses, some marketing people think it's a great game.
I don't really know since I don't play any games.

So..? 
Any Games 
meaning anything made after the nineties. 
DaZ 
Thanks... though..

What it a sarcasm ? :P 
Daz.. Errata... 
Typed too fast.... the question was: "Was it a sarcasm ?"...
:D 
Bleh 
I dhun't piz & still zah! 
And Madfox Swoops In To Save The Thread 
willies 
Hmm 
This thread was doomed long ago 
Should Never Have Been Started. 
 
Resurrect Scroll 
I found the discussion pretty entertaining. I hardly play any new games at all, but I find that often "making the game more user friendly" can equate to idiot proof/consolization of the controls/options. It pisses me off in a game when you can't do something that it seems like you should be able to do - like the developer is treating you like a retard and putting you in a limited playpen. I don't mean the developer not spending extra time/money developing options/content, I mean them deliberately LIMITING options.

It seems like it would be better, instead of having things split into normal gameplay and "QTE" ('Yes' (no, you fucking tard) LOL), it'd be better to develop a good set of controls for an alternate movement/play type, and then just use that periodically in the game since you have developed it, ie: develop a statue climbing system, then have plenty of statues, rather than have one big statue and then worry about the problem of climbing it. 
The Player Should Have 
more choices than one.
That's where it boils down to from a certain viewpoint.

QTE is the ultimate in reducing this to absurd minimum for gameplay.
That's why CIV3 gets boring after a while. You recognize the one optimum solution to most problems and there is maybe one or two big decisions per HOUR OF GAMEPLAY.
You realize soon it's just a chore. 
Is This News Worthy? 
http://www.moddb.com/games/quake/addons/doom-e1m1-quake-mix-61

Doom Q1 Level D1E1M1RMX - Quake!

I haven't tried it yet. 
Nope 
It's a very bland dm map.
If you are unlucky it might overwrite your track #2 in sound/cdtracks/
Some of the textures in the bsp have fullbrights.

Or did you mean the .tgz file extension you surely never saw before (but that 7-zip can magically unpack)? :P

It's a pretty nice rebuild of the map though. 
Yeah, It's Shit. 
 
Doom 
...is not shit.
Doom remake sometimes are pure shit... though... 
.tgz.... 
that's the same as .tar.gz, right? 
Yes. 
Now, Now 
come on Willem, there's no need to flame lunaran. Quicktime events are the fucking devil and you know it. 
... 
Qte 
you know, I have no idea what the hell you guys are on about (QTE). I'm obviously years behind the ball with gaming :) 
New Games 
I'm making a doom map, not of pure shit, but...

new games, I dunnoh. i'm playing Quake4 now for years but i still haven't found out how to get out of the wild range of killing idiots on the back of a vehicle after leaving the plane.
I always end up on the same event. Myfault.
Think I'll be playing quake 4 long.

Like having a good map that plays well and looks aprovement, and then the stupid thing starts vising for years and I don't (can't, shall, have to) want to change it! 
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