Ummm Virus Scanner Now Hates TB???
#1521 posted by Skiffy on 2015/01/05 14:50:06
Ok that is weird. Now for some reason my Virus protection software thinks TB is an evil thing and kills it after a second or so.
Which Scanner Is That?
I built it on my Windows 7 virtual machine - maybe it's infected? What does your scanner say is specifically wrong with it?
Cant Check Right Now
#1523 posted by Skiffy on 2015/01/05 15:20:30
It just removes it outright without telling me at the moment. The current scanner I have expired. So it scans and does all the usual but I cant check the logs...
Bitdefender
#1524 posted by Skiffy on 2015/01/05 15:20:47
Sorry scanner is bitdefender
If It Just Removes The File
without telling you anything about it, how do you know it's your virus scanner?
Hmm
#1526 posted by ericw on 2015/01/05 19:18:20
trendmicro HouseCall and windows defender don't find any viruses for me. maybe you can whitelist it with your scanner?
#1527 posted by Spirit on 2015/01/05 19:40:04
virustotal's static check was clean as well. Maybe the title is triggering some children protection mode? ;)
Its The Scanner
#1528 posted by Skiffy on 2015/01/06 02:50:08
It also made it so that I could not extract the file from the zip into any folder anymore either. It just hates the file.... But I removed the virus scanner software and installed another one and now it works fine... also works fine at work. I dont know but my home PC virus protection freaked out and deleted the EXE and did not allow me to put it back. Was very strange.
-1 And -2 Dont Work For Func Secret Doors?
#1529 posted by Skiffy on 2015/01/06 15:13:09
It just goes sideways and never up or down... but this works for func doors normally... I don't get it. But it has the flag to move down first and then in a direction which I don't want. Needs to shift back then up or down... confusing
Angle Key... -1 And -2 For Up Or Down Direction
#1530 posted by Skiffy on 2015/01/06 15:13:39
Secret Doors Fucking Suck
The Way _color Works By Default
is poor IMO
It should be done with a scale of 0-255 for each colour choice. That way when lighting is compiled you get smooth blends between colours.
Secret Secret Door Keys... Wtf Haha
#1533 posted by Skiffy on 2015/01/06 15:25:25
Thanks Onetruepurple!
Secret Doors
#1534 posted by negke on 2015/01/06 18:14:00
The angle determines the direction of the second move, the first move is always to the right of that unless you change the spawnflags.
TrenchBroom 1.1.4
Changes
- Fix crash when updating graphics resources (ericw)
- Fix vertex drift issue leading to grid snapping problems (ericw)
Download: http://www.kristianduske.com/trenchbroom/downloads.php
"Fix vertex drift issue leading to grid snapping problems"
Tested, looks good so far.. this is one of the biggest problems I was having with TB1 (that seemed to be fixed in TB2), lots of brushes with crazy decimal values (like 63.989801 rather than 64 units, this usually happened with duplicating or copy and pasting)
Awesome
#1537 posted by ericw on 2015/01/11 01:03:33
Hope that's the last of the drift bugs. For reference, there were different bugs depending on whether you used "force integer plane points" or not:
For maps with "force integer plane points" turned off:
v1.1.2 fixed rounding brushes to integers when opening a map (with a random chance each brush would be rounded)
v1.1.3 fixed copy & paste rounding to integers, when they shouldn't
For maps with "force integer plane points" turned on:
v1.1.4 fixed a bug where the editing tools (vertex editor, clip tool, copy/paste from other maps, etc) weren't rounding the results to integers when they should have. The next time you loaded the map, all brushes get rounded to integers, so the brushes with decimal coordinates would get messed up.
Bugs Fixed
#1538 posted by thewaz154 on 2015/01/11 14:55:02
now all trenchbroom needs is texture alignment like in hammer mostly for arches and or things like curved floor trims which is in trenchbroom 2.0 / 2.1???
an ability to create a 8,192 by 8,192 unit box because world size limitations which i found out the hard way and created a 8,192 box world centered in hammer after my map was all buggy <.<
a prefab creation tool like hammers arch creation but also with spheres, spikes, and cylinders
maybe a grid option which is also in trenchbroom 2.0 / 2.1??? not that i care for overview / side view grid like in hammer but an option would be nice for some
and uhm.... hmmm.... i cant think of anything else just add those things and trenchbroom will be perfect
#1539 posted by JneeraZ on 2015/01/11 15:19:07
What this, or Jackhammer, really need is a good prefab system. Like, a real one.
In Hammer, you can place instances of external MAP files into your level and they are copied in as if they are real brushes before compile time.
This allows you to do neat things, like build a destroyed building sitting straight up and down but place an instance into your level rotated into position. So it's easy to work on but more interesting to play on/look at in the game itself.
Just a thought. With these editors having damn near perfect texture lock these days, I'd say the time has come! Let the prefabs fly!
A prefab browser in TB would be awesome. I think with TB especially though that SleepwalkR will probably be trying to keep as pure and simple as possible, quite often you find with editors that they continually add bloat. It gets to the point that unless you were from the beginning that the tools become extremely difficult to learn, this isn't so with TB.
#1541 posted by JneeraZ on 2015/01/11 15:39:35
Hammer has an entity called func_instance. You place it and then use the file browser to point it at a MAP file. It then shows a preview of that MAP file in the level itself but you can't edit it - just move it and rotate it. To edit, you double click the entity and it opens a new editor with that external MAP file in it.
IT'S SO GOOD.
Instancing Is Definitely Coming
TB 2 will have proper groups that can also contain entities. From there it's a small step to having instance support.
#1543 posted by JneeraZ on 2015/01/11 17:36:11
Nice!
TB1 RGB Colors Not Floats?
#1544 posted by Skiffy on 2015/01/11 18:02:21
Any chance of getting this for the original? Right now the color picker always goes float and some compilers do not like them.
For now I just type them in manually.
Which Compilers?
#1545 posted by necros on 2015/01/11 18:55:11
afaik, all light utilities will deal with 0-255 or 0-1 colour values automatically.
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